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SpookyBaker

GBATemp's Spookiest Baker
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Creating a facebook account is like doxxing yourself
Especially if you attach that to your Discord account, then they know your name too
I have my YT and Steam linked to my Discord, but didn't link a Facebook
Update: linked my GitHub too
 
Last edited by SpookyBaker,
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DragonMals

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You guys want another unpopular opinion? AI will never improve. Sure you got your fancy little bits of videos that cane before captured and expanded on with AI, but it looks absolute garbage and no matter how much you improve it, it won't be perfect. The only reason you guys like it is becsuse you're lazy and that you don't want to do some of the share yourself. And it's not just that: AI is helping developers apply programming to their games l, which was never a tool before. AI is only good for showing the example of a decline in quality of everything, and I'm starting to hate the direction of it as time moves on.

AI can't even perfect a circle.
 

AkiraKurusu

Stratospheric Thunder!
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I've been playing Persona games recently, having just finished P4G last week or so and beginning P5R on Monday.

Is it just me, or is P5R's beginning slower and more staggered than P4G's? I mean, sure, P4 also has a somewhat slow beginning, but at least it doesn't have as many false-starts at dungeon exploration as P5 does.

In P4G, the first several days build up the town of Inaba and introduce the first few main characters - Yosuke, Chie, Yukiko, "King Moron"/Morooka, Dojima, Nanako, Teddie, etc. - along with the Midnight Channel, murders, and kidnapping. The first TV World exploration is short, but already feels action-packed as that's both Yu's Awakening and the fight against Shadow Yosuke, back-to-back; the next real exploration is after Yukiko's kidnapping, and while there's a single 'false start' (because of Shadow Chie), the second try is the real deal.

In P5R, there's several false starts at Kamoshida's Palace, due to you having to escape from there the first time (after accidentally activating the Meta-Nav and ending up there), then Ryuji wants to go back to see how the slave cognitions are treated (at the end of which he Awakens), then there's a third 'false start' because Ann stubbornly enters despite being kicked out only to be captured (ugh, stupid girl). Only *then* are you introduced to Palace prep with Takemi's meds and Iwai's weapon store (in two different days), then allowed to tackle Kamoshida's Palace for real.

And all that's not mentioning the rather boring investigation into volleyball abuse and stuff. There's also a lot more tutorials to go through, than in P4G - weaknesses, ambushes, gun usage, all-out attacks, gaining items/money/new Personas through negotiation, etc. All of these have separate tutorials in P5, whereas they don't in P4, which just helps the earlier game feel more streamlined.


I'm not saying that P5R isn't far better than P4G overall in terms of gameplay, art direction, and overall style, just that the newer game's introduction is slower.
 
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