1. reidarG

    reidarG Newbie
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  2. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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  3. Pedrock90

    Pedrock90 Newbie
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    Im super noob at this (Literally I started today) so I have a couple of questions

    Do I need Sun/Moon or lets go physically or can it be a room to extract pokemon models ?
     
  4. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    You should own the games digitally or physically. More for ethical purposes than technical.
     
  5. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Updated the first page with trouble shootings and tricks pointed by @reidarG
     
    reidarG likes this.
  6. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Updated the first page with some new images
     
  7. CodenameD

    CodenameD Newbie
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    Hi I'm new to Unity and I have some questions.

    First I try to use the Normal maps exported by Ohana. I duplicated and mirrored it like you said. This is what the body and normal looks like now.
    [​IMG] [​IMG]

    But in Unity when I apply Normals the model looks like this:

    [​IMG]


    Did I do something wrong?

    Also, is there a way to import all animations in Blender before exporting to Unity? I duplicated the only animation that came with the initial export. Is there way I could have imported more animations in one go?

    [​IMG]
     
  8. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    the normals are not mirrored and yes, you should join them all in blender first. In fact, the unity import is the latest step
     
  9. CodenameD

    CodenameD Newbie
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    Ok I'm having trouble importing multiple animations in blender from the SMD files. Multiple select doesn't seem to work. At any given time there is only one animation data present. Any way I can import multiple of them? This is the import setting I'm using.

    [​IMG]
     
    Last edited by CodenameD, Jul 24, 2020
  10. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    In Blender or Unity? because check "Export Pokémon" section "o": You will see you can play just one animation but don't worry. Every animation is in your file.

    As Unity supports blender, it should work even if you are not exporting as fbx
     
  11. CodenameD

    CodenameD Newbie
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    In blender. I'm supposed to join all animations in Blender before sending it to Unity right?
    When I'm exporting from Blender to FBX and importing it in Unity, I only ever get the single animation that was showing in Blender Dopesheet.

    So when I try to import the animation SMD files I extracted from Ohana, only One will load into Blender at a time. I can't seem to be able to join multiple animations before exporting it as FBX.
     
  12. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Just importing them into blender, they are all included.
     
  13. LiquidPlazmid

    LiquidPlazmid Newbie
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    Is it possible to extract the particle effects/animations for moves? I see a .ptcl file when I try and extract the gfpak
     
  14. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Not the particle system. Only the used textures.
     
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