?
  1. Yes, I don't care how broken it will be!

    54 vote(s)
    81.8%
  2. No, I don't want to use even more broken stuff

    5 vote(s)
    7.6%
  3. Yes, but only in GBA mode, because I play DSi exclusives

    4 vote(s)
    6.1%
  4. No, because I only use DS and DSi mode

    3 vote(s)
    4.5%
  5. 66 voter(s)
  1. IvanIvan

    IvanIvan Newbie
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    Thanks Sono,
    I have installed your filter patch, it is very nice and much better than the original filter.

    As a suggestion, may I know is it possible for patching the color temperature (i.e. increase the color situation a bit)? then this should improve the visual quality on the LCD typed 3DSXL/2DSXL compare with the IPS.

    Thanks again!!
     
  2. IvanIvan

    IvanIvan Newbie
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    Also, is there any way to patch the top lcd to display full screen? a small gap at the right & left sides after I tried the wide screen mode on my 2DS XL. Thanks so much!
     
  3. datjocko

    datjocko Newbie
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    Hey Sono, had a question:

    I'm using a custom luma build that has brightness options that extend past the preset max. Obviously this turns off when entering DS mode, but I was wondering if this is something that could be implemented as a patch similar to redshift?
     
  4. Sono

    OP Sono cripple piss
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    You can, it's the "Redshift" option. Contrary to its name, it can actually do "reverse Redshift" as well (so it can make the screen blue as well).
    If you want to do microadjustments to a color component, you can hold R while adjusting a color gamma to do the adjustments in really small steps.

    There is a way only with the GPU patch, but the GPU patch is so difficult that I'll leave this as a feature for LgyBg, and not implement it into TWPatch patch to preserve my remaining sanity. Sorry.

    Hmm... that's not a Redshift option, it's a new patch. I haven't yet discovered the brightness changing code, so this will take a really long time to find. I think I'll make LgyBg alpha functional faster than finding a brightness patch...
     
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  5. datjocko

    datjocko Newbie
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    Here's the specific Luma build I'm using if that helps in anyway:
    gbatemp.net/download/luma-10-2-1-with-redshift-and-quick-switchers.35619/

    Either way I appreciate the response! I'm trying to hang up my DS Lite for good but the 3DS's lower brightness is a hard pill to swallow when you're used to how stupid vibrant the lite is
     
  6. Sono

    OP Sono cripple piss
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    I know how to implement brightness adjustment, but the problem is that I can only patch Nintendo's code, which doesn't have any symbol information. Don't know if you've ever seen code, but imagine that everything human-readable (function names, variable names, comments, etc.) are turned into unreadable junk, and you have to do a LOT of guesswork on what the code does, and YOU have to give back the names to the functions. If this doesn't sound that difficult, then also consider that the code has been translated from code to wingdings - to symbolize how different the code I have to read actually is.

    So in short: even if I know how to do things in homebrew, I can't use that, and I have to add my own functionality while reusing Nintendo's garbled mess, while also keeping it as intact as possible.
     
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  7. LaHumita

    LaHumita Newbie
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    Hi, I really don't speak English so if you notice any errors I'm sorry.
    The problem I have is that when trying to install the widescreen I get this "this funtionality has been removed please enable the patches from the Y + B menu intead of this key combo.
    Does anyone have a solution?
     
  8. fmkid

    fmkid Just another GBATemp's random guy
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    In your own post you find the answer:
     
  9. LaHumita

    LaHumita Newbie
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    well ... which of the options is it?
     
  10. fmkid

    fmkid Just another GBATemp's random guy
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    When you press the combo Y+B you will see an exactly option related to widescreen patch (16:10). There's no lose on that
     
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  11. LaHumita

    LaHumita Newbie
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    I have done what you told me and I got the same message. Any other ideas?
    Edit:

    I made it, fix something and that's it, thank you very much for your help.
     
    Last edited by LaHumita, Feb 24, 2021
  12. fmkid

    fmkid Just another GBATemp's random guy
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    No, you're doing something wrong. When you finish with selecting the widescreen patch, you must return to the TWLPatcher main menu pressing the B button, and then just press the START button to get your patched TWLBg.cxi file
     
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  13. saeros

    saeros Newbie
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    Works fine for me. What did you do exactly?[/QUOTE]

    I wanted to disable widescreen for a game, so I went to twpatch, pressed y + start, wait for it to finish, and when I opened tw ++ everything was blurry, mostly it was noticeable in the text. so I reopened twpatch, activated the widescreen, and when I deactivated it, I did it by selecting the "nintendo default" filter, and this time when I opened tw ++ everything looked perfect.
    I don't remember which filter I was selecting the first time because I didn't expect that to happen,
    I also did not realize to take a photo. but if it happens to me again, I will.
     
  14. Sono

    OP Sono cripple piss
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    Y + START disabled rtcom before I removed that shortcut, it didn't disable widescreen.

    Are you using old TWiLightMenu++? Sounds like you have the old version which did funky business with the files to achieve automatic widescreen switching.

    Although this made me remember that I was asked to add identification data to the patched files, so TWiLightMenu++ can detect if the current patch set contains widescreen or not.
     
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  15. IvanIvan

    IvanIvan Newbie
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    Thanks so much!!! I have tried this configuration. This can help to improve the color and make it more deep and rich. This helps to solve the color wash-out issue on my non-IPS 2DSXL.

    My configuration is below:

    color temperature = 6500K
    Red = 0.9
    Green = 0.9
    Blue = 0.9
     
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  16. LugubriousRapeman1488

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    would it be possible to force the nds to render the image at 2x scale or higher and then use the gpu driver to downscale it, so that it produces a sharper perceived image?

    or is that what lgybg is for?
     
  17. Sono

    OP Sono cripple piss
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    I don't know yet. The problem is that I don't have a GPU driver yet, and I don't know how much time I'll have to render the image, let alone render it twice (upscale + downscale).

    Another problem is that Nintendo has disabled the 2nd core, so I have extremely limited processing power.

    I'll however try my best trying to add this to LgyBg, as it's been demonstrated how much better linear downscaling looks compared to linear upscaling.

    And yes, I obviously can't hack this into Nintendo's code.
     
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  18. LugubriousRapeman1488

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    GOOD LUCK!
     
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  19. iGom

    iGom Advanced Member
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    What is (gonna be) 911 patcher?

    Sent from my SM-N960F using Tapatalk
     
    Last edited by iGom, Feb 26, 2021
  20. Sono

    OP Sono cripple piss
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    It's for patching Process9 / LgyKernel11 / KernelLoader11. They ARE needed for LgyBg to work, but some hidden TWPatch patches also need some of those patches.
     
    iGom likes this.
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