[Tutorial] Export Pokémon Let's Go Trainer models and Rig them with Mixamo

Discussion in 'Switch - Tutorials' started by Manurocker95, Aug 31, 2019.

  1. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    it seems the 3ds max script doesn’t work for SWSH models but toolbox does, so use this method for now. Animation export is not supported atm, but when it is, I will post it.
     
  2. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    Okay, I've got the "bones" with a more recent version of Switch Toolbox.
    But somehow, the bones are shown as "dummies" in 3DSMax/Blender.
    I've tried to import the .dae with 3dsmax without luck.
    Even this option didn't help:
    upload_2019-11-14_8-8-1.
     
  3. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    If you are exporting the pokemon models instead of the trainers, use the pokemon sun ones as they are the same but with the right animations. The latest commit from toolbox fixes the bone issues and the vertex color not displayed correctly
     
  4. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    Well, I'm trying to get Trainer models from Sword/Shield.
    I tried the Toolbox build from yesterday.
    The model and the bones are exported, but the bones are shown as dummys (can't use them to deform the model in Blender, 3dsmax, unity)

    Warning: Spoilers inside!

    Usually bones should look like this in blender:
    Warning: Spoilers inside!
     

    Attached Files:

    Last edited by xXDungeon_CrawlerXx, Nov 14, 2019
  5. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Did you build toolbox yourself? Because the latest release is from march iirc. Until animations are fully supported I would delete the entire skeleton and rig them from scratch or using mixamo
     
  6. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    I'd tried the latest release from 14.11.2019, 01:22 now.

    The Github shows that the last build was the one from march, but the Zip itself seems to get updated everytime.

    Warning: Spoilers inside!

    You tried to export a NPC with its bones, right? because it doesn't seem to work correctly for me.
    It gets exported with its "bones", but the bones aren't bones but weightless dummies in 3DSMax/Blender.

    I've made bad experiences with mixamo, I usually use the original bones of every model I export (Final Fantasy XIV for example).

    Could you send me a converted version (FBX with Bones) of
    \romfs\bin\archive\chara\data\tr\mdl\tr0003_01_assistant.gfpak
    if this works, I know I really failed somewhere.

    would be really nice
     
    Last edited by xXDungeon_CrawlerXx, Nov 14, 2019
  7. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    upload_2019-11-14_15-14-7.

    Hmm, it seems bones are not exported correctly. I'll make a request on discord :)

    — Posts automatically merged - Please don't double post! —

    however it works nice with mixamo rigging upload_2019-11-14_15-18-29.
     
  8. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    Mind linking me the discord? (or invite me? => Cellenseres#0001)

    As I thought, somethings not working correctly with the bone export yet.
    Hope this will get fixed soon :D
    I still like to work with the original bones instead of Mixamo ones, but for now, Mixamo would be a... valid alternative.
     
  9. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Okay, I didn't have the latest version. The latest one has the correct bones. I added ya to Discord anyway

    upload_2019-11-14_15-42-6.
     
  10. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    upload_2019-11-14_16-22-37.

    it is working now
     
  11. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    3DS Exporting script has been updated, so i am updating the first page

    — Posts automatically merged - Please don't double post! —

    upload_2019-11-17_11-13-5.
     
  12. ZakuinaTophat

    ZakuinaTophat Newbie

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    I feel like I am the only person who cant figure out how to make "switch toolbox" work. I get as far ass downloading it but that's it. and I cant find anyone to explain it to me.

    — Posts automatically merged - Please don't double post! —

    I feel like I am the only person who doesn't know how to make "switch toolbox" work. I downloaded it and just cant get anything to work at all.
     
  13. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    feel free to open dm to me at discord Manurocker95#6307 so I can explain it directly
     
  14. altorn

    altorn GBAtemp Advanced Fan

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    I am proud of this community.
     
  15. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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  16. alterzero

    alterzero Member

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    How to save GFBMDL edited models for use in-game!?.

    I've managed to import a GFBMDL model to 3DSMax and made all the edits I wanted but now how am I supposed to save the changes and use it in the actual game?.

    I suppose I need to export the edited model in GFBMDL format but I don't know how to do that.
     
    Last edited by alterzero, Nov 23, 2019
  17. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    You can't modify (YET) the original game with modified models if that's what you are asking
     
  18. Tetsamaru

    Tetsamaru Newbie

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    I asked this same question on multiple forums. From my own research. We still dont have a way to alter the actual models yet to import them yet.

    Right now, this is what we can mod.
    Textures (skins) for pokemon and characters.
    Pokemon spawns and the usual money cheats
    and it looks like just recently, we learned where the music files and sound effects are at and people are working on how to change them up.

    As of now, alot of mods available are just texture skins cause we've already had that since let's go pikachu and eevee. Pokemon sword and shield is pretty much built the same way Let's go is. but for now, i havent seen any modders figuring out how to IMPORT back into the game yet.
     
  19. NMKLXM

    NMKLXM Newbie

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    First time working with Blender/Mixamo and everything else. Anyways once I complete all the steps and have my Bones from Mixamo, would I have to rig facial bones myself or is there a recommended software that does the rigging for me. Very confusing stuff :wacko:
     
  20. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    For facial animations you need to do them by hand. 3DS games just use textures and mixamo only rigs the body
     
    NMKLXM likes this.
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