Generally SOTN stays at 60 but it drops as soon as something taxing shows up. Its Iostly noticeable in music stuttering. I use your same settings. The main menu before starting stays at around 45 fps iirc. The photo snapshot with the burning effect went without any hiccups that I could notice. It used to stay constantly at lower fps iirc.Interesting. SOTN is the only one of that set I've been playing with, and the intro battle stays locked at 60fps for me, except for one hiccup (1-2 frames) right during the transformation to the second form, and another small one (maybe half a second?) when doing the photo snapshot. There was a dip to ~45fps when running through the forest, but entryway and encounter with death were 59-60fps. Both Death and Dracula's conversations went through without any slowdown or choppy sound.
Maybe it's a setting thing? I have vsync off, audio sync on, resampler nearest / lowest. Frameskip 0, dithering off, frame duping on, reverb on, interpolation simple cd read async. Everything else is default, I think.
I'd be interested in how things go after a few battles in FFIX. In Chrono Cross, I notice an improvement in battles after things start to get stored in memory. It's not huge, but noticeable. Screen transitions don't stall the music anymore, which is very nice.
Really happy to hear you haven't had any crashes!
I'll try to see what happens in ffix later in the game. I also agree that short transitions and loading screens go more smoothly.
How is the 480i pause screen in chrono cross? I remember it playing at 30fps~.
Last edited by Zense,