[UPDATE] mGBA adds high-res scaling in its latest development builds

RattletraPM May 21, 2019.

  1. pasc

    pasc Newbie

    yes please !
     
  2. spectral

    spectral GBAtemp Fan

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    Nov 10, 2012
    You're over thinking his point. His point is however it is doing it, it is currently slow on PC's that are much more powerful than a switch. So if the PC doesn't have the power to do it, how does the switch? It's doubtful they will use one method on PC and another on switch. So however it is doing it, it is reasonably demanding or PC's wouldn't be struggling.
     
    Last edited by spectral, May 27, 2019
  3. lordelan

    lordelan GBAtemp Psycho!

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    Nice, finally it appeared on the Switch.
    Hopefully it gets upstreamed into the Libretro core as well in the future (when it's polished). :)
     
  4. SaberLilly

    SaberLilly GBAtemp Regular

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    it can only get better from here, nothing like playing a GBA game on the big screen.
     
  5. FAST6191

    FAST6191 Techromancer

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    If the methods available were limited to what we are seeing now then sure. The method we are seeing right now is more results focused than speed focused. The same results can be achieved with a lot less but with a bit more complicated code and leaning into hardware that the Switch will have a take on, and just about any PC still running will have a take on.
     
  6. stitchxd

    stitchxd GBAtemp Fan

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    nope
    Last edited by stitchxd, May 27, 2019
    Elalexyzoner likes this.
  7. Elalexyzoner

    Elalexyzoner Alex95

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    Sorry if i don't get it, this contains the update for rescaling for Switch? with standalone you refer it doesn't work on Retroarch?
     
  8. tabnk

    tabnk GBAtemp Regular

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    Stock clock on handheld mode.
    fzero 45 FPS at 2x.

    Mario Kart full speed at 2x.

    Not bad.
     
  9. BertBR

    BertBR Member

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    How about Fast Forward like MyBoy (Android) ?
     
  10. Reploid

    Reploid GBAtemp Advanced Maniac

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    Emulators proved to be superior to hardware again
     
  11. FAST6191

    FAST6191 Techromancer

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    While I agree that emulators have far greater potential than stock hardware, and usually live up to it, this sort of thing could be done in hardware as well, and usually quite trivially as these things go too (if you have the hardware there doing everything else it is not too hard to supplant whatever the GBA's bad mapping methods do for something far nicer, and chuck in a bit of AA while you are at it). I have thus been quite disappointed when we see hardware clones that don't do cool stuff like this.
     
  12. HaloEffect17

    HaloEffect17 Hiya!

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    Does version 0.7.2 have the Hi-res renderer or do I need to download the development builds still?
     
  13. HaloEffect17

    HaloEffect17 Hiya!

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    What is the highest high-res multiplier that works for you without lag? I tried changing 1x to 13x and it slowed down considerably.
     
  14. Elalexyzoner

    Elalexyzoner Alex95

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    You're using it on PC?
     
  15. FAST6191

    FAST6191 Techromancer

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    240x160 pixels * 13

    = 3120 x 2080

    Are you trying this on a 4K screen or something?
     
  16. HaloEffect17

    HaloEffect17 Hiya!

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    Yes, on PC. And no, it's a 1080p screen, I thought 13x would be fine as that was what was shown in the OP. What would be a good multiplier for 1080p output then?
     
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