1. lamvuong

    lamvuong Advanced Member
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    @GBthusiast not sure if you took out the features but pc engine, game gear, sega master systems, nes are no longer working,
     
  2. veikkos

    OP veikkos Advanced Member
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    There are no such changes in the kernel. Official kernel doesn't support Game Gear, Sega. NES support is unaffected. All changes are documented in release notes.
     
  3. lamvuong

    lamvuong Advanced Member
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    https://gbatemp.net/threads/new-theme-for-ez-flash-omega.520665/ this firmware has support for thos emulators mentioned.
     
  4. veikkos

    OP veikkos Advanced Member
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  5. veikkos

    OP veikkos Advanced Member
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    Version 5 released.

    It introduced multiple times requested change regarding Goomba to default to GBC/GB instead of SGB. Also automatic colorization of original GB games has been removed. GBC games are naturally colorized. This allows playing GB/GBC games like they originally were without SGB borders and having original colors.

    If you prefer the old way, you can keep on using version 4. Feedback welcome.

    Changelog
    • Goomba changes (issue link) (patch link)
      • No SGB borders by default
        • New "Prefer GBC over GB" default mode instead of "Prefer GBC over SGB"
      • Original GB games use black and white "Grayscale" palette instead of colorized "Wario Blast"
    • Start emulated games directly without single-item game menu (link)
     
    Last edited by veikkos, May 1, 2020
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  6. Nona_Elexis

    Nona_Elexis Member
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    I really like this kernel and I made a new theme for it which fits the look of my GBA SP with IPS screen. I can share the files if anyone is interested.

    IMG_20200515_084347.jpg IMG_20200515_091146.jpg IMG_20200515_084602.jpg IMG_20200515_084409.jpg IMG_20200515_084416.jpg IMG_20200515_084437.jpg IMG_20200515_084611.jpg IMG_20200515_091100.jpg IMG_20200515_090451.jpg IMG_20200515_090502.jpg IMG_20200515_090512.jpg
     
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  7. veikkos

    OP veikkos Advanced Member
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    That's very neat. Please share! With bit more "generic" colors that could be even mainline stuff.
     
  8. Nona_Elexis

    Nona_Elexis Member
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    @veikkos Thanks. I'll added the compiled kernel (light, dark, with serif or with sans serif fonts) and the theme resources in the attachment. I like this color scheme since it suits my GBA SP but I'm willing to make a more generic version if you want to include it in your kernel. What do you think about a blue header and yellow folders, and do you like the dark or light theme more?
     

    Attached Files:

    Last edited by Nona_Elexis, May 15, 2020
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  9. Nona_Elexis

    Nona_Elexis Member
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  10. veikkos

    OP veikkos Advanced Member
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    Blue does look nice. Haven't yet tested these on device but I'll try soon. I like dark the best.

    I was thinking of red theme, dark background. Worth a try?

    Edit: I liked Sans Serif, it's nice and modern. It could be either Blue+Yellow or Red+Yellow - but feel free to try what looks best and we can then see.

    Also it would be nice to have matching "console" icons, so recoloring now purple GBA also Blue/Red.
     
    Last edited by veikkos, May 15, 2020
  11. Nona_Elexis

    Nona_Elexis Member
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    IMG_20200515_175746.jpg
    This is what red would look like. Personally in favor of the blue one.
     
    Last edited by Nona_Elexis, May 15, 2020
  12. veikkos

    OP veikkos Advanced Member
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    I like that one also. Could you share Blue and Red binaries and I'll try? :)
     
  13. Nona_Elexis

    Nona_Elexis Member
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    Here you go :D

    — Posts automatically merged - Please don't double post! —

    @veikkos I think it would also be nice to have seperate icons for gb and gbc. But that's something you would need to add to the kernel.
     

    Attached Files:

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  14. veikkos

    OP veikkos Advanced Member
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    Thank you! Both of these are really cool - way way better than the original in my opinion. I still like red a bit more, it fits Nintendo so well. :)

    Separating icon for GB and GBC ain't a problem code-wise, but it would affect Universal Skinner users which would be a bummer.

    One thing. Not sure if you have done skinning for source code. But maybe @Sterophonick knows - is there easier way of applying BPM/PNG files from theme to source code (header files) than using bin2c.exe individually for every file? It calls for scripting or something at least.
     
  15. Jayro

    Jayro MediCat USB and Mini Windows 10 Developer
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    Can someone apply this patch to the Goomba Color PC program? I can't figure out how to...
     
  16. Nona_Elexis

    Nona_Elexis Member
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    Glad you like both of them. The red one still needs to grow on me, but you are right that it fits nintendo very well. :DSorry I haven't done skinning for source code before so I don't know.
     
  17. Sterophonick

    Sterophonick GBAtemp Fan
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    You can try using https://www.coranac.com/projects/grit this tool called grit that can be used in the command line, along with a batch or sh script.
     
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  18. veikkos

    OP veikkos Advanced Member
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    Ah, yes, grit ofc. Familiar tool.

    upload_2020-5-16_17-34-43.png

    Just in case someone ever wonders the same, these settings (from the Windows GUI) gave .c file which needed to be renamed to .h and variable name changed how it was (e.g. just gImage_NOR). Then it works with Omega.

    Edit: From command line it is e.g. grit.exe images/bmp/nor.bmp -gB16 -gu8 -gb -ftc
     
    Last edited by veikkos, May 16, 2020
  19. veikkos

    OP veikkos Advanced Member
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    @Nona_Elexis could you please lemme know where are all the assets from in the Red/Blue themes that you did? Have you created all the icons, backgrounds etc by yourself or are they used in some other skin? And where is the font from? I think it's important that the credit goes where credit's due

    I've now mostly integrated the red skin to source code so that one can build the kernel with either original or red theme. Font is giving me some headache as grit doesn't support 8x12 tiles and I've had hard time finding a suitable tool. Might need to write it by myself.
     
  20. Nona_Elexis

    Nona_Elexis Member
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    @veikkos All the icons, assets and backgrounds are original and drawn from scratch by me. Only the 'nor' and 'gb' icon i edited from the official EZ flash theme. For the "image not found" image I obviously took my inspiration from the "Super Mario" flower.

    The font I got from a theme called "clean" which was linked by @stap in the ez flash omega skins thread. I don't know if he is the creator or not..

    Nice to hear that you got it integrated in the source code! Hopefully you find a way to add the font too.
     
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