Yes, so that it can reboot into widescreen, if a game supports it.But that would mean that the widescreen patch would only work on TwilightMenu++
The GUI itself will stay in 4:3 (with black borders, ofc).
Yes, so that it can reboot into widescreen, if a game supports it.But that would mean that the widescreen patch would only work on TwilightMenu++
If a game doesn't support it, the game would just be 4:3 or would it bug horribly?Yes, so that it can reboot into widescreen, if a game supports it.
The GUI itself will stay in 4:3 (with black borders, ofc).
The game will just be 4:3.If a game doesn't support it, the game would just be 4:3 or would it bug horribly?
What I meant was that the patch would only work on TwilightMenu++, not original NDS games, which it isn't how it should work, right?Yes, so that it can reboot into widescreen, if a game supports it.
The GUI itself will stay in 4:3 (with black borders, ofc).
It'll only work for TWiLight Menu++, so DSiWare games/apps will stay in 4:3.What I meant was that the patch would only work on TwilightMenu++, not original NDS games, which it isn't how it should work, right?
Okay, thanksIt'll only work for TWiLight Menu++, so DSiWare games/apps will stay in 4:3.
The patcher itself will probably have a widescreen for all option though. Don't quote me on that though.
Use the patcher. The manual method is not necessary anymore.Im a noob so what does this mean?
Ok i just found the patcher. Thanks!Use the patcher. The manual method is not necessary anymore.
That patcher doesn't have widescreen option, though. You'll have to wait for the second patcher to be released.Ok i just found the patcher. Thanks!
I have so many questionsEveryone has been waiting long enough. It's 31C at 21:58 and I'm having a heatstroke. Fuck this.
I packaged the secret PC version. No pattern selection, sorry. Not that it's useful because the widescreen patch writes an identity matrix on boot.
Put unpatched TwlBg.cxi or section0.bin next to mkpatch.exe and rename it as section0.bin
Run ./mkpatch.exe asd 1000
That will create TwlBg.cxi which you can copy to your 3DS
The exe is in a zip to bypass "security" checks.
the "asd" part can be anything except "agb"
"1000" is a binary bitmask, 0th bit is rightmost, zerofill
bit list:
0 CTR_Redshift
1 debug text
2 trainer mode
3 DMPGL wide
4 "HID" patch, source code says "remove opposing DPAD check"
7 "DEBUG" patch, source code says "hidden debug patch"
rest of the bits must be zero or else fail
Note for patch selection:
If "bytes used" reports 100% or more then remove either the debug text or the redshift code!
https://puu.sh/E426K/9b88b4ef79.zip
In the generated .cxi with the DMPGL wide patch, the top screen isn't stretched, and there's glitchiness on the right side of the top screen.Everyone has been waiting long enough. It's 31C at 21:58 and I'm having a heatstroke. Fuck this.
I packaged the secret PC version. No pattern selection, sorry. Not that it's useful because the widescreen patch writes an identity matrix on boot.
Put unpatched TwlBg.cxi or section0.bin next to mkpatch.exe and rename it as section0.bin
Run ./mkpatch.exe asd 1000
That will create TwlBg.cxi which you can copy to your 3DS
The exe is in a zip to bypass "security" checks.
the "asd" part can be anything except "agb"
"1000" is a binary bitmask, 0th bit is rightmost, zerofill
bit list:
0 CTR_Redshift
1 debug text
2 trainer mode
3 DMPGL wide
4 "HID" patch, source code says "remove opposing DPAD check"
7 "DEBUG" patch, source code says "hidden debug patch"
rest of the bits must be zero or else fail
Note for patch selection:
If "bytes used" reports 100% or more then remove either the debug text or the redshift code!
https://puu.sh/E426K/9b88b4ef79.zip
I'm afraid to ask because I think you mentioned it in previous pages, but where do I find section0.bin?Everyone has been waiting long enough. It's 31C at 21:58 and I'm having a heatstroke. Fuck this.
I packaged the secret PC version. No pattern selection, sorry. Not that it's useful because the widescreen patch writes an identity matrix on boot.
Put unpatched TwlBg.cxi or section0.bin next to mkpatch.exe and rename it as section0.bin
Run ./mkpatch.exe asd 1000
That will create TwlBg.cxi which you can copy to your 3DS
The exe is in a zip to bypass "security" checks.
the "asd" part can be anything except "agb"
"1000" is a binary bitmask, 0th bit is rightmost, zerofill
bit list:
0 CTR_Redshift
1 debug text
2 trainer mode
3 DMPGL wide
4 "HID" patch, source code says "remove opposing DPAD check"
7 "DEBUG" patch, source code says "hidden debug patch"
rest of the bits must be zero or else fail
Note for patch selection:
If "bytes used" reports 100% or more then remove either the debug text or the redshift code!
https://puu.sh/E426K/9b88b4ef79.zip
In the generated .cxi with the DMPGL wide patch, the top screen isn't stretched, and there's glitchiness on the right side of the top screen.
Is there anything I need to change? I used "asd 1000".
I'm afraid to ask because I think you mentioned it in previous pages, but where do I find section0.bin?
Just copy the cxi to "sd:/_nds/TWiLightMenu/TwlBg", and call it "Widescreen.cxi".@Robz8 , will this eventually be integrated into your project TWIlight ++?