1. JoostinOnline

    JoostinOnline Certified Crash Test Dummy
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    As I said, that's been discussed. Zeth himself joined the discussion.
     
  2. Taven

    Taven Member
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    Then I apologize (if it was really Zeth).
     
  3. AriaHiro

    AriaHiro Advanced Member
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    Coming from the guy that thought Zeth's files would be in .obj format when converters used .3ds back then. Another tell tale way to tell is the folders would have macosx system files due to both Zeth and JSA using macs at the time. Seems kinda hypocritical in a way but you were right about them not being Zeth's files.
     
    Last edited by AriaHiro, Jan 10, 2017
  4. Taven

    Taven Member
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    What are you talking about? Me being lied to by a person who I used to work with claiming they were Zeth's? Sure I was stupid and thought oh hell yeah thought it would be cool to show tony over at H4G? I didn't do anything at all. I am just here to simply say these are no way in fact zeth's files. Calling me a hypocrite is kinda pointless if you don't know the full story :)
     
  5. AriaHiro

    AriaHiro Advanced Member
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    Never said the other guy wasn't a fault either, also a lie isn't the same as a mistake. Humans are humans. Even I have made mistakes in the past but I've always owned up to them. either way not fact checking diminishes your trustworthiness in the public eye. You're actually a lucky one as zeth is almost universally hated in the zelda modding community in terms of modders wanting to work with them. I once got scolded for believing he had more skill than he really had back when i went as a different alias.

    Edit: I'm also not here to cause drama just just clarify details that should be adressed.
     
    Last edited by AriaHiro, Jan 10, 2017
  6. Taven

    Taven Member
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    I made public many times that I did own up to mistake thinking it was Zeth's work. After noticing that it wasn't I sent an email to H4G right away. Even with that mistake and false rumors people think I shouldn't be trusted. Which is fine people can think what they want and I will always know that I did everything correctly. I have no hate for the OoT Modding scene. I hate the people that continue to spread lies and false things about me. I know for a fact you never liked me Aria. For that I don't blame you I did make a mistake. I did own up to it. People only want to believe what they want to see and hear.
     
  7. AriaHiro

    AriaHiro Advanced Member
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    Never hated you actually or else i would had been a lot meaner.
     
  8. Taven

    Taven Member
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    That is really surprising to hear I had the mindset that I was hated by everyone from the oot scene
     
  9. AriaHiro

    AriaHiro Advanced Member
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    you did kinda make a sockpuppet account on the one forum
     
  10. Taven

    Taven Member
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    Out of the thought that everyone hated me lol im not going to the site again to do anything so dont worry
     
  11. VictorHale

    VictorHale Newbie
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    To be honest this whole project and premise shouldn't have started. If I were to do something like this, I would've gotten people's opinions on the matter before trying to start it. If I got up to 5 people who truly want to work with me, I would've allowed them to discuss with me and the other members what they would've wanted. Every week if they received backlash, and lost their will to continue, I would constantly ask if they're still up for the project. If I wanted to stop the project, I would let them know and discuss with them if they wanted to keep going, if they had full desire to do it, I would support them and try to help in any way I could, if not, then I would either cancel the project entirely and let the community know whats happened or I would post what we had so far and let others try to use it. Now in terms of leadership and how to spread the work, I would let them choose their positions, if they wanted to change, i would've let them, if it was an open circle project where team members including the leader show work, I would keep it that way as that is how i used to do projects all the time. So, in conclusion, I really think this kind of idea would have done as well as the original, but I think the best solution is to take the research for the methods used, observe it, figure out the specifics, ask permission, and then try to see if you can do something custom with the ideas presented so it isn't an URA Zelda project but rather a NEO Zelda Project (New kind of project, if you know what i mean).
     
  12. Zeldaboy14

    Zeldaboy14 Newbie
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    This needs to end NOW. I have to say that trying to make a URA is a begging for "hate mail". No one will ever make a URA. And we will never have a URA. We can guess and speculate all we want, but we can't do NOTHING.
     
  13. AriaHiro

    AriaHiro Advanced Member
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    sigh
     
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  14. fihn14

    fihn14 Member
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    You are a bit of a dick to Victor Hale

    — Posts automatically merged - Please don't double post! —

    I have stopped developing this and Alex you should just end it... We have gotten nowhere on a dead project and instead on focusing on this you went and worked on other projects like metroid XER0X. Accept it i left the team because the project is dead so end it

    — Posts automatically merged - Please don't double post! —

    I have learned this the hard way and decided that it is best to let it go.... I have left the team and it seems @Alex S is the only developer left on the team and he should stop the immaturity and move on, make your own game do something original but stop denying the fact that ura is gone
     
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  15. Taven

    Taven Member
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    I stopped after I got a response from the other devs Alex still thinks he has Zeth's files no one does like he said.
     
  16. ZethN64

    ZethN64 Member
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    No converter for the Zelda N64 community used .3ds as it has always been .obj, even spinout's old and broken importer that he wrote in python used .obj. Where are you getting all this wrong information and that I used a Mac? I never used a Mac OSX system ever during my days of Zelda hacking or working on the Ura Project. Trying to hack a game as complicated as OOT using a mac is like trying to check the weather with a brown paper bag.

    Of course you just believe what anyone will say right? You couldn't possibly have been scolding someone earlier for not 'fact checking' about my supposed 'files'. I must have some skill if a lot of people are wanting to remake my 3D maps from Ura? I don't remember anyone else fixing and restoring Fado's beta model or correctly fixing the blue fairy before me? How about fixing the beta castle courtyard in the debug rom, even after all the ZSO members had poured over it before I ever got a hold of it? What about animating textures from maps ported over from MM? How about porting animations from MM over to OOT? Truthfully, that's not even half of all the stuff done over the years or all of my 'abilities' you say I don't have. So before you insert your foot into your mouth again, maybe you should take your own advice and fact check.

    When someone says they aren't trying to cause drama, they really are, let's be real here.

    Again anyone can say anything. The truth is he doesn't, I never gave the files to anyone. Not even my own team members at the time for fear of them being leaked to the public. I paid attention when the original TBT fell apart and everyone's hard work was just thrown to the public without talking to anyone if it was ok to do. I wasn't going to make that mistake again.

    [​IMG]
    [​IMG]
    [​IMG]
     
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  17. xdaniel

    xdaniel Advanced Member
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    To add to that, the use of .obj has actually been a bit of a problem at times, because the format doesn't support some of the features the N64 does, such as vertex colors. There had been some talk about alternatives - like extending the .obj format with custom tags (like IIRC cooliscool did for Bottles' Glasses, adding a "vc" tag for vertex colors), using other formats like DirectX .x, or even creating a custom format - but they either didn't catch on, were shot down because modelling software wouldn't support them (like .obj extensions), were never developed (any custom formats; at least as separate files, Model2N64 did use one internally), etc, etc...

    Entrance to the... Palace of Ice, was it? I'd still love to play that dungeon.
     
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  18. ZethN64

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    I remember people trying to push for .x files in some cases but most software didn't have support for exporting the files or at least that I was aware of at the time. I do think Collada is the way to go since its supported in Google Sketch up, Blender, 3dsmax, Maya and it also supports vertex colours.

    You'll get the chance. :)
     
  19. JoostinOnline

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    In 60 years I'll make sure to pick a retirement home that has a computer with Project 64.
     
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  20. AriaHiro

    AriaHiro Advanced Member
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    i don't think you should be high in mighty about dlist ports that don't even work on actual hardware zeth, every one and their mother can do maps in the community, and text edit can be don in a hex editor, as for the mac thing jsa told me he used one himself, that's my mistake. i'm not here to open up wounds but if your sitting in an irc with a lot of modders discussing various topics for years you tend to pick up on things.

    and the fact you don't remember me is not an accident because i really want nothing to do with you. especially since your overly defensive over a cartridge game that quite frankly is coded so badly you'd might as well write your own engine.
    if your good at formatting obj files its not really hard. i beleive sm64 texture fix (given you add the line "g Mesh") will solve most if not all issues now a days.

    anyway i joined this site to see how emulation is progressing not have to respond to nonsense. if there's a way Im muting this chat. maybe work on my game. feel free to carry on.
     
    Last edited by AriaHiro, Jan 25, 2017
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