1. veikkos

    OP veikkos Advanced Member
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    Cool!

    Also font is now integrated.

    Last things to figure out are tweaking few colors. The "selected" color for SD-card games is too dark gray, it needs to be either lightened up or (dark?) red could be also considered? The lighter selection gray for NOR works ok, so if lightening the SD card selection it will be close/same than this. Patch notes gray is also too dark, lightening that up few steps should do.

    Also, would you have nice color for GBA icon so that it would match the red theme? Purple is ok, but I think it could be nicer if also red? If you want, we can have separate color for the GB/GBC. Fire me up with graphics if you'd want that.

    Feel free to suggest colors or I can also figure out something.
     
    Last edited by veikkos, May 17, 2020
  2. Nona_Elexis

    Nona_Elexis Member
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    @veikkos Good that you found out how to integrate the font! About the colors, I already tought those would look too dark. On my IPS gba it's fine, but it's probably not very visible on frontlit or non backlit gba's. I will have a look at those, and the gb / gba icon graphics tomorrow and will let you know.
     
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  3. Nona_Elexis

    Nona_Elexis Member
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    @veikkos I updated the color map to make the highlight and patch notes more visible, and gave the gba icon a red color. I also created a graphic for gbc games which would be cool if you could use it. Let me know what you think of it.
     

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  4. veikkos

    OP veikkos Advanced Member
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    Looks good! Now everything should be ready.

    Please find the attached release candidate kernel which has been built from source. Please note that since GBC icon was added, the "red" binary is no longer Universal Skinner compatible but would need new definitions file, so if you still want to try any changes use the original v5 binary. (Binary with original skin was not affected by the changes and exactly the same binary is still produced.)

    If there are future updates coming for the kernel, I will release both the original and "red" binaries so that users can choose. I know I'll be using the red one. ;)

    I think it came out very nice!

    Edit: Red theme mainlined and link to the release available in original post.
     

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    Last edited by veikkos, May 21, 2020
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  5. andrewjozay

    andrewjozay Newbie
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    Would it be difficult to add a mechanism to restore save game backups to the SAVER directory via the Omega kernel UI?
     
  6. veikkos

    OP veikkos Advanced Member
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    I prefer not to have that since every game start creates a new backup and it's difficult to keep track which backup is which, and eventually you might lose the backup you needed. Therefore I believe it's best that users copy all the backups to their computers to safety before attempting restore. Also on the computer you can see the backup creation date which helps restoring the right copy - on console you cannot see that.
     
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  7. playstays_shun

    playstays_shun GBAtemp Fan
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    Is this more stable than official kernel?

    the backup save folder, has it 'saved' anyone?

    I ask because How often is corruption wiping whole SD

    ...vs. individual roms or save files (or SAVER folder)?
     
  8. Localhorst86

    Localhorst86 Robert'); DROP TABLE members;--
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  9. playstays_shun

    playstays_shun GBAtemp Fan
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    Last edited by playstays_shun, Jun 24, 2020
  10. veikkos

    OP veikkos Advanced Member
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    Yes, you can switch between official/custom kernels easily and quickly.
     
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