How to Change the GB VC Palette to the Original It's one of those things that leaves me scratching my head: "Why the hell didn't Nintendo take the time to perfect the color palettes of the GameBoy VC releases?" Instead, we got eye-bleeding pukotron green. So I changed the palette to be more like the original. It's pretty easy and straightforward. Well, here we go. _________________________________________ What You Need Notepad Your favorite GB VC rom-editing tool An injected .3DS GB VC rom (or injector tool) ______ _ __________________________________ What To Do Step One - ROMFS First, you need to get access to a GB VC rom's ROMFS contents using the rom editor. If you don't know how or you need the tools: Getting the tools + GB rom injection Google: "[TUTORIAL] - Convert GameBoy(GB) ROMs to GB VC 3DS and CIA files" (including the quotation marks). Click on the first link. Click on thread # 118 "[TUTORIAL] - Convert GameBoy(GB) ROMs to GB VC 3DS and CIA files". Download the tool pack. Follow the tutorial on that page after you're done with this one; the tool pack contains the injector, ROMFS contents, and the .3ds rom. Step Two - Config.ini Once you have the ROMFS contents, open the "Config.ini" file in Notepad. The part we are gonna edit is right at the top of the file. Change: Code: Color0 = c23,31,4 Color1 = c19,29,5 Color2 = c11,17,8 Color3 = c9,9,9 ColorLCD = c20,27,7 To: Code: Color0 = c27,31,25 Color1 = c14,23,11 Color2 = c4,11,8 Color3 = c0,2,3 ColorLCD = c17,29,13 It should now look like this: Type: [ctrl]+S to save. ...And that's that. You now have the config.ini to put into a GB VC rom for an old school GB experience. If your using the ini and injector tool from that site, the ini will be applied to all subsequently injected roms. __________________________________________ Using Different Palettes To use different colors or to have a custom ini for each game, you need the RGB values for each desired color, plus the LCD. The RGB values on image-editing software is typically 8-bit (0-255), but the ini uses 5-bit RBG (0-31). Once you have the 8-bit RGB values of your colors selected, we need to convert them to 5-bit values. To do this: Code: (a*31)/255=b where: a is the 8-bit value and b is the 5-bit value (the number to type into the ini) Example: 8-bit value: 78 (78*31)/255=9.487 5-bit value: 9 Remember, you need to do this for each R, G and B, for each color (0,1,2,3, and the LCD color). That's a total of 15 values! 0,1,2, and 3 are the four colors of the GB palette from lightest to darkest, and the LCD is the color shown between frames (e.i. between the start-menu and main game-room). That's all there is to that. So say goodbye to puke-green GB games and hello to infinite custom color possibilities. Have fun and thanks for reading my first ever web-tut'!