Homebrew Unofficial Snes9x GX (core 1.52)

Tanooki16

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Hi, here is my unofficial version of Snes9x GX (Snes9x 1.52).

It's like the official version without the Snes9x 1.58 core update, but with all the latest news and fixes.
Here are the changes:

Based on the commit 19d5d6e

4.4.3 Snes9x 1.52 Alpha 4

* Added Brunnis input lag fix (thanks baco81!)
* Added timing hacks for Circuit USA and rpgone's Koryu no Mimi translation
* Fixed Mario's Time Machine graphical glitch
* Fixed Clayfighter graphical glitch
* Fixed Doom graphical glitch
* Fixed Funaki Masakatsu Hybrid Wrestler – Tougi Denshou graphical glitch
* Fixed JoJo no Kimyou na Bouken and Kick Off graphical glitches
* Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphical glitch
and Phalanx randomly black screen
* Fixed Light Fantasy save issue
* Fixed M.A.C.S. Basic Rifle Marksmanship graphical glitch
* Fixed PowerFest 94 - Super Mario Kart black screen
* Fixed Speedy Gonzales - Los Gatos Bandidos game freeze
* Fixed Stunt Race FX graphical glitch
* Fixed SuperFX transparency issues
* Added WiiFlow plugin patch (thanks fledge68!)

4.4.2 Snes9x 1.52 - January 25, 2019

* Added setting to change sound interpolation
* Fixed controllers with no analog sticks
* Fixed GameCube build
* Fixed Wii U GamePad support
* Added ability to load external fonts and activated Japanese/Korean
translations. Simply put the ko.ttf or jp.ttf in the app directory
* Added ability to customize background music. Simply put a bg_music.ogg
in the app directory
* Added ability to change preview image source with + button (thanks Zalo!)
* Fixed Kirby Superstar intro (thanks bladeoner!)

+ Other minor changes
+ Changed the music of the Forwarder (Star Fox - Controls)

thanks to dborth, bladeoner, is to all the others who contributed

I will update according to the news of the official version, have fun ;)

Update: Updated Korean translation

Update 2: Fix crash on launch when using network shares
Port option to not append Auto to save filenames from vbagx and fceugx
Fix issue with on-screen keyboard

Update 3: 4.4.3 Alpha (see above)

Addition: a second version with GUI and forwarder in Teal Blue color

Update 4: Added WiiFlow plugin patch

Update 5: Removed the fix for crash of Marko's Magic Football (it slowed down the triforce in the Zelda 3 title screen)

Name changed: core 1.52 becomes Snes9x 1.52

And after hesitation, I only keep the version Teal Blue (1 / for differentiated my version of the official 2 / for compile that a version will save me time 3 / I think it's more pretty ^^)

Update 6: GUI and Forwarder update

Update 7: Adjust default input rate, too. Use nominal frequency ratio for APU. (bladeoner)

Cleanup screenshot memory management. fixes preview image not displaying on gamecube

Backported the Refactored APU Resampler and adjusted it to make it work with the source. (bladeoner)

Update GUI color
 

Attachments

  • Snes9xGX-4.4.3-Snes9x-1.52-Alpha-7-TealBlue.zip
    7.6 MB · Views: 0
  • TealBlue-Forwarder-v3.png
    TealBlue-Forwarder-v3.png
    271.9 KB · Views: 0
  • TealBlue-GUI.png
    TealBlue-GUI.png
    65.4 KB · Views: 0
Last edited by Tanooki16,

DDinghoya

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Thank you for your build! :)

When I tried to change language for Korean, no problem apply to Korean on Homebrew channel.

However, Snes9x's pop-up error massage "font file not found" on your attached channel.

Would you please review for this issue?

error.jpg
 

Tanooki16

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@DDinghoya: I'm sure that your settings file is in your snes9xgx folder at the end of your SD card, move it to apps / snes9xgx it will work.

So I compiled with your last taduction, here is ;)

@vbarros22: What was your question ? ^^
 

Attachments

  • Snes9xGX-4.4.2-Beta-(core-1.52)-Updated Korean translation.zip
    2.6 MB · Views: 221
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vbarros22

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@DDinghoya: I'm sure that your settings file is in your snes9xgx folder at the end of your SD card, move it to apps / snes9xgx it will work.

So I compiled with your last taduction, here is ;)

@vbarros22: What was your question ? ^^
I tried to inject but the program still getting exception error
 

DDinghoya

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@DDinghoya: I'm sure that your settings file is in your snes9xgx folder at the end of your SD card, move it to apps / snes9xgx it will work.

I did a test to find out why. So, I tested your origin build(4.4.2).

When I run Snes9xGx on homebrew, I put ko.ttf into apps/snes9xgx
: Created settings.xml in root/snes9xgx location. However, requested ko.ttf in apps/Snes9xgx location.

Also, Run Snes9xGx on channel forward, I put ko.ttf into apps/snes9xgx.
: Created settings.xml in apps/snes9xggx location. Called out "Font file not found" massage. I think, run channel forward, snes9xGx requested ko.ttf in root/snes9xgx location.

Copy ko.ttf in root/snes9xgx location on Channel forward, No problem apply Korean.

It seems to require a different font location depending on the Homebrew and channel forward.

I do not know if I have been reviewed correctly, but I hope it helps. :)
 
Last edited by DDinghoya,

mustangemu

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I have 2 questions. version 4.4.3 shows up as 4.4.2 is this updated And in megaman x2 when you get to the 3rd level and your riding on those robots the screen shifts back and forth, is that an error in the emulator? Thanks for updating snes9xgx.
 

Tanooki16

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@mustangemu: For 4.4.3 it is an anticipation (my 4.4.2 was finalized)
For MegaMan X2 what are you talking about? Wheel Gator? If this is the one, there are indeed strange effects (to simulate a train that moves) even with the original equipment

@danny19901: I'm a purist ^^ so I do not play with MSU-1 tracks.

Normally there should be no problems, but if there is any, I will correct;)

Update with the plugin patch for WiiFlow thanks to fledge68
 

Tanooki16

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Up: Pretty important correction (see first post)

Edit: Small update of the GUI: (image to the first post)

Color of the windows changed (white as the buttons).

Console of right window deleted (cleaner and better for Super Famicom covers).
Refocusing the right window (the screenshots were not perfectly centered).

Edit 2: Color change of the GUI (I hope you enjoy).

Changing the color of the Forwarder bar.
 
Last edited by Tanooki16,
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Askot

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This version works fine but like always there a some drops on FPS departament: testing Kirby Dream Land 3 suffer this, activate FPS then let run playing demo, where Rick (Hamster) scene start, there you get it, if goes from 60 FPS to 54, until Kirby get out of clouds (transparencies) it gets back to 60.
I don't what commit change was, that this happens on your version, niuus and bladeoner.
 
Last edited by Askot,

the_randomizer

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Edu64

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Hello! First of all, thanks for this version of the emulator.
I have done some tests and everything seems very stable, except for the games that use the FX chip.
The option to modify the speed of the FX chip does not apply any changes and starfox works a little faster than normal
Yoshi island works correctly until the sequence of the credits where the audio ends before the sequence.
It would be great that it could be solved :)
 
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