Translating GBC games

Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by Jatz, Oct 23, 2009.

Oct 23, 2009

Translating GBC games by Jatz at 7:10 AM (2,356 Views / 0 Likes) 3 replies

  1. Jatz
    OP

    Newcomer Jatz Newbie

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    Hey all!
    I recently imported Doraemon DX-10 for GBC and i want to make a translation patch.
    I have hex editors and stuff i just need a guide on how to get the hex editor to show the jap characters and stuff.
    Thanks!
    Oh and ive tried romhacking.net but i found it confusing and it was mainly for snes and stuff.
     
  2. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    GBC equivalent (OK I use the term a bit more loosely) of no$gba specs for the GBA and DS:
    http://nocash.emubase.de/pandocs.htm

    Other than that wander on over to the DS hacking sections as the tools and techniques are largely the same (actually they have been more or less the same since rom hacking started). The GBC had some compression but you should be lucky.
    Generally if the hex editor does not have Japanese easily available it probably does not support it, crystaltile2 does have such support (and an awesome tile editor to boot).
    My guide for GBA and DS:
    http://gbatemp.net/index.php?showtopic=73394


    Did nothing come of what I am guessing is your work at berberber.com?
     
  3. Jatz
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    Newcomer Jatz Newbie

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    Haha yeah that was me there [​IMG]
    I got the translations and stuff for most of the pictures i just didnt know how to hex edit ><
    so now i am hoping to do a english patch for it so i can play the game and understand it [​IMG]
    Ill take a look at your guides and report back.
    Thanks!
     
  4. Jatz
    OP

    Newcomer Jatz Newbie

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    Okay so i downloaded crystaltile2 from a thread of yours i believe, and i still cannot see the japanese characters.
    Do i need to enable a setting or something?
    Thanks
     

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