total n00b with a dumb question please dont flame

Discussion in 'PSP - Games & Content' started by podunk1269, Apr 16, 2008.

  1. podunk1269
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    Member podunk1269 GBAtemp Fan

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    ok, If I get a new psp, and get the custom firmware on it, can I run ISO backups of games? or just homebrew
     
  2. Samutz

    Member Samutz Wet Tissue Sample

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    Both. PSP ISOs. Homebrew. And my favorite, PS1 games.
     
  3. shadowboy

    Member shadowboy :D

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    Screw that dude.
    I have EVERY good GBA game except FF6 running PERFECTLY on my PSP!
    GBA>>>PS1 IMO.
    Altho Civilization 2 PS1 is still teh best gaem ever >_>
     
  4. Flameburst

    Member Flameburst GBAtemp Regular

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    I like Civilization 2 too, but I prefer playing GBA games such as Legend of Zelda Games. Hopefully I can try getting the N64 LOZs to work. I have Super Smash Brothers already working with Daedelus.
     
  5. hybridkit

    Member hybridkit GBAtemp Regular

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    Which version of Daedelus are you using?
    Is there like slowdown or glitches?

    Anyway back to topic.

    You can play ISO/CSO, PSX, loads of emulator (GBA, Sega Genesis, SNES, NES and etc)
     
  6. Originality

    Member Originality Chibi-neko

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    Between the only handheld consoles that count - PSP and NDS, PSP has the best emulation stability due to the fact that it's just pure awesome power in a box. That said, it's also limited too - it's far more complicated to get CFW running on PSP to run above homebrew/ISO/CSO/emulators, but they've got a number of "noobinstallers" and guides to get people up and running.

    From what I've heard, PS1 and down all work fine (although some PS1 games need a certain version of POPSLoader to run better), N64 (with Daedalus, currently version R13 with R14 on the way) has a much lower compatability rate than PS1, but they've managed to get some games working pretty well (such as Mario Kart and Super Smash Bros), and the DC emulation project was scrapped because there's too little demand for it and the PSP isn't powerful enough to run most DC games (that use 128bit graphics). Fortunately, most of the DC games that mattered have already been ported out to other consoles.

    EDIT: Some games run at a playable speed with sound off, some work with sound, but some games like Zelda: OoT become "artifacted" (don't ask me what that means - I've yet to receive an answer) and are unplayable. Basically, the main obstacles are speed (w/ or w/o sound) and graphics (64bit...).
     
  7. Jakob95

    Suspended Jakob95 I am the Avatar

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  8. BoxShot

    Member BoxShot Chiyo-chan :3

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    Year old topic idiot .... thanks.
     

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