Hacking Trying to get waninkoko to work on 3DS

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Quincy

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We are up to 69 signers now.. Lets see if we can reach the 1000 in the end
tongue.gif

Umm and as always, please share this with other interested hackers..
 

Arisotura

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Waninkoko will work on the 3DS if he wants to, not just because 1000 random people signed a petition. Would you guys like it if people were signing a petition for you to work on something you don't want to work on?
 

spotanjo3

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Nonsense. He will work on the 3DS if he wants to and I doubt he want to according to his comment already. Maybe someone else might. Who know.
 

Schlupi

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RockmanForte said:
Would you guys like it if gay or lesbian people were signing a petition and demand to see you naked ? Nonsense. He will work on the 3DS if he wants to and I doubt he want to according to his comment already. Maybe someone else might. Who know.

What sort of sick twisted bullshit comment is this? What is it supposed to even infer?
 

KidIce

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<!--quoteo(post=3866805:date=Sep 2 2011, 01:06 PM:name=bowser)--><div class='quotetop'>QUOTE(bowser @ Sep 2 2011, 01:06 PM) <a href="index.php?act=findpost&pid=3866805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't want the 3DS to be hacked. I don't feel like playing with 3D ponies just yet.

I'm glad Waninkoko doesn't have a 3DS <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> No offense!<!--QuoteEnd--></div><!--QuoteEEnd-->

Seeing you post this in almost every thread in the 3DS hacking section is getting a little tired. It's not constructive and it's border line trolling or post count padding, IMO. We get it already.

It's not piracy that brings shovelware to Nintendo platforms, it's because of it's largely gullible, un-gamer-educated and easily duped/exploited user base. Children, relatives of children buying gifts for them and all the casual gamers the Wii brought on board are easily duped by a fun/cute/colorful/etc looking box and stupid enough to pay full price for it. These are people that think crap like <a href="http://www.gamestop.com/wii/accessories/wii-sports-pack/64500" target="_blank">this</a> is something they should buy... Back when it was 30 bucks, and now it's $5 so they can get rid of the stupid things. Shovelware is plentiful on Nintendo's current consoles because those people represent a lot of it's user base and they buy it.

Pirates mostly don't even PIRATE that garbage, let alone buy it. Ubisoft is in the business to make money, not bring down consoles w/ a sea of shovelware because those consoles have been hacked. It may seem that way, but do you really think that's why they brought us such gems as the Imagine series?

The DS had a similar flood of garbage well before even PassMe's were available. It also suffered from a serious lack of releases at all (good or not) early on, just like the 3DS. By the time things picked up, we here at GBATemp were using PassMe's or FlashMe on our DS's... And look how that turned out. <sigh>

THIS is what kills platforms... And developers for Nintendo platforms, and smart phones seem determined to bring this back to the entire industry:
Video game crash of 1977:

In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear stock, creating a glut in the market,[17] and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox remained in the home console market, despite suffering losses in 1977 and 1978.[18]

The crash was largely caused by the significant number of Pong clones that flooded both the arcade and home markets. The crash eventually came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games.[17] Soon after, Space Invaders was licensed for the Atari VCS (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales.[19] This helped Atari recover from their earlier losses.[18] The success of the Atari 2600 in turn revived the home video game market, up until the North American video game crash of 1983.[20]

North American video game crash of 1983:

Causes and factors

The American video game console crash of 1983 was caused by a combination of factors. Although some were more important than others, all played a role in saturating, and then imploding, the video game industry.
[edit] Plethora of games and consoles

At the time of the U.S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini (a 2600 clone), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey2, the Mattel Intellivision (and its just-released update with several peripherals, the Intellivision II), the Sears Tele-Games systems (which included both 2600 and Intellivision clones), the TandyvisioN (an Intellivision clone for Radio Shack), and the Vectrex.

Each one of these consoles had its own library of games, and many had large third-party libraries. Likewise, many of these same companies announced yet another generation of consoles for 1984, such as the Odyssey3, and Atari 7800.[2]

Adding to the industry's woes was a glut of poor titles from hastily financed startup companies. These games, combined with weak high-profile Atari 2600 games, such as the video game version of the hit movie E.T. the Extra-Terrestrial and an infamous port of the popular arcade game Pac-Man, seriously damaged the reputation of the industry. Finally, Atari's market-leading 2600, then in its sixth year, was starting to approach saturation.
[edit] Competition from home computers

Until the late 1970s, microcomputers had primarily been sold in specialty computer stores at a cost of more than $1,000 USD ($3400 in 2010 dollars). However, by the early 1980s, many companies released a new class of computer, the home computer that could connect to a TV set and offered color graphics and improved sound. The first of these systems were the Atari 400 and 800, but many competing models vied for consumer attention. By 1982, the TI 99/4A and the Atari 400 were both at $349 ($800 in 2009 dollars), Radio Shack's Color Computer sold at $379 ($800 in 2009 dollars), and Commodore had just reduced the price of the Commodore VIC-20 and the Commodore 64 to $199 ($400 in 2009 dollars).[3][4][5]

Because these and other home computers generally had more memory available, and better graphic and sound capabilities than a console, they permitted more sophisticated games and could also be used for tasks such as word processing and home accounting. Also, their games were often much easier to copy, since they came on floppy disks or cassette tapes instead of ROM modules (though many of them continued to use ROM modules extensively). The use of a writable storage medium also allowed players to save games in progress, a feature useful for the increased complexity of computer games, and one not available on the consoles of the era.

In a strategy that directly affected its home computer arch-rival Atari,[citation needed] Commodore explicitly targeted video game players in its advertising by offering trade-ins toward the purchase of a Commodore 64 and suggesting that college-bound children would need to own computers, not video games.
[edit] Loss of publishing control

Activision was founded by Atari programmers who left the company in 1979 because Atari did not allow credits to appear on the games and did not pay employees a royalty based on sales. At the time, Atari was owned by Warner Communications, and the developers felt that they should receive the same recognition that musicians, directors, and actors got from Warner's other divisions. After Activision went into business, Atari quickly sued to block sales of Activision's products, but never won a restraining order and ultimately lost the case in 1982.[6] This court case legitimized third-party development, encouraging companies such as Quaker Oats (with their US Games division) to rush to open video-game divisions, hoping to impress both stockholders and consumers. Companies lured away each other's programmers or used reverse engineering to learn how to make games for proprietary systems. Atari even hired several programmers from Mattel's Intellivision development studio, prompting a lawsuit by Mattel against Atari that included charges of industrial espionage.

Despite the lessons learned by Atari in the loss of its programmers to Activision, Mattel continued to try to avoid crediting game designers. Rather than reveal the names of Intellivision game designers, Mattel instead required that a 1981 TV Guide interview with them change their names to protect their collective identities. ColecoVision designers worked in similar obscurity, feeding more departures to upstart competitors.

Unlike Nintendo, Sega, Sony, or Microsoft in later decades, the hardware manufacturers in this era lost exclusive control of their platforms' supply of games. With it, they also lost the ability to make sure that the toy stores were never overloaded with products. Activision, Atari and Mattel all had experienced programmers, but many of the new companies — rushing to join the market — did not have enough experience and talent to create the games. Titles such as Chase the Chuck Wagon (about dogs eating food, bankrolled by the dog food company Purina), Skeet Shoot, and Lost Luggage were examples of games that companies made in the hopes of taking advantage of the video-game boom. While heavily advertised and marketed, these games were perceived to be of poor quality and did not catch on as hoped, further damaging the industry.
[edit] High-profile disasters

A core cause of the crash was two high-profile titles for the Atari 2600 that were disasters. In 1981, Atari attempted to take advantage of the craze following the arcade game Pac-Man by releasing a version for the Atari 2600. However, development was rushed so as to have the game out in time for the 1981 Christmas season. Although the game managed to sell well in terms of absolute numbers, Atari had grossly overestimated the number of sales it would generate. Critics and gamers universally panned the game as being nothing like the lively, colorful original. In the end, Atari only sold a little over half the number of cartridges it produced. Production cost overruns combined with the costs incurred with a big marketing campaign for the game resulted in huge losses for Atari.[7]

The following year, Atari issued its widely advertised E.T. game. Once again, it manufactured millions of units in anticipation of a major hit. Concerned about making the holiday season, Atari again rushed the game to market quickly, after a mere six weeks of development time. The end result was a disaster and it is widely considered to be one of the worst video games ever. To clear their inventory, Atari eventually ended up burying the unsold copies in a landfill in New Mexico. Combined with the high costs for the movie license, ET became another financial disaster for Atari. Atari was sold two years later as the crash impacted upon the industry.

As has been said, the proof is in the pudding... Shovelware is already available for the 3DS and more is coming, and the 3DS isn't even close to being hacked. If you think that doesn't relate to the current market you are out of your mind.

To the OP: Waninkoko has already said he is not interested, leave him alone.
 

TyRaNtM

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The first problem with hacking a console, isn't the piracy itself, is the cheat programs that people can create.
Remember when Wii was hacked, one of the first things that appeared was Ocarina.
And with Ocarina, the cheats killed online games (Mario Kart Wii is a very good example of that).
 

bowser

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KidIce said:
bowser said:
I don't want the 3DS to be hacked. I don't feel like playing with 3D ponies just yet.

I'm glad Waninkoko doesn't have a 3DS
tongue.gif
No offense!

Seeing you post this in almost every thread in the 3DS hacking section is getting a little tired. It's not constructive and it's border line trolling or post count padding, IMO. We get it already.
LOLWUT? I only posted once or twice stating that I don't want the 3DS to be hacked. You must have me confused with someone else
mellow.gif


And you obviously haven't seen my latest post regarding this.
 

ichichfly

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TyRaNtM said:
The first problem with hacking a console, isn't the piracy itself, is the cheat programs that people can create.
Remember when Wii was hacked, one of the first things that appeared was Ocarina.
And with Ocarina, the cheats killed online games (Mario Kart Wii is a very good example of that).

lol not realy no game will be canceled or not created because of cheats the people who say we make game xy even sometimes don't know what cheats are.
 

notmeanymore

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ichichfly said:
TyRaNtM said:
The first problem with hacking a console, isn't the piracy itself, is the cheat programs that people can create.
Remember when Wii was hacked, one of the first things that appeared was Ocarina.
And with Ocarina, the cheats killed online games (Mario Kart Wii is a very good example of that).

lol not realy no game will be canceled or not created because of cheats the people who say we make game xy even sometimes don't know what cheats are.
His point was more along the lines of "the game will come out, but multiplayer will be broken/unfun because of cheaters."
 

ichichfly

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TehSkull said:
ichichfly said:
TyRaNtM said:
The first problem with hacking a console, isn't the piracy itself, is the cheat programs that people can create.
Remember when Wii was hacked, one of the first things that appeared was Ocarina.
And with Ocarina, the cheats killed online games (Mario Kart Wii is a very good example of that).

lol not realy no game will be canceled or not created because of cheats the people who say we make game xy even sometimes don't know what cheats are.
His point was more along the lines of "the game will come out, but multiplayer will be broken/unfun because of cheaters."

Cheating is the main reason why I would like to see the 3DS hacked. I don't pirate. OK multiplayer cheating should be disabled but well no one who create a cheating program will do that.
 

T.Kuranari

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ichichfly said:
Cheating is the main reason why I would like to see the 3DS hacked. I don't pirate. OK multiplayer cheating should be disabled but well no one who create a cheating program will do that.

The main reason I want the 3DS to be hacked is to get rid of that annoying region lock.

But seriously people, don't expect Waninkoko to hack the 3DS, seriously. I say it again, he is not a hardware hacker, but a software developer. What the 3DS needs are hardware hackers like team twiizers.
 

smf

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TyRaNtM said:
And with Ocarina, the cheats killed online games (Mario Kart Wii is a very good example of that).

You can cheat on mario kart without ocarina, in two player mode you hold back a lap with some weapons and take out anyone but your player 1 friend.

Cheating online is ok if you don't abuse it, I quite enjoyed when someone turned up with infinite bombs. After one race they were gone, it wasn't a big deal.
 

emmanu888

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T.Kuranari said:
ichichfly said:
Cheating is the main reason why I would like to see the 3DS hacked. I don't pirate. OK multiplayer cheating should be disabled but well no one who create a cheating program will do that.

The main reason I want the 3DS to be hacked is to get rid of that annoying region lock.

But seriously people, don't expect Waninkoko to hack the 3DS, seriously. I say it again, he is not a hardware hacker, but a software developer. What the 3DS needs are hardware hackers like team twiizers.

exactly the same reason for me
 

zanfire

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^ you have no idea how glad i was that my wii was hacked so i could play Xenoblades (i bought it mostly for the cool box art and the red controller) As much as i do pirate, Even a broke mofo like me will dish out for game i think deserve it, particularly games from not high and mighty company's like EA who will make their money hand over fist reguardless.
 

rockstar99

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Seaking said:
honestly, WHY?

WHY do you guys want the system hacked so soon? why not let it stay un-hacked for a year or two to get good games going, hell maybe even 3 years.

do you guys really want the system to turn into a shovleware console so fast?
Yes.. I will buy it when I can get the games for free
 

FireGrey

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Ok, waninko probably doesnt have the knowledge of actually hacking into the 3DS.
AND he would already know that people would want him to do this.
Having it signed on a petition would just be like confirming something he already knows.
Nothing will come out from this.
 

GeekyGuy

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waninkoko said:
No 3DS, no money for it (and if I have money I would use it to buy other stuff)... I don't think I'll work on the 3DS soon
closedeyes.gif

Looks like this issue has been resolved.
 
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