phoenixgoddess27 said:
EDIT: I'm having a lot of trouble trying to find one of the graphics. There is a "Back/end/done" button for the webdata, but I have to translate the pressed and depressed ones. They have a file for that button, but the file is only for the pressed one and I've looked through every single file for the depressed button. I couldn't the the graphics right in a few of the files, so it looked wonky even after I imported the palette from the NCLR file. There aren't any narc files, the NCLRs are in their own files.
Some NCLRs are in the file or in the other file in the same folder. Here's some info;
- command/clubbg_LZ.bin (The tabs when you select club)
Use TTLP @ Hex AE38. View graphic at offset 2588. (Shouldn't have any problem on this one.)
- imai/info/info_data_LZ.bin (The left screen info for guys (Name, BD, etc) when you ask Yuu)
Use TTLP from imai/info/wininfo_l_LZ.bin
- The little buttons on the calendar (in imai/cal/ folder)
Edit back, next, and fin with TTLP from year. (back, next, fin, year are file names in cal folder.)
- The little back button on the web.
Edit web/bg/webwinpic_LZ.bin and web/obj/webend_LZ.bin. (I guess you had webend_LZ done but it has to be the same font as the one in webwinpic.) I don't know where the palette for this one is but you can use any palette and just edit it. Just don't use anti-alias for your text. (It will mess up the pic because you don't have the right palette.)
Anyway, for this one, I tried making the button from CT2's default palette. You can use the following files and edit the font if you want. (It now has the solid color font and background, just don't change the colors.)
http://www.mediafire.com/file/e4smgu7x9u80huy/GS2web.zip
(The files are already LZ compressed. You can just replace the web/bg/webwinpic_LZ.bin and web/obj/webend_LZ.bin with these 2 files to see how the buttons look in the game.)
----------------
Also, check your NFTR file for the zodiac font. Open it in DarthNemesis' NFTRedit and view the Character Map. Make sure the width, offset, and next offset values of them are 9 0 9, otherwise some parts of the character will be cut off when it is displayed in the game.
----------------
Any more problem, PM me then.