Homebrew TWPatcher - DS(i) mode screen filters and patches

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Are you interested in a complete replacement of TwlBg which includes all patches?

  • Yes, I don't care how broken it will be!

    Votes: 188 79.3%
  • No, I don't want to use even more broken stuff

    Votes: 20 8.4%
  • Yes, but only in GBA mode, because I play DSi exclusives

    Votes: 12 5.1%
  • No, because I only use DS and DSi mode

    Votes: 17 7.2%

  • Total voters
    237
  • Poll closed .

ROMANREIGNS599

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Is it possible to replicate almost the same colors as a DS screen through Redshift? When I try to reduce the gamma, the colors look dirty and not bold like DS'. I really don't wanna get a DSi XL atm, cause I can't lol... Might be a misunderstanding, but redshift works much better for GBA games ran through retroarch.

Also, can Twpatcher somehow apply sharpening filters to GBA games?
 

Sono

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Is it possible to replicate almost the same colors as a DS screen through Redshift? When I try to reduce the gamma, the colors look dirty and not bold like DS'. I really don't wanna get a DSi XL atm, cause I can't lol... Might be a misunderstanding, but redshift works much better for GBA games ran through retroarch.

Also, can Twpatcher somehow apply sharpening filters to GBA games?

It will not look like a DS, but it can get close-ish. Still nowhere near as good as open_agb_firm's method though.

Yes, you could apply sharpening, but for that I'll have to be loaded from the SDCard.
It's not implemented yet in the public version.
 

ROMANREIGNS599

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It will not look like a DS, but it can get close-ish. Still nowhere near as good as open_agb_firm's method though.

Yes, you could apply sharpening, but for that I'll have to be loaded from the SDCard.
It's not implemented yet in the public version.
Thanks. I was really looking forward to playing renegade platinum on my 2DS xl but the thought of playing with washed out colors, not looking the way they are supposed to, bugs me a lot. Sadge

Are you or is someone else working on the GBA screen filters? Honestly, it’d be amazing and I can’t wait to play GBA games on my 2DS xl with a sharpening filter and redshift.
 

Sono

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Thanks. I was really looking forward to playing renegade platinum on my 2DS xl but the thought of playing with washed out colors, not looking the way they are supposed to, bugs me a lot. Sadge

Are you or is someone else working on the GBA screen filters? Honestly, it’d be amazing and I can’t wait to play GBA games on my 2DS xl with a sharpening filter and redshift.

I still can't find people who would help me out with adding new features. As in, in the code. So development is halted temporarily until my heart screening (~2w away).
 
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enpeaphor

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Oh, it was requested outside of this thread. I hope you didn't search for it too hard >.<
Post automatically merged:



Oh.

I'm sorry. I was just made aware, that I was thinking of something else.

What I meant, is that you could load precomputed Redshift curves from SD (so, "PDC LUT", or individual color channel remapping, 3x256 entries), not the high-quality color profile mapping (where all color channel inputs contribute to the color channel output, 32768 entries) that open_agb_firm does.

I'm sorry for the confusion :(
It's still better than uncorrected, but it also means that it won't be as accurate as open_agb_firm.

Ah okay.
How would I go about precomputing redshift curves? is it via a computer or within the TWPatcher submenu?
 

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