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Discussion in 'GBA - Emulation' started by linkinkid, May 10, 2008.
is it posible to transfer a savestate from gpsp to vba? if it is posible, how do i do this?
I highly doubt it. Savestates are usually proprietary to each emulator.
Does GPSP not support standard SRAM saves that can easily be used by VBA?
thanks for replying bro......but i don't know how to use an external savestate in vba.
I'm talking about the *.sav file that VBA should produce. It's a standard save file, not a savestate. Copy it to your card and see if GPSP can recognize it. Obviously this only works for games that already have in-game saving.
oh yeah,the problem is that i was playing golden sun,but i noticed a bug that causes the game to freeze when you get a certain djinn(sorry if you don't understand what i'm talking about) and because i was stubborn enough,the bug deleted my .sav file leaving me only with my savestate.the problem with this is that the only savestate i have is at the place of the bug,so everytime i load the savestate,gpsp freezes(and so does my psp)
Wait, so there's so little time between the start of the savestate and the freeze that you can't load the savestate, press Start to save, and use the *.sav file produced from that? Or did you create the savestate after the battle started or something?
Does it freeze even if you run away from the battle?
yes.....the savestate is just after i beat the djinn(mercury) when you get the little rain falling on you.....and then it freezes,so i got no way of pressing start and creating a new .sav .i might just start over.....or hope that the bug is fixed in a new release of gpsp.
P>S:the only reason i created the savestate there,is because sometimes when a game freezes(i.e kingdom hearts) if you save a state and then load it back the problem fixes.
Then you're probably screwed, yeah. Sorry I can't help you more.
that's alright thanks for trying.....btw i got a hold of your speed hacks for snes,they are awesome thanks alot.
Glad you found them helpful. Remember that I'm not the only one doing it, and in fact I made very few of the speedhacks in the database. I just made a few PSP-specific hacks and worked to make sure PSP owners realized an updated database was available.
oh ok,well thanks anyways,i finally got kirby dream land 3 to work full speed
Ah, that one I did contribute, as it has a special chip and therefore doesn't run in the SNES Advance or Snezziboy debuggers.
yeah,most games work perfect(or almost perfect) now....but i can't get star ocean to work......any suggestions?
If it doesn't work at all, then that has to do with the emulator itself. I can only speed up games that already work; I can't make nonworking games start running properly.
oh ok,the thing is it did used to work in snes mecm,but i think since i upgraded to the latest version it stopped working.....well whatever i'll just wait until they fix it in a later release.