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http://ds.ign.com/articles/737/737608p1.html
Though the basics are still the same for both versions (pick a skater, pick a board, pick a stage, and go), the DS version adds a ton of classically-inspired control elements to the game, and actually manages to trump the Wii design in a few areas. Players have the ability to pull off any trick in the original Sk8land game, in addition to the over-the-top specials inspired from the Wii version. Since the control for DS can stay nearly identical to Sk8land, there's no learning curve, and we found ourselves tricking like mad in just a few minutes because of it. In addition, manuals are available to string combos together (something that was taken from the Wii version to keep it simple), and teaming that with another "combo string" ability ensures that any trick-aholics out there will definitely get their fill in Downhill Jam.
Though the basics are still the same for both versions (pick a skater, pick a board, pick a stage, and go), the DS version adds a ton of classically-inspired control elements to the game, and actually manages to trump the Wii design in a few areas. Players have the ability to pull off any trick in the original Sk8land game, in addition to the over-the-top specials inspired from the Wii version. Since the control for DS can stay nearly identical to Sk8land, there's no learning curve, and we found ourselves tricking like mad in just a few minutes because of it. In addition, manuals are available to string combos together (something that was taken from the Wii version to keep it simple), and teaming that with another "combo string" ability ensures that any trick-aholics out there will definitely get their fill in Downhill Jam.