transfer save states to vba?

Discussion in 'GBA - Emulation' started by linkinkid, May 10, 2008.

  1. linkinkid
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    linkinkid Advanced Member

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    is it posible to transfer a savestate from gpsp to vba? if it is posible, how do i do this?
     
  2. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    I highly doubt it. Savestates are usually proprietary to each emulator.

    Does GPSP not support standard SRAM saves that can easily be used by VBA?
     
  3. linkinkid
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    linkinkid Advanced Member

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    thanks for replying bro......but i don't know how to use an external savestate in vba.
     
  4. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    I'm talking about the *.sav file that VBA should produce. It's a standard save file, not a savestate. Copy it to your card and see if GPSP can recognize it. Obviously this only works for games that already have in-game saving.
     
  5. linkinkid
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    linkinkid Advanced Member

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    oh yeah,the problem is that i was playing golden sun,but i noticed a bug that causes the game to freeze when you get a certain djinn(sorry if you don't understand what i'm talking about) and because i was stubborn enough,the bug deleted my .sav file leaving me only with my savestate.the problem with this is that the only savestate i have is at the place of the bug,so everytime i load the savestate,gpsp freezes(and so does my psp)
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Wait, so there's so little time between the start of the savestate and the freeze that you can't load the savestate, press Start to save, and use the *.sav file produced from that? Or did you create the savestate after the battle started or something?

    Does it freeze even if you run away from the battle?
     
  7. linkinkid
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    linkinkid Advanced Member

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    yes.....the savestate is just after i beat the djinn(mercury) when you get the little rain falling on you.....and then it freezes,so i got no way of pressing start and creating a new .sav .i might just start over.....or hope that the bug is fixed in a new release of gpsp.

    P>S:the only reason i created the savestate there,is because sometimes when a game freezes(i.e kingdom hearts) if you save a state and then load it back the problem fixes.
     
  8. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Then you're probably screwed, yeah. Sorry I can't help you more.
     
  9. linkinkid
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    linkinkid Advanced Member

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    that's alright thanks for trying.....btw i got a hold of your speed hacks for snes,they are awesome thanks alot.
     
  10. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Glad you found them helpful. Remember that I'm not the only one doing it, and in fact I made very few of the speedhacks in the database. I just made a few PSP-specific hacks and worked to make sure PSP owners realized an updated database was available.
     
  11. linkinkid
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    linkinkid Advanced Member

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    oh ok,well thanks anyways,i finally got kirby dream land 3 to work full speed [​IMG]
     
  12. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Ah, that one I did contribute, as it has a special chip and therefore doesn't run in the SNES Advance or Snezziboy debuggers.
     
  13. linkinkid
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    linkinkid Advanced Member

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    yeah,most games work perfect(or almost perfect) now....but i can't get star ocean to work......any suggestions?
     
  14. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    If it doesn't work at all, then that has to do with the emulator itself. I can only speed up games that already work; I can't make nonworking games start running properly.
     
  15. linkinkid
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    linkinkid Advanced Member

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    oh ok,the thing is it did used to work in snes mecm,but i think since i upgraded to the latest version it stopped working.....well whatever i'll just wait until they fix it in a later release.