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TWPatcher - DS(i) mode screen filters and patches
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<blockquote data-quote="Deleted member 323844" data-source="post: 9746837" data-attributes="member: 323844"><p>Thank you for the explanation. It is certainly a disaster.</p><p></p><p>Is there any theory why Nintendo used 800/400x240 instead of a DS 2X or at least GBA 2X? VRAM reasons? Is the Pica200 that bad? The 3D mode limited all other graphic modes?</p><p></p><p>To be fair, Vita has PSP 2X and the default filtering sucks as well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":lol:" title="laugh :lol:" loading="lazy" data-shortname=":lol:" /> (thank god for Adrenaline)</p></blockquote><p></p>
[QUOTE="Deleted member 323844, post: 9746837, member: 323844"] Thank you for the explanation. It is certainly a disaster. Is there any theory why Nintendo used 800/400x240 instead of a DS 2X or at least GBA 2X? VRAM reasons? Is the Pica200 that bad? The 3D mode limited all other graphic modes? To be fair, Vita has PSP 2X and the default filtering sucks as well :lol: (thank god for Adrenaline) [/QUOTE]
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