Hacking Homebrew Homebrew game Project Undertale 3DS (W.I.P)

CooingMaxito

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I'm back to working again!

I haven't taken photos of if right now but I've added interactable objects! You can now read signs and talk to npcs :yay3ds:

I still need to make it so that you can interact only when looking at the object/npc but it mostly works very well!
Excited to update you guys more on this soon
 
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Miloemulator

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Undertale for 3DS!


Hello GBATemp! So, this is a project that I've been recently working on and I am really excited to share this with you all!

View attachment 404779

Thing is, I've seen a few people trying to port Undertale to the 3DS, but to no avail... All those projects eventually got abandoned and with seemingly no explanation, at least from what I can gather haha. That inspired me to do it myself! :D

Please keep in mind this is in it's very early stages!! And it's also being made from scratch in the Unity engine (since game maker is not compatible with the 3ds)

I've started working on this around early September-ish and hopefully I can actually finish this in a reasonable amount of time haha
I want to be as transparent as possible while making this, so everyone knows what's going on and not leave you all hanging saying "... So what happened to it?"
With that out of the way


What's been added


  • Intro cutscene (100% Done)
  • Name Select (No animations or transitions yet)
  • All the original Name responses (plus a few extras I added)
  • Sound test
  • Player animations and movement
  • Analog movement for Circle pad, can be toggled
  • The first five rooms of the game
  • The Ruins theme now plays after you encounter Flowey and keeps playing between scenes
  • Grey heart, for a future "mechanic", it won't affect any of the gameplay
  • First half of Flowey's encounter
  • Animated water whaaaaaat
  • Kind of functional dialog system and npcs
As you can see, there's not that much stuff already done, but hey, it's progress!

Current Priorities


  • Add battles and random encounters
  • Make a leveling system
  • Add healing items and gear (E.g. Toy Knife, Boxing Gloves, Bandage, etc.)
  • Inventory

I am open to any feedback, suggestions and ideas! If you have anything in mind please let me know!
P.S. I'm a solo developer, so don't set your expectations too high for this project

And last but not least..

Preview



Intro Cutscene
View attachment 404788

3D Banner in the home menu
View attachment 436341

Video showcasing borders and the second room that contains Flowey
(borders have been temporarily disabled)

View attachment 440784

If you want to see more stuff, and more tests from this join my discord!
https://discord.com/invite/KURTswPngP

Initial v0.1.0 release
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/pre-alpha-v.0.1.0

v0.2.2
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/Alpha-v0.2.2

Unreleased screenshots and images
(These will be removed as they get added into public releases)
Testing battles, only FIGHT works (still need to add enemy health and damage, lots to do lol), ACT, ITEM and MERCY still need functionality
View attachment 431174

Testing more rooms from the game and added GUI on lower screen (placeholder), will probably add touch
View attachment 431177

Concept for borders on bottom screen
View attachment 435196View attachment 435197

Glimpse of a battle with some debug options, not a lot to show huh...
View attachment 435198

Video showcasing early battles
View attachment 443358

A glimpse of the Flowey encounter
View attachment 444715
Looks great! Wish you the best!
 
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velvet0712

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Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.:yaynds:
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Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.:yaynds:
I'm so sorry there are so many grammatical errors in this message.
 
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CooingMaxito

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Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.:yaynds:
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I'm so sorry there are so many grammatical errors in this message.
Oof I forgot to respond to this, sorry!

I would love to finish all the routes, but for now I think I'll stick with the neutral route, and then branch off from there
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Welp, speaking of Undertale 3ds (HA! GET IT? Cause- this thread is about undertale 3ds, wowza)

I know I said I added interactable objects and whatnot. But I decided to re write the text and dialogue system :/
I really had it coming anyway, the system I had before worked pretty well, but it wasn't really the best per-se...

This new one is wayyyyyyy better:
1. It lets me add animations to letters like the original Undertale
2. Lets me easily color words
3. It now also reads from a json file that contains dialogue and lets me apply animations or color to text if I so want to
4. The json also lets me choose what face sprite I want to display

Face sprite animations are still not yet implemented, but it shows faces without a problem!
My plan is to have a json for each character, so that we don't end up having a huge ass file that has ALL of the game's dialogue in a single switch case :rofl:

Making the dialogue system this way will also allow for easier translations to other languages! I'm super looking forward to that
Will edit the thread with some screenshots

ALSO ALSO
I've teamed up with @TheHighTide, we'll be working together on code for this, but the main reason why we teamed up is that he will be using the code to develop or "port" this remake to Wii U!
Link to the thread: https://gbatemp.net/threads/undertale-wiiu-wip.659743/
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Quick update: I managed to create a sinewave and shaky effect!
It works pretty damn well not gonna lie
Good job, me
 
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CooingMaxito

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Hello everyone! Yet again :yay3ds:

I have super good news, I got local play working!
It's still very basic and rudimentary but it works! I can't believe my eyes!!

It might not be a super important feature but I personally love stuff like this :grog:
Not sure if I'll add a recording yet, I kinda want to polish it up a bit more
 

Miloemulator

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Hello everyone! Yet again :yay3ds:

I have super good news, I got local play working!
It's still very basic and rudimentary but it works! I can't believe my eyes!!

It might not be a super important feature but I personally love stuff like this :grog:
Not sure if I'll add a recording yet, I kinda want to polish it up a bit more
Lets class

BTW you have discord
 
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CooingMaxito

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Lets class

BTW you have discord
Yes I do have discord, my username is the same as here ("CooingMaxito")
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I'm wondering, how could be used 3D effect in Undertale?
There some good view scenes with depth of field
I was also wondering about this! There's a few areas (especially the ones that use parallax) that I think would work great with 3d, and maybe also a few fights, but I'm still not sure how well it would work/look like in normal gameplay...

We'll have to wait and see, I might try something soon enough
 
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