I am still learning how to tweak my Wii and I have reached the point where homebrew was installed successfully and I am able to play games from an attached USB drive. All of this was accomplished using a windoze box and the awesome ```WiiBackupManager``` software.
But now I wish to bring this to the next level which means being able to manage everything via a Linux command line. I naturally then found the great ```wwt``` suite <3
After spending quite a few days educating myself, I was able to replicate the ```WiiBackupManager``` process of importing Wii games in .iso format using ```wwt -a ADD .```. Then ```wwt llll``` gave me the confirmation that all titles are located on my USB external SSD drive.
When I am back at the console to try all of those newly dumped goodies, it acts like none of them are capable of being loaded via either ```USB Loader GX``` or ```Configuration USB Loader```.
In the case of ```USB Loader GX```, and as explained earlier, it lists only the games that were copied via ```WiiBackupManager``` while also correctly loads any of them. The on-screen information concerning disk usage space also match exactly what ```wwt``` reported on my Linux box.
In the case of ```Configuration USB Loader```, it shows all of the games copied on the drive via both ```WiiBackupManager``` and ```wwt``` but refuses to launch any of what was imported via ```wwt -a ADD```.
Listing the content of this drive(after having mounted it via ```wfuse``` from my Linux box) will show all of the entries from all of the games from all the ```wbfs/id``` wbfs/slot``` and ```wbfs/title``` folders which hints me that the import process did happen.
At this point I am fairly confident there is a missing step that needs to be done with ```wwt``` but I can't seem to find out what it is hence I thought I would join this forum and inquire this (very) fine community.
I have also spent a whole bunch of time reading other threads and forums however it seems that what I am trying to do was not achieved in this format: that is 100% Linux.
But now I wish to bring this to the next level which means being able to manage everything via a Linux command line. I naturally then found the great ```wwt``` suite <3
After spending quite a few days educating myself, I was able to replicate the ```WiiBackupManager``` process of importing Wii games in .iso format using ```wwt -a ADD .```. Then ```wwt llll``` gave me the confirmation that all titles are located on my USB external SSD drive.
When I am back at the console to try all of those newly dumped goodies, it acts like none of them are capable of being loaded via either ```USB Loader GX``` or ```Configuration USB Loader```.
In the case of ```USB Loader GX```, and as explained earlier, it lists only the games that were copied via ```WiiBackupManager``` while also correctly loads any of them. The on-screen information concerning disk usage space also match exactly what ```wwt``` reported on my Linux box.
In the case of ```Configuration USB Loader```, it shows all of the games copied on the drive via both ```WiiBackupManager``` and ```wwt``` but refuses to launch any of what was imported via ```wwt -a ADD```.
Listing the content of this drive(after having mounted it via ```wfuse``` from my Linux box) will show all of the entries from all of the games from all the ```wbfs/id``` wbfs/slot``` and ```wbfs/title``` folders which hints me that the import process did happen.
At this point I am fairly confident there is a missing step that needs to be done with ```wwt``` but I can't seem to find out what it is hence I thought I would join this forum and inquire this (very) fine community.
I have also spent a whole bunch of time reading other threads and forums however it seems that what I am trying to do was not achieved in this format: that is 100% Linux.