trying to rip textures with Tinke and its not working

Jasmine135

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i'm not a rom hacker. i'm more of a modder for other things like Doom and Half Life, so if i sound dumb its because i am.

main point:

i'm making a mod for my boyfriends birthday and he really likes the game Nanostray so i'm trying to recreate it in Doom
i looked up how to rip files from DS roms and it worked for the most part.
except that the files are in a .TEX format and i nor my friend have any damn clue what to do.

TL;DR

i need textures but dont know how to get them
 
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FAST6191

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This might be one of those easier said than done things.

Nanostray is a 3d game so presumably uses 3d models, which may or may not have their own textures (some things just use model colours and vertex colours). .tex is not one of the known formats (see NSMBD and NSBTX for the main ones) and I once hacked sound for the second game where it used something slightly non standard as well so who knows what goes for the first/might not bet on it being the standard formats with an odd extension (do check though -- open up the file in a hex editor and if you see .

Fortunately for you then textures on the DS are usually on the simpler side of things (no crazy texture depth or anything) but at the same time I am not sure I have a good viewer for them -- some of the texture formats are quite unlike anything else in 2d graphics as understood by the ROM hacking world
http://problemkaputt.de/gbatek.htm#ds3dvideo and more specifically http://problemkaputt.de/gbatek.htm#ds3dtextureformats which means no nice tools to try to view them (even things otherwise as potent as tinke, crystaltile2 and tiledggd https://github.com/puggsoy/tiledggd-pe- ), even if they are uncompressed (many things in 3d graphics will be compressed to save space, however those at least tend to be standard formats http://www.romhacking.net/utilities/826/ ). Emulators tend not to have anything you can reasonably rip things from either like you might be for stuff using 2d graphics (see also how most sprite sheets are made).

Short version. You might have jumped in at the deep end.
 

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