Hacking PS1/2 Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark/Cheat Cart Flasher

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Version 1.2.9 (5/24/2023)​



Changes:


  • Added APv2 bypasses for Tron ni Kobun, NFL GameDay 2001, NFL GameDay 2001 Demo, NFL GameDay 2002, NFL GameDay 2003, NFL GameDay 2004, NFL GameDay 2005, NHL FaceOff 2001 Demo, NHL FaceOff 2001, NCAA Final Four 2001, NCAA Game Breaker 2001, NCAA Game Breaker 2001 Demo, NBA Shootout 2001, NBA Shootout 2001 Demo, NBA Shootout 2002, NBA Shootout 2002 demo, NBA Shootout 2003, NBA Shootout 2004, MLB 2002, MLB 2002 Demo, MLB 2003, MLB 2003 Demo, and MLB 2004.
 
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Version 1.3.0 (5/27/2023)​

Changes:

  • Added APv2 bypasses for Spyro: Year Of The Dragon USA Rev 0 and USA Rev 1!
  • Updated the loader ram layout from last usable 24k to last usable 32k to allow for larger executable size. Tonyhax International HAX and FF9 save files now take up 4 slots instead of 3 on a PSX memory card. PLEASE make sure to update your save game exploit files and or gshax codes/files.
 

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Version 1.3.1 (5/28/2023)

tonyhax-international-v1.3.1 https://github.com/alex-free/tonyhax/releases/download/v1.3.1i/tonyhax-international-v1.3.1.zip
Changes:

Fixed an issue caused by FreePSXBoot’s builder program’s -fastload option that resulted in failure to read GameShark codes from the memory card on BIOS v4.4-v4.5. This issue has now been resolved by removing that argument and having the same generate command as the original Tonyhax did.

Fixed regressions in GameShark cheat engine due to some previous overly-aggressive optimizations.
 

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Version 1.3.1 (5/28/2023)

tonyhax-international-v1.3.1 https://github.com/alex-free/tonyhax/releases/download/v1.3.1i/tonyhax-international-v1.3.1.zip
Changes:

Fixed an issue caused by FreePSXBoot’s builder program’s -fastload option that resulted in failure to read GameShark codes from the memory card on BIOS v4.4-v4.5. This issue has now been resolved by removing that argument and having the same generate command as the original Tonyhax did.

Fixed regressions in GameShark cheat engine due to some previous overly-aggressive optimizations.
Awesome sauce! :hrth:
(Just as a reminder, I'm on PSX-Scene as well).
 
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Version 1.3.2 (6/3/2023)​

Changes:

  • Added APv2 bypasses for Breath of Fire IV Japan, Breath of Fire IV E3 2000/USA Beta, Capcom vs. SNK: Millennium Fight 2000 Pro Japan, Glint Glitters, Hyper Value 2800: Hanafuda, Tokimeki Memorial 2 Emotional Voice System Append Discs 1-3, Tokimeki Memorial 2 rev 0, Tokimeki Memorial 2 rev 1, and Tokimeki Memorial 2 limited edition box version.
 
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Version 1.3.3 (6/5/2023)​

Changes:

  • Added a APv2 bypass for Boku no Natsuyasumi: Summer Holiday 20th Century Japan to close this issue. Enjoy, Bloom-Haven!!!
  • Added a ton of real hardware screen captures to the docs and improved documentation itself immensely with more in-depth steps.

Version 1.3.4 (6/14/2023)​

Changes:

  • Added a special xStation ROM version due to request by L10N37. This is actually super cool.
  • Added more in-depth info to the CD-R Media For PSX Backups section thanks to XxTriviumxX.
  • Added even more real hardware screen captures to the docs and improved documentation itself immensely with more in-depth steps (specifically related to the FreePSXBoot exploit but also touched a few other pages).
  • Updated MKPSXISO to the latest version.
  • Build system/source cleanup/comment improvements.
 

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alexfree

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alexfree

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Version 1.3.7 (8/1/2023)​



Changes:
  • You can now use GameShark Codes with the prefixes: E2, E3, D2, and D3 using the GameShark code feature.
  • THIGSGEN updated to v2.0.2.
  • Stealth GameShark cheat engine updated to v1.0.4, which has been optimized for maximum performance over size.
  • Size optimizations to Tonyhax International loader.
  • Rewritten GameShark code type parsing functions in Tonyhax International loader.
  • Updated anti-piracy bypass documentation.
 

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Version 1.3.8 (9/2/2023)​



Changes:


  • Improved memory card reading and handling for the user supplied GameShark Codes feature. Fixes the rare Can not read MC issue, and also allows you to read the memory card any number of times. You can even change your mind without restarting Tonyhax International, and put in a different memory card and then read that instead of whatever previous one was already read.
  • Added support for playing the english translation of Planet Laika with one huge crevet, you can not currently apply your own GameShark Codes via the memory card method or it will break this game (black screen after hitting the New Game option in the title screen). This should be addressed possible in a future update. This fixes issue 39.
  • Improved TOCPerfect build with even more size optimizations. The new TOCPerfect Patcher is also linked and explained everywhere in the docs.
  • The ‘CD-R Media For PSX Backups’ section has been expanded into it’s own webpage on my website. Please read it!.
Post automatically merged:

Version 1.3.9 (9/2/2023)​



Changes:


  • Fixed a GameShark parsing bug introduced in v1.3.8 that broke the feature.
  • Added more info to the GameShark Code page.
 
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alexfree

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Version 1.4.0 (9/7/2023)​



Changes:


  • Slight speed optimization for SCPH-1000 and early SCPH-3000 consoles.
  • Improved Memory card handling for the user supplied GameShark code support. When no TONYHAXINTGS file is present on the memory card in slot 1 the read error text no longer spams multiple times.
  • Slight speed optimization when the GameShark cheat engine is installed (only zero out RAM that supports up to the hard 255 code limit).
 

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Version 1.4.1 (9/15/2023)​



Changes:


  • Implemented a small wait period between open() and read() for memory card reading as per PSX specs to prevent any other possible rare fail to read memory card issues involving the user supplied GameShark codes feature.
  • Removed a redundant exitcritcalsection() call after the final setconf (thanks Socram8888)!
  • Added an APv2 bypass for MLB 2005.
  • Cleaned up source code to be more similar to original Tonyhax.
  • Updated MKPSXISO to latest commit.
 
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