I haven't taken photos of if right now but I've added interactable objects! You can now read signs and talk to npcs
I still need to make it so that you can interact only when looking at the object/npc but it mostly works very well!
Excited to update you guys more on this soon
Thing is, I've seen a few people trying to port Undertale to the 3DS, but to no avail... All those projects eventually got abandoned and with seemingly no explanation, at least from what I can gather haha. That inspired me to do it myself!
Please keep in mind this is in it's very early stages!! And it's also being made from scratch in the Unity engine (since game maker is not compatible with the 3ds)
I've started working on this around early September-ish and hopefully I can actually finish this in a reasonable amount of time haha
I want to be as transparent as possible while making this, so everyone knows what's going on and not leave you all hanging saying "... So what happened to it?"
With that out of the way
What's been added
Intro cutscene (100% Done)
Name Select (No animations or transitions yet)
All the original Name responses (plus a few extras I added)
Sound test
Player animations and movement
Analog movement for Circle pad, can be toggled
The first five rooms of the game
The Ruins theme now plays after you encounter Flowey and keeps playing between scenes
Grey heart, for a future "mechanic", it won't affect any of the gameplay
First half of Flowey's encounter
Animated water whaaaaaat
Kind of functional dialog system and npcs
As you can see, there's not that much stuff already done, but hey, it's progress!
Current Priorities
Add battles and random encounters
Make a leveling system
Add healing items and gear (E.g. Toy Knife, Boxing Gloves, Bandage, etc.)
Inventory
I am open to any feedback, suggestions and ideas! If you have anything in mind please let me know!
P.S. I'm a solo developer, so don't set your expectations too high for this project
Unreleased screenshots and images
(These will be removed as they get added into public releases)
Testing battles, only FIGHT works (still need to add enemy health and damage, lots to do lol), ACT, ITEM and MERCY still need functionality View attachment 431174
Testing more rooms from the game and added GUI on lower screen (placeholder), will probably add touch View attachment 431177
Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.
Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.
Dude I can not wait for this, so are you gonna do all the routes in the OG or are you just gonna stick with one? Also I wish you the best of luck with making the sans fight and the Omega Flowey fight.
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I'm so sorry there are so many grammatical errors in this message.
I would love to finish all the routes, but for now I think I'll stick with the neutral route, and then branch off from there
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Welp, speaking of Undertale 3ds (HA! GET IT? Cause- this thread is about undertale 3ds, wowza)
I know I said I added interactable objects and whatnot. But I decided to re write the text and dialogue system :/
I really had it coming anyway, the system I had before worked pretty well, but it wasn't really the best per-se...
This new one is wayyyyyyy better:
1. It lets me add animations to letters like the original Undertale
2. Lets me easily color words
3. It now also reads from a json file that contains dialogue and lets me apply animations or color to text if I so want to
4. The json also lets me choose what face sprite I want to display
Face sprite animations are still not yet implemented, but it shows faces without a problem!
My plan is to have a json for each character, so that we don't end up having a huge ass file that has ALL of the game's dialogue in a single switch case
Making the dialogue system this way will also allow for easier translations to other languages! I'm super looking forward to that
Will edit the thread with some screenshots
ALSO ALSO
I've teamed up with @TheHighTide, we'll be working together on code for this, but the main reason why we teamed up is that he will be using the code to develop or "port" this remake to Wii U!
Link to the thread: https://gbatemp.net/threads/undertale-wiiu-wip.659743/
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Quick update: I managed to create a sinewave and shaky effect!
It works pretty damn well not gonna lie
Good job, me
I have super good news, I got local play working!
It's still very basic and rudimentary but it works! I can't believe my eyes!!
It might not be a super important feature but I personally love stuff like this
Not sure if I'll add a recording yet, I kinda want to polish it up a bit more
I have super good news, I got local play working!
It's still very basic and rudimentary but it works! I can't believe my eyes!!
It might not be a super important feature but I personally love stuff like this
Not sure if I'll add a recording yet, I kinda want to polish it up a bit more
I was also wondering about this! There's a few areas (especially the ones that use parallax) that I think would work great with 3d, and maybe also a few fights, but I'm still not sure how well it would work/look like in normal gameplay...
We'll have to wait and see, I might try something soon enough
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