1. xdaniel

    xdaniel Advanced Member
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    Right, sure, a tool meant to fix textures getting distorted after importing will add functionality to the .obj format that it has never officially supported (and, apparently, make modelling programs compatible with it, too!). At least in this case, I highly doubt you know what you're talking about.

    Also, "Unwatch Thread", top right of the page.
     
  2. AriaHiro

    AriaHiro Advanced Member
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    did you actually compare files after using it or are you talking out of your ass?
     
  3. JoostinOnline

    JoostinOnline Certified Crash Test Dummy
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    If that was true you wouldn't be posting messages to him in this topic.

    No matter what side you're on, I think we can all agree that with OoT mods comes drama. :rofl2:
     
  4. xdaniel

    xdaniel Advanced Member
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    mtllib, v, vt, vn, usemtl, f. That's all the types of commands the program's output .obj file contains. Nothing regarding vertex colors, which are what I'm talking about. Which OoT uses ex. in dungeons extensively. Which .obj does not support officially. Which no sane modelling program would thus try to store in an .obj file. So, even if it did somehow generate unsupported "vc" commands or something like that, where the hell would it take the colors from, anyway? Out of thin air? Tell me, you oh-so-knowledgeable hacker! Also oh-so-friendly, affirming that it was the right decision to drop out of that "community" with people like you running around :)
     
  5. AriaHiro

    AriaHiro Advanced Member
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    i never said anything about vertex colors persay, just pointing out that that tool formats objs in a way that most tools can read, my question to you is why is everyone so defensive over a 1998 cartridge game that isnt even their own intellectual property?
     
  6. Aero43o9

    Aero43o9 Newbie
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    @ZethN64
    This really is sad, what is even the point of coming back? Again? I at least tried to be someone who respected this community, even when I cant meet my own expectations. I rather gracefully bow and say "Yeah, I lose, leave this to the professionals. Im going to go do things things I actually can do" rather then being someone who scammed an entire community and basically scared and divided it. Zeth, your the reason that this community is so scornful towards new projects in the first place.
    Do you think that people wouldn't forget the fact that you said that the files were wiped or lost in the first place? Yet here they are? Four whole years later? Im sorry, I'm not usually spiteful towards people but I'm going to be real with you and honest when I say I don't like you Zeth and the sneaky and cheeky things you pulled. This comment and my profile can get removed from the GBATemp for all I care, I moved away from the zelda modding community for the most part to move on to better things.
    Something you should have done in the first place. I dont understand how alot of people, even myself at a point and time have respect for you after what you did?
    You like to hide out and wait until people forget about you and what had happened and so when you show back up your everyone's "Old friend" and you take advantage of that.
    The only reason, my reason at the very least I remade any of the URA maps in the first place was so people could have SOMETHING to play despite if they could figure it out or not. Its the respect and thoughtful act for a community that grows it. Something ALOT of people thought you were doing until you just upped and dissparead with all that donation money, had a hissy fit and deleted all the files and left the community broken. At least, that's what I read, saw and experienced.
    If you really had respect for URA and its already lengthy and drama filled legacy, and your "project" you would stop showing up and taunting people with it and to never give. If it be the causal fan, the donators or who ever. Quit opening up bad wounds for people.
    Its done Zeth, you hurt this community enough as it is. Maybe your just misunderstood, maybe Im just misunderstood about the situation but I'm going to say this again...If you have any sort of respect for the people who trusted you and this community you wont pull any more of thus BS and just leave URA where it is. Your chapter is lengthy enough as it is.
     
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  7. AriaHiro

    AriaHiro Advanced Member
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    another thing im actually a software dev not a "elite hacker" or "modder". terms that children say anyway
     
  8. xdaniel

    xdaniel Advanced Member
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    I did tho, to which you replied with your nonsense about SM64 Texture Fix. Sure, it's great if it helps with the stretched textures and whatnot, that's something I never managed to fix properly! But it doesn't help with my original point, the vertex colors (and by extension, anything else N64 graphics support that .obj doesn't, ex. the color combiner), so... why even bring it up in this context?

    As for the being defensive part, I dunno, personally I guess I just dislike BS, which to a certain extent I'll (semi-)politely try to counter and correct? If that comes across to you as being "defensive" then... eh, whatever. Can't speak for anyone else. And as for the terminology, "ROM hacking" is just what this type of work has been called for, uh, I guess about two decades now? So it's not much of a stretch to call someone who modifies a game in this way a "(ROM) hacker". If you prefer some other term, like "software developer", that's great.
     
  9. VictorHale

    VictorHale Newbie
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    Honestly why bother continuing to talk on this forum, aside from the "Unwatch Forum", this topic shouldve already ended, THERE IS A TRULY NOTHING TO PROVE!!! This project shouldn't have even happened, The files were taken from Sylux102's Ultra Redesigned Adventure, and "Zeth's" URA Zelda Restoration Project ended years ago. Stop bringing it back when half of the original cast probably wants nothing to do with it. I don't like making assumptions but I'm honestly willing to make them for the sake of the original team, that put in some effort. As for the "who's smarter than ZSO" debate about tools and such, save that for actual small talk and maybe you xdaniel, aria hiro, and maybe even myself, can have a friendly chat about how to utilize C to make tools and programs.
     
    Last edited by VictorHale, Jan 25, 2017
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  10. AriaHiro

    AriaHiro Advanced Member
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    im not a modder anymore actually. Pretty much way easier to use an engine like unity or unreal and do the meat yourself. as for sm64 texture fix it rearranges the mess most tools make, and most modern tools can read the input just fine. even works with blender. that was my point. not to butt heads.
     
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  11. JoostinOnline

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    Couldn't help it. :rofl2:
     
  12. AriaHiro

    AriaHiro Advanced Member
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    its all in good fun:)
     
  13. VictorHale

    VictorHale Newbie
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  14. AriaHiro

    AriaHiro Advanced Member
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    honestly if the effort put in to this thread was put into a project of some sort we probably could have made half a mod.
     
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  15. VictorHale

    VictorHale Newbie
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    Honestly, I could care less than I do now, but I'm being passionate about my first ever video game, so to see the potential mods and other stuff have, makes me appreciate this game even more. Although, I have been called a filthy scrub for actually liking a video game so, WHO CARES NOW?!!! XD
     
  16. AriaHiro

    AriaHiro Advanced Member
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    this guy has the right idea, enjoy things and dont get worked up over minor inconveniences
     
  17. xdaniel

    xdaniel Advanced Member
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    That I actually agree with and have said for quite a while now: Take a proper game engine, instead of being limited by crappy and limited tools, incomplete documentation, etc., etc., then design and develop away - especially if you're going for what would more or less be a total conversion of OoT. Small-scale mods (ex. editing existing maps), sure, can easily be done even with the current toolset, but beyond that... just get Unity or something.
     
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  18. VictorHale

    VictorHale Newbie
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    knowing my lazy nature, I'm probably too lazy to get Unity, but I like what I've seen from people like originaLink, and others, and hey if you like using Unity then all the more to it, I'm just fascinated with what people can actually do with the limitations of N64s and HxD lol.
     
  19. ZethN64

    ZethN64 Member
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    You really should read what you type, because your nonsense is getting pretty hilarious. If you think I text edit to show off 'my amazing skills' you're sadly mistaken. I had the text display these in Ura map locations to showcase its really me since there was doubt of my validity not to be snarky like you are coming off.

    There really is no reason to be like that. If there is anyone who understands .obj format and the limitations of it along with OOT's complex set up its Xdan, the person who wrote Sharp Ocarina to begin with. If it wasn't for him, there wouldn't be a working converter to begin with, so show some respect.

    It's pretty curious you joined up the Gbatemps today just to post and insult. The estranged theories you and your friend are coming up with is a bit out there. I'm not a cliche villain swooping in to manipulate the masses on top of all the incorrect information you are posting. I never deleted my files nor did I ever say that either. The files I never gave out because I wanted to reuse them again at a later date when I was ready to tackle the project again and I have. Ura itself was cancelled to lay to rest the drama and misinformation that surrounded it and was reborn as a new project and a new name. I came on here to shine light on the facts of the situation and that the OP did not have my files that they were claiming to have. I also never ran away with any donation money, that rumor seems to keep popping up again despite it being just another baseless claim. The donation money was used toward the GCN's hosting services since they hosted our website/project as well was used to help me replace the hard drive that was failing on my pc at the time. Prices for hard drives were hiked up due to the tsunami incident in Thailand and it was hard to get a replacement. I honestly don't see how that's running away with money if it was used for its intent purpose, nobody was forced to donate either. People can hate or like me, it doesn't matter to me, what matters is I'm still working on my project and it will be released when I'm ready to not because you demand stuff to be released.
     
  20. AriaHiro

    AriaHiro Advanced Member
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    Misunderstanding can usually lead to conflict but im glad that most people can come together, i muted zeth but if you want to get in a discord chat with me and nick talk about development. Doest have to be about zelda persay i would have no problem with that.

    Also to zeth. Do your thing, a lot of people would like to see somthing released but bullying people just leads to trouble.
     
    Last edited by AriaHiro, Jan 25, 2017
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