ROM Hack Tony Hawk's Pro Skater 1 + 2 - Enhanced Graphics Mod

mattyxarope

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1. General Information:
  • This mod is by ecl0674 (thank you!)
  • Improvements work in split screen mode, but graphics (resolution, draw distance, shadows) in this mode will be worse.
  • Compatible with version 1.0.2 of the game
  • When switching modes (handheld to dock or backward), always restart the game, because the DRS breaks!
  • This mod is LARGE - nearly 4 gigabytes
  • Link to the mod: https://drive.google.com/file/d/1XPPS67gJCZ7y_qCOPL1ODaK1zD26NgSZ/view
2. Mod Changelog:

  • Initial release

  • Vsync enabled back (Micro-freezes are reduced or completely disappeared. It was mistake to turn it off)
  • Returned 30 frames limit for movies and loading screens
  • Some dynamic resolution tweaks

  • Fixed a crash when loading the "Skate Heaven" map
  • Mod size reduced by 300MB
  • Depth of field off (the effect was too heavy for the Switch)

3. Changes made by the Mod:

  • Min. dynamic resolution in gameplay - 324p [Handheld]
  • Max. dynamic resolution in gameplay - 720p [Handheld]
  • Resolution in menu - 720p [Handheld]
  • Min. dynamic resolution in gameplay - 432p [Dock]
  • Max. dynamic resolution in gameplay - 960p [Dock]
  • Min. dynamic resolution in menu - 912p [Dock]
  • Max. dynamic resolution in menu - 960p [Dock]
  • Improved lighting [Handheld/Doc]
  • Dynamic shadows are enabled [Handheld/Doc]
  • The number of objects has been increased [Handheld/Doc]
  • Improved the detail of some objects [Handheld/Doc]
  • Texture filtering has been changed from linear to anisotropic 2x [Handheld/Doc]
  • Slightly shifted Mip Maps [Handheld/Doc]
  • Removed the FPS limit in the videos [Handheld/Doc]
  • Reduced the strength of TAA smoothing [Handheld/Doc]
  • Anti-aliasing in gameplay has been changed from FXAA to TAA [Handheld/Doc]
  • Depth of Field are enabled [Handheld/Doc]
  • Bloom are enabled [Handheld/Doc]
  • Improved effects [Handheld/Doc]
  • Improved textures of location images in the menu [Handheld/Doc]
  • Increased the speed of loading locations [Handheld/Doc]
  • Various other changes [Handheld/Dock]
4. Recommended Overclock Settings:

  • Portable Mode - overclock to CPU 1785/ GPU 537/ RAM 1600 , the higher the overclocking, the higher the resolution.
  • Docked Mode - overclock everything to the maximum
5. Installation:

  • Unpack the 0100CC00102B4000 folder from the archive and put it along the atmosphere / contents (or sxos/titles)

6. Screenshots

  • https://imgsli.com/NTk1Mjg/0/1 for a direct comparison
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Last edited by mattyxarope,
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This looks amazing! A night/day difference between the vanilla game and the mod itself. It sucks that they had to dumb down several visuals and remove several objects, though. It reminds me of the previous TH PSP installments.
As of now, the game is in desperate need of a graphical patch is it looks all muddy.
 
Last edited by Deleted member 534570,

Nerdtendo

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Looks great! Is framerate still smooth? I assume the graphics scale down before the performance dips, but I want to be sure.
 

mattyxarope

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Looks great! Is framerate still smooth? I assume the graphics scale down before the performance dips, but I want to be sure.

Obviously this is going to require overclock, as it says in the post. If there is a problem with the engine on the platform itself, nothing can help that.
 

ecl0674

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Is framerate still smooth?
I tested almost all maps in handheld mode, and in 99% of time the fps is 30 without drops (on recomended clocks). Tested in docked mode, it seems fps good too. Also in split-screen (in both modes) fps seems stable.
So, every mode has been tested and got its own settings. Unfortunatly, im not have a capture card to record gameplay and show it to you =(
 

ecl0674

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4.2 now, but no, sorry, this is the only version.
I dont know how to enable 60fps, usual cvars and methods not working.
 

DragarX

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Can anybody confirm if this removes chromatic aberration? Can't really tell from the screenshots but this effect makes the game look horrible in motion and adds a disgusting red/blue light to the edge of some objects.
 

B-alpha

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Since you already modded the game I hope you can give me some advice. I replaced the intro (activision, unreal....) with a 3 sec black cutscene, unfortunately I still have to wait, around 20 seconds or so to skip the "black screen" is there any way to bypass that or is that opening movie a camouflaged loading screen?
 
Last edited by B-alpha,
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