TWPatch lets you use custom DS(i) mode scaling filters on your 3DS

Discussion in 'GBAtemp & Scene News' started by RattletraPM, Jul 12, 2019.

  1. Sono

    Sono The MCU Deity

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    I take this as an offense. How would I know how these filters look like if I didn't try them? I even said in my thread that I scrapped many because of how inferior they look to Nintendo's own matrix.

    Also, I tried taking screenshots, but my phone camera is shit, and can't afford to get a better one, so I'm sorry that I can't take better screenshots because of hardware limitations.

    Edit: also, I don't rush releases since the UnbanMii incident. I HAD TO try the scaling methods just to see if any of them hardlock the matrix hardware.
     
    Last edited by Sono, Jul 12, 2019
  2. Vague Rant

    Vague Rant Deceptively cute

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    Screenshots of all current scaling options
    EDIT: Keep in mind, as Sono has said, screenshots on a computer monitor/phone screen/etc. are not going to look the same as they will on the 3DS itself, these should be considered to be a guide only.
     
    Last edited by Vague Rant, Jul 12, 2019
  3. Dartz150

    Dartz150 GBATemp's Official Onii-chan™

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    Learn to read, Sono already said that the only difference can be seen in the real hardware, and this wasn't by any means rushed, it was a work that took days. You haven't even tried on a real 3DS so shut up.

    — Posts automatically merged - Please don't double post! —

    You described exactly what a matrix is lol, and graphic-wise, these are called like that in OpenGL for a reason, these operations must be applied in an specific order, not radomly or by a set condition, they need to be "matrixed" yes or yes.
     
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  4. raxadian

    raxadian GBAtemp Advanced Fan

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    This looks promising.
     
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  5. Sono

    Sono The MCU Deity

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    But not all filters work based on matrixes. Some filters use CPU computing power, whereas matrixes only require mathematical units, like the matrix blitter hardware found in the 3DS.
     
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  6. leon315

    leon315 POWERLIFTER

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    IF THE proofs the author provided can show anything, the which is the point to it there? maybe the author's HB works, but all i said was ''his pics didn't show any difference before and after'', perhaps u are the one should learn how to read?
     
  7. Idontknowwhattoputhere

    Idontknowwhattoputhere See i would put something here if i knew what to

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    Have some respect
    Sono worked hard on this
     
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  8. leon315

    leon315 POWERLIFTER

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    Excuuuuuuuuuuuuuuse me?
    which part can be considered as an offence?
     
  9. Sono

    Sono The MCU Deity

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    Why would I need to show proof? I only showed the screenshots to show people what to expect, it's up to them to try it out and decide that they prefer the original scale kernel.
     
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  10. Dartz150

    Dartz150 GBATemp's Official Onii-chan™

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    Oh that's right, I remember back in school learning how to make a convultion filter, a very simple and fast operation that ran in an old 2000's computer. But still, you have demonstrated that the 3DS uses an upscaling matrix, I guess you will document your findings in 3Dbrew?
     
  11. Idontknowwhattoputhere

    Idontknowwhattoputhere See i would put something here if i knew what to

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    You criticize a homebrew/tool without even trying it
    Get lost with your crap
     
  12. Sono

    Sono The MCU Deity

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    Already did it a week or so ago.
     
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  13. D34DL1N3R

    D34DL1N3R Nephilim

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    As others have stated, it's impossible to capture the differences in a picture. That's like comparing HDTV's by looking at pictures of their screens.
     
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  14. Sono

    Sono The MCU Deity

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    Please calm down a bit, he didn't criticize it, he was just making assumptions without trying it.
     
    Last edited by Sono, Jul 12, 2019
  15. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    No one needs proof, but it would be nice to have a comparison showing every scaling type, it saves everyone time and effort on something they may not like anyway. I'm especially curious about Linear sharpen 1. Even though I might have sounded a bit harsh earlier, I think this project is much needed and a great idea. I just don't like how that one filter looks. Which makes me curious what the rest of them look like.
     
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  16. Sophie-bear

    Sophie-bear The Coolest Bear Around

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    Some of the other options in the .cia yield better results. For instance, the "Linear Sharpen 1" options keeps some linear interpolation (I think) while sharpening up some color edges that the 3DS native option blurs. It's subtle, but an improvement. Some of the options do look worse to me than the 3DS native scaling method, including the one in the screenshots in OP here, but that's just an opinion.
     
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  17. Vague Rant

    Vague Rant Deceptively cute

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    See my post earlier on this page, I posted screenshots of every filter available in TWPatch right now. Again, the way they look on whatever device you're using to read GBATemp won't be the same as on a 3DS.
     
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  18. wurstpistole

    wurstpistole I got 8 warning points

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    I actually see barely any difference between those two Screenshots
     
  19. jurai

    jurai GBAtemp Fan

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    are there any direct captures of the differences?
     
  20. Sono

    Sono The MCU Deity

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    I took out my best camera, yet it's still not possible to capture the difference using it due to how subtle yet noticable it is in games. Sadly no matter how I try, I can't capture the differences using a camera, especially when comparing linear interpolation to linear interpolation with slightly more edge detect.

    Nintendo's default
    Linear sharpen
     
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