[TUTORIAL] Export your Pokémon animated models from 3DS to Unity Engine 3D

Discussion in 'Computer Tutorials' started by Manurocker95, Mar 5, 2019.

  1. Bluestar60

    Bluestar60 Newbie

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    Sep 10, 2019
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    Trying to setup a scene to render in blender
    Dont know what to do with these trees, i think this is the correct texture and i guessing there is a shader ingame to overlay the gradient. Anyone know what i can do with the blender materials to get it look better?
    What is that these trees need to look right
     
  2. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    May 29, 2016
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    the trees are done messing around with the uv channels. The shader is a bit hard to accomplish. Thanks to demothene I got them working in Unity but I needed to do a custom shader
     
  3. Bluestar60

    Bluestar60 Newbie

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    Sep 10, 2019
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    is there anything i can do in blender to get a simple effect?
    im not too experienced with material editing in general
    Im actually a ue4 user, if you guys are unity users your probably not going to be able to help me with doing a shader for the tree in ue4

    could you explain what needs to be done shader wise for the tree so i can pass this on to a mate who knows alot about shaders he can help me if i can tell him what needs to be done
     
  4. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    I made the tree shader with Shader Amplify which is a node based editor (like blueprints). You just need to use the mask for opacity and the gradient as albedo. That’s it, but messing with the UV channels
     
  5. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    If anyone needs fire in pokémon
     
  6. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    May 29, 2016
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  7. Eusines

    Eusines Member

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    Nov 26, 2017
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    I'm having trouble exporting Celebi's model. In some versions of Ohana the wings are not connected, and others have them connected but messed up. I guess it can be fixed in blender but I don't know much about modeling there.

    [​IMG]
     
  8. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    It is due visibility animations (like pidgey when flying). You need to separate them in blender or 3ds max and link them to the animations. Ohana nor spica support exporting the visibility animations :/
    [​IMG]
     
    Last edited by Manurocker95, Sep 11, 2019 at 11:26 AM
    Eusines likes this.
  9. Eusines

    Eusines Member

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    Nov 26, 2017
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    I think it's just a problem with the rotation of the right wing, since the left one works correctly with every animation. I've tried rotating it in blender in pose mode but I think I'm doing something wrong since it goes back to its position once I play the animation.
     
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