TX Announces SX OS v2.1 with 'Cheat Engine & Finder'

Plus TX announces a new STABLE v2.0.1 'bugfix' Release!
SXOS21.jpg

Recently, Team-Xecuter has been getting alot of 'hate' over their many SX OS 'releases', some of which were well 'not so perfect' as such, moving forward the team has decided to be like Microsoft to have two branches of SX OS, one a 'stable' release and another for those that love to play around with latest & greatest even if it means 'some issues and headaches' to deal with, so check out below their official announcement and you will notice right away that their 'BETA' branch of SX OS v2.1 contains a game 'cheat engine & finder' system, one of most requested features, of course remember this is currently only in the 'BETA', for those that just want to enjoy their games without problems they also released a 'stable' v2.0.1 release, with thanks to all those that were kind of enough to report feedback from their earlier v2.0 release over the last couple of weeks. :)

We received a lot of feedback after the release of SX OS v2.0.

Today, we are back with *two* new versions of SX OS. Huh? Two new versions? Yes, you read that right.

As of today, we will be distributing two versions of SX OS. One is the "stable" release which has been extensively stress-tested and the other is the optional "beta" version of SX OS which comes with new functionality that needs to go through a thorough acceptation phase before it will be rebranded as the current stable version.

We got a lot of feedback from people who didn't like us bumping the version number of SX OS so often for small fixes, and they are right. 99% of our end-users should not be bothered with small (but important) fixes but would rather enjoy a properly vetted build of SX OS.

With the introduction of the beta channel we hope to address this and introduce new exciting functionality sooner rather than later.

— What's new in SX OS 2.0.1?
  • Stability improvements
  • Introduction of optional beta updates available through OTA updater
— What's new in SX OS v2.1 BETA?

SX OS v2.1 beta introduces our brand new cheat engine and cheat finder. Many people requested a way to cheat in games or aid in finding cheats for games, so it has been high up on the priority list for a while. We're curious to hear your feedback about this initial version of our game cheat addition to SX OS.

As of now we don't have a big library of game cheats available yet, but we hope the community will come up with some cool ones that they will share publicly. Finding cheats and making (reliable) cheat codes for Switch games can be a laborious task and is in certain aspects a bit more involved than finding cheats for, say, a classic gameboy game!

For that reason we have written a small reference guide [HERE] for the aspiring cheat hackers out there detailing the format of our cheat codes, caveats that need to be accounted for, and small tips to bring you up to speed.

— Closing words

Go update your SX OS to v2.0.1 now by downloading the latest version from our website or using the online updater in SX OS itself. If you're feeling adventurous, give the v2.1 beta a shot, which is also available to you through the online updater in SX OS.

That's it for today. Enjoy!

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
Enjoy! -- And remember your 'valued user feedback' for those that are switching over to BETA to cheat away in their games, will be greatly welcome so that the team can improve this new feature with more to come! :)

:arrow: Source: MaxConsole
 

comput3rus3r

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No doubt. Thing is SX is becoming more and redundant, especially with the latest NSP splitters and network transfers. Putting the effort in for USB support would have gone a long way to keeping people using SX.

(Note: not trying to cause drama and I use SXOS myself, just pointing out that they're at risk of being overtaken by free alternatives)
I've emailed them a few times about it. If they want to secure first place in this race or at least stay relevant for the foreseeable future they should really get usb loading done. They replied once a while ago saying " a docked only solution was in the works" but that was back in june and no other replies after that.

--------------------- MERGED ---------------------------

Alright, I'm just gonna be clear. If this turns in to a "They're bad" - "They're the best" thread again. We will dishing out warnings and possibily bans.
Thanks for keeping the Trolls to a minimum.
 
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DiscoDaz

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is this cheat appear when play in game ? and is this same as save data editor or you can use it while play the game ?

The game needs to be running then you just press the home button and navigate to the sx os menu and select cheats. I've yet to figure out how to implement it correctly
 
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DiscoDaz

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The cheat engine also relies on a fat system but seems to work on exfat. I've ignored the warning and it still seems to function. When I actually get a cheat working I'll report back.
 
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bundat

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If they want to secure first place in this race or at least stay relevant for the foreseeable future they should really get usb loading done.

I agree.
All these "features" they are trying to add, that are already available in other homebrew/apps, doesn't help much. All it does is cater to the SX OS user who is too lazy or stupid to look for anything else beyond boot.dat.

And all it does it get people on their throats for "stealing stuff".
  • NAND backup/restore? We didn't need that, hekate does it fine.
  • Cheat engine? If they only allowed custom sysmodules/kips, then it wouldn't be needed. And it would also solve the entire nogc issue.
  • That entire RetroNX debacle? It's simple enough to install/run it yourself...
Even the old stuff they added, all are just "conveniences", not enough to "stay relevant".
  • Internal homebrew launcher? It's convenient, but it's just an extra file away (hbmenu.nro)... definitely not something that would give them "a huge advantage in the CFW race"
  • FTP... same thing...
  • I'd argue even the NSP installer wasn't needed (except tinfoil at the time they released it couldn't install updates and DLCs)
Sure these are NICE and CONVENIENT, but NOT something that would make them "stay relevant".
EmuNAND could've done that, but a proper SD card emuNAND... and not the way they rushed it out the door.

All I really want from them right now is a way to load XCIs from USB.
And maybe a way to load custom sysmodules/kips (since I can load any other homebrew and payload myself).
I can do all these other "features/conveniences" they keep adding myself.

Then they can just keep working on a proper SD-card based emuNAND.
IMO everything else is a waste of time that will just get them accused of stealing stuff.
@garyopa
 
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ChaosInJapan

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For those wondering if the update fixes the problem/freezing in games: I think it does

SX OS 2.0 and 6.0 left Dragon Ball Fighter Z unplayable. It was almost impossible to start a fight, I had to downgrade to 1.9.
I'm playing the same game using 2.1 BETA, and it works fine so far. Tried sleeping/wake and everything else.

Now I'm gonna check if I can run the RetroArch NSP (SX 1.9 couldn't).
 
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Reecey

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I can test if you tell me what the issue was.
When you install an nsp and test the title fully for corruption it corrupts. I know this isn't a real issue it actually does not detect a ticket on install it should avoid it but still give a clean install but tbh it puts you off because you wont know if its a real corrupted install or not.
 

DaBlackDeath

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The cheat engine also relies on a fat system but seems to work on exfat. I've ignored the warning and it still seems to function. When I actually get a cheat working I'll report back.
be careful ... and make a backup of your sd card content

I've ignored the warning also and after some time my sdcard content got corrupted.
Converted my card from exFat to FAT32 and no trouble with cheatfinder so far.
 

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