Unreleased "Dinosaur Planet" N64 game by Rare gets an initial recompilation port using N64 Recompiled

1746626954357.png

Last year, a brand new tool for static recompilation of Nintendo 64 games called N64 Recompiled appeared, which would facilitate the conversion of N64 games to C language, as well as facilitating the creation of native PC ports alongside, which is something that decompilation projects usually don't cover.

Since its inception, we saw the release of Majora's Mask Recompiled as the very first game tackled to showcase this recompilation tool, and slowly but surely, more and more N64 games have starting to join the list of recompiled titles, with Ocarina of Time being on the pipeline, as well as a handful of other titles yet to be properly introduced with an initial recompiled release.

One of these latest tiles is none other than "Dinosaur Planet", a title developed by Rare and one that actually never made it to store shelves back in the day, and one that was originally handled as an original IP, but was eventually was reworked and was attached to the Star Fox franchise, later released for the Gamecube as "Star Fox Adventures".

Back in February of 2020, a beta build of "Dinosaur Planet" for the originally planned Nintendo 64 console was archived and preserved, and since then, many fans took it upon themselves to start working on the beta build of the game to further improve it, bugfix it, implement not-yet finished sequences and glitched portions of the game, and eventually plan on making this unreleased build of the game a fully playable and complete title. Given the huge task at hand, some of the people involved in this process started working on a decompilation project for the title, as that would greatly help with the amount of work that would be done for it.

Thanks to that initial decompilation project being used as a base, the N64 Recomp tool has now been implemented into Dinosaur Planet to offer an initial native PC port for the unreleased game by GitHub user Francessco121.



The recompilation currently includes features like:
  • Modding support
  • WIP Widescreen support, with HUD textures still left to be properly moved and other adjustments
  • Higher resolutions
Other things like higher framerates are on the TODO list, but so far this is looking really promising for playing one of those obscure and unreleased games on a PC natively, and while the DinoLauncher community patches made for Dinosaur Planet, which aim to bugfix a lot of things from the initial vanilla build are still not considered in this initial release of the recompilation, the developers have shown interest in also trying to implement those community patches down the line to have the most updated build of the game, and work from there to further work on the unfinished build, with the possibilities of working towards a fully complete game by the community now being better than ever.

:arrow: Source
:arrow: N64Recomp GitHub Repository
:arrow: Dinosaur Planet Decompilation project
 
Joined
Apr 25, 2024
Messages
704
Trophies
1
Location
Prairie Kingdom
XP
1,315
Country
United States

Last year, a brand new tool for static recompilation of Nintendo 64 games called N64 Recompiled appeared, which would facilitate the conversion of N64 games to C language, as well as facilitating the creation of native PC ports alongside, which is something that decompilation projects usually don't cover.

Since its inception, we saw the release of Majora's Mask Recompiled as the very first game tackled to showcase this recompilation tool, and slowly but surely, more and more N64 games have starting to join the list of recompiled titles, with Ocarina of Time being on the pipeline, as well as a handful of other titles yet to be properly introduced with an initial recompiled release.

One of these latest tiles is none other than "Dinosaur Planet", a title developed by Rare and one that actually never made it to store shelves back in the day, and one that was originally handled as an original IP, but was eventually was reworked and was attached to the Star Fox franchise, later released for the Gamecube as "Star Fox: Dinosaur Planet".

Back in February of 2020, a beta build of "Dinosaur Planet" for the originally planned Nintendo 64 console was archived and preserved, and since then, many fans took it upon themselves to start working on the beta build of the game to further improve it, bugfix it, implement not-yet finished sequences and glitched portions of the game, and eventually plan on making this unreleased build of the game a fully playable and complete title. Given the huge task at hand, some of the people involved in this process started working on a decompilation project for the title, as that would greatly help with the amount of work that would be done for it.

Thanks to that initial decompilation project being used as a base, the N64 Recomp tool has now been implemented into Dinosaur Planet to offer an initial native PC port for the unreleased game by GitHub user Francessco121.



The recompilation currently includes features like:
  • Modding support
  • WIP Widescreen support, with HUD textures still left to be properly moved and other adjustments
  • Higher resolutions
Other things like higher framerates are on the TODO list, but so far this is looking really promising for playing one of those obscure and unreleased games on a PC natively, and while the DinoLauncher community patches made for Dinosaur Planet, which aim to bugfix a lot of things from the initial vanilla build are still not considered in this initial release of the recompilation, the developers have shown interest in also trying to implement those community patches down the line to have the most updated build of the game, and work from there to further work on the unfinished build, with the possibilities of working towards a fully complete game by the community now being better than ever.

:arrow: Source
:arrow: N64Recomp GitHub Repository
:arrow: Dinosaur Planet Decompilation project

i made a video on this game not too long ago, im happy this game is getting the love it deserves. it's unfortunate it was canceled you could tell it the devs were really passionate about it considering it had an entire display at spaceworld
 

Robert Newbie

Bubble Bobble Fan
Member
Joined
May 10, 2014
Messages
1,135
Trophies
4
XP
2,669
Country
United States
I'm glad fans are still working on this game. I'd be very interested in what a fan-completed Dinosaur Planet would be like. Rare would have capped off the N64 lifespan nicely with this game, a Zelda-alike to compliment Banjo's Mario-alike.

Maybe one day, I'll have the opportunity to play a finished Dinosaur Planet.
 

LandonAndEmma

Well-Known Member
Newcomer
Joined
Aug 31, 2021
Messages
73
Trophies
1
Age
18
Location
Melancholic Dystopia
XP
472
Country
United States
SA

Last year, a brand new tool for static recompilation of Nintendo 64 games called N64 Recompiled appeared, which would facilitate the conversion of N64 games to C language, as well as facilitating the creation of native PC ports alongside, which is something that decompilation projects usually don't cover.

Since its inception, we saw the release of Majora's Mask Recompiled as the very first game tackled to showcase this recompilation tool, and slowly but surely, more and more N64 games have starting to join the list of recompiled titles, with Ocarina of Time being on the pipeline, as well as a handful of other titles yet to be properly introduced with an initial recompiled release.

One of these latest tiles is none other than "Dinosaur Planet", a title developed by Rare and one that actually never made it to store shelves back in the day, and one that was originally handled as an original IP, but was eventually was reworked and was attached to the Star Fox franchise, later released for the Gamecube as "Star Fox Adventures".

Back in February of 2020, a beta build of "Dinosaur Planet" for the originally planned Nintendo 64 console was archived and preserved, and since then, many fans took it upon themselves to start working on the beta build of the game to further improve it, bugfix it, implement not-yet finished sequences and glitched portions of the game, and eventually plan on making this unreleased build of the game a fully playable and complete title. Given the huge task at hand, some of the people involved in this process started working on a decompilation project for the title, as that would greatly help with the amount of work that would be done for it.

Thanks to that initial decompilation project being used as a base, the N64 Recomp tool has now been implemented into Dinosaur Planet to offer an initial native PC port for the unreleased game by GitHub user Francessco121.



The recompilation currently includes features like:
  • Modding support
  • WIP Widescreen support, with HUD textures still left to be properly moved and other adjustments
  • Higher resolutions
Other things like higher framerates are on the TODO list, but so far this is looking really promising for playing one of those obscure and unreleased games on a PC natively, and while the DinoLauncher community patches made for Dinosaur Planet, which aim to bugfix a lot of things from the initial vanilla build are still not considered in this initial release of the recompilation, the developers have shown interest in also trying to implement those community patches down the line to have the most updated build of the game, and work from there to further work on the unfinished build, with the possibilities of working towards a fully complete game by the community now being better than ever.

:arrow: Source
:arrow: N64Recomp GitHub Repository
:arrow: Dinosaur Planet Decompilation project

SAY WHAT?!?!?!
 

Robert Newbie

Bubble Bobble Fan
Member
Joined
May 10, 2014
Messages
1,135
Trophies
4
XP
2,669
Country
United States
can the game be completed from start to finish? what about the crashes at the menus on some of the options? are those fixed? What i'm asking is this a complete game?
From the sound of things, the devs are still working on improving the game. The decompilation project page shows that it's currently 8% complete. I think it'll be a while before we can enjoy Dinosaur Planet in any kind of completed state.
 

Robert Newbie

Bubble Bobble Fan
Member
Joined
May 10, 2014
Messages
1,135
Trophies
4
XP
2,669
Country
United States
We would have gotten this beautiful game on the gamecube but instead we got starfox adventures.
yeah you can thank miyamoto for that, i'd be able to look past this if starfox was still going strong but uhhh....yeah
Knowing Rare's (long) creative process, I'm surprised Nintendo decided to meddle in the first place.

I get the idea of putting a recognizable brand on it, but the problem is that people knew about Dinosaur Planet. On top of that, fans knew that it was cannibalized for Star Fox. In my opinion, the Star Fox characters didn't fit with Dinosaur Planet's universe.

I can't say if Dinosaur Planet would have done better as its own unique IP, but I think Rare's reputation after the N64 era would have supported the game nicely. ("From the creators of Banjo Kazooie, Jet Force Gemini, Perfect Dark, Goldeneye 007, Donkey Kong Country, Blast Corps, and Conker's Inappropriate Day") The GameCube would have benefited from any additional console exclusives it could get.


Along with everything else, I still disagree with benching Peppy.
 
  • Like
Reactions: Moon164
Joined
Apr 25, 2024
Messages
704
Trophies
1
Location
Prairie Kingdom
XP
1,315
Country
United States
Knowing Rare's (long) creative process, I'm surprised Nintendo decided to meddle in the first place.

I get the idea of putting a recognizable brand on it, but the problem is that people knew about Dinosaur Planet. On top of that, fans knew that it was cannibalized for Star Fox. In my opinion, the Star Fox characters didn't fit with Dinosaur Planet's universe.

I can't say if Dinosaur Planet would have done better as its own unique IP, but I think Rare's reputation after the N64 era would have supported the game nicely. ("From the creators of Banjo Kazooie, Jet Force Gemini, Perfect Dark, Goldeneye 007, Donkey Kong Country, Blast Corps, and Conker's Inappropriate Day") The GameCube would have benefited from any additional console exclusives it could get.


Along with everything else, I still disagree with benching Peppy.
to be fair, almost the entire starfox cast was benched that game, heck even krystal who was supposed to be new, it makes me wonder what they were thinking with benching almost everyone
 
  • Like
Reactions: TrishaCat

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    realtimesave @ realtimesave: k.