BoxShot said:Now I finally know what you are translating. :/ Well I haven't been active in the past week.
phoenixgoddess27 said:BoxShot said:Now I finally know what you are translating. :/ Well I haven't been active in the past week.
Haha, yeah, this is one of my big secret projects, but my main one.
Even today on my birthday, I'm working on it
Thank you everyone who wished me luck!
qwerty5377 said:we're all here for you and you know we'll be cheering you onand it was your birthday?? HAPPY BELATED BIRTHDAY!!!!! sorry that im late though. to see that you're working on it on your birthday just shows us how much determination you have for this project so i'm here if you need any help just tell me what to do
THANK YOU SOOOO MUCH FOR ALL YOUR HARD WORK!!!!!
miruki said:Noitora, since when did you transform from my cute lil tigerboy to a rabbit?I'm disappoint.
Scott-105 said:Hey, nice translation. When you need beta testers I'd be happy to help
jjjewel said:Some checking on text length for GS3.
The main dialog window text has 14 chars limit. The rest will be auto-cut to new line.
(But if the total no. of lines exceed 6, the game will freeze.)
The mail text (mail.lzs)'s text limit is 17 chars.
(Pics in spoiler tag.)
In Pic 1, The input text is;
(This boy is...
Ruka-kun,
Sakurai Ruka-kun...)
In pic 2, for the line with numbers, my input text is;
1234567890123456789012345678901234
and only up the 17th char appeared. The rest just didn't show.
(Which means no auto line arrange for this part.
Anything longer than the limit just disappears.)
Note: Font spacings in mail.lzs and the main dialog are different.
Not sure if this is because of Unicode encoding
or there's some codes in the game that determine no. of characters per line.
phoenixgoddess27 said:This... is AMAZING, Jewel, thank you, very big help, GS3 may have hope yet! (If it does, I won't continue it until after GS2 since GS3 is such a huge game)
jjjewel said:phoenixgoddess27 said:This... is AMAZING, Jewel, thank you, very big help, GS3 may have hope yet! (If it does, I won't continue it until after GS2 since GS3 is such a huge game)
Don't worry. I kind of enjoy figuring things out like this. It's fun for me.
Anyway, if you're playing GS3, you can check how the last line in the ending credit is displayed. The last line got text like "Konami Digital Entertainment" and if I remembered correctly, the whole line is shown in one line. But I'm not sure and I'm too lazy to try to get any endings now. (I just kept restarting the game from start so I could scream when my beloved old man came to my classroom to scold my homeroom teacher. Hahaha...) Anyway, what I'm saying is if that Konami credit can show up in one line, it must be possible to show the text that is longer than 14 characters all in one line. But you'll have to figure out what and where the control code is.
By the way, if you got problem repacking ROM with DSLazy, try CrystalTile2's NDS File Systems (under Tools) and use Split and Build instead.
DarthNemesis said:Oh, have you figured out the pointer format? If you have that and a list of which files contain text, I can write that inserter.