^^title-2459^^

Discussion in 'GBAtemp & Scene News' started by shaunj66, Jul 26, 2006.

Jul 26, 2006

^^title-2459^^ by shaunj66 at 10:24 PM (5,579 Views / 0 Likes) 25 replies

  1. shaunj66
    OP

    Administrator shaunj66 Administrator

    Joined:
    Oct 24, 2002
    Messages:
    9,806
    Featured Posts:
    0
    Location:
    South England
    Country:
    United Kingdom
    ^^release-2459^^
     


  2. Jepeto

    Member Jepeto GBAtemp Regular

    Joined:
    Sep 15, 2004
    Messages:
    196
    Featured Posts:
    0
    Location:
    Montevideo - Uruguay
    Country:
    Uruguay
    please someone, post the rules for this four games, they look very good, but how do you play them!!!!

    I tried every one of them for a minute each and the only one that i could get something is for this one.

    yes i know i have to play them more but i dont have time now. [​IMG]
     
  3. JapanLover

    Newcomer JapanLover Member

    Joined:
    Mar 23, 2006
    Messages:
    10
    Featured Posts:
    0
    Country:
    United States
    try watching the videos on the bit generations site...

    might help.
     
  4. berlinka

    Member berlinka You have sustained a lethal injury.

    Joined:
    Jul 31, 2003
    Messages:
    3,147
    Featured Posts:
    0
    Location:
    Harderwijk, Netherlands
    Country:
    Netherlands
    I think it sucks that all these games are 128 mb. It looks so minimalistic. I suppose the sound is all samples or something.

    My old F2A cart is only 128 mb and transfer rate is slow as hell.

    Ah well, I should be glad I CAN at least play it...I'm such a lucky person [​IMG]
     
  5. kakawerk

    Newcomer kakawerk Member

    Joined:
    Nov 9, 2005
    Messages:
    39
    Featured Posts:
    0
    Country:
    cant get it to work on scsd
     
  6. DirtyH

    Newcomer DirtyH Advanced Member

    Joined:
    Jun 18, 2006
    Messages:
    68
    Featured Posts:
    0
    Country:
    Germany
    all seven bit generation games work fine for me on my supercard minisd

    did you use the sc software to patch the roms?
     
  7. El Diablo

    Banned El Diablo Banned

    Joined:
    Oct 24, 2002
    Messages:
    920
    Featured Posts:
    0
    Location:
    South O' England
    Country:
    United Kingdom
    Are the bit generation games good?
     
  8. OrR

    Member OrR Rice-megatron Expert

    Joined:
    Nov 24, 2005
    Messages:
    1,562
    Featured Posts:
    0
    Location:
    Hildesheim/Germany
    Country:
    Germany
    Some are, some not. Dialhex was boring, Boundish cool, Dotstream amazing. It depends. Gonna try these now! B)

    How does Coloris work?
     
  9. kakawerk

    Newcomer kakawerk Member

    Joined:
    Nov 9, 2005
    Messages:
    39
    Featured Posts:
    0
    Country:
    scratch that... i disabled the rts and it works fine now
     
  10. Deletable_Man

    Member Deletable_Man Old Man

    Joined:
    Nov 24, 2005
    Messages:
    286
    Featured Posts:
    0
    Country:
    United States
    I dunno guys. I liked the idea of dialhex, but I figure they could have spruced up the graphics with some fancy effects and some better sound. (Wouldn't hurt to speed up the pace a bit and include some great scoring system and unlockables).

    They could have expanded it and made it into a nicely presentable full on game (visions of meteos), and not some cheap throwaway game.

    And though I'm using dialhex as an example, I feel the same about the other bit games.
     
  11. dice

    Former Staff dice pansy-ass ex-staff member

    Joined:
    Oct 26, 2002
    Messages:
    9,541
    Featured Posts:
    0
    Location:
    England
    Country:
    United Kingdom
    The pace increases the more progress you make in the game. You need to connect a certain number of coloured hexagons to unlock new colour parts and speed the game. You can also hold both L and R triggers to speed up the falling parts.
     
  12. OrR

    Member OrR Rice-megatron Expert

    Joined:
    Nov 24, 2005
    Messages:
    1,562
    Featured Posts:
    0
    Location:
    Hildesheim/Germany
    Country:
    Germany
    I feel the exact opposite. With comlex graphics and anoying mainstream sounds, Dialhex would have been a superfluous piece of crap. The way it is it's a stylish, albeit a bit boring puzzle game. Dotstream would not be possible with different graphics. The minimalistic style is what makes these games special.

    I guess I've played too many puzzle games to like Coloris. It's nice, better than Dialhex and Digidrive in my opinion, but nowhere near as amazing as Orbital, Soundvoyager or Dotstream. Those three are really must-haves.
     
  13. Covarr

    Member Covarr Sentient Cash Register

    Joined:
    Oct 21, 2005
    Messages:
    872
    Featured Posts:
    0
    Location:
    Far East of Eden
    Country:
    United States
    Argh, Coloris is one where it's really hard to just figure out. I need the manual.
     
  14. _Oz_

    Newcomer _Oz_ Member

    Joined:
    Oct 13, 2005
    Messages:
    36
    Featured Posts:
    0
    Country:
    Russia
    I totally agree with OrR. Minimalism has it's unevitable charm. It's like listening to Philip Glass music, at first impression it's plain and monotonous, but before it gets boring you just realize hidden accents and changes and variations. Actually Bit Generation is a purified, distilled gameplay - with no fancy graphics and songs and minimal presentation, pure idea that grabs you and won't release. [​IMG] Like arkanoid and tetris and ping-pong - it doesn't really matter what kind of graphic is used to implement those ideas, could as well be programmed for text-mode terminals in 70s [​IMG].

    I like Coloris, but one thing I can't understand, please, tell me if you know: How to understand if color of the square will be changed to darker or brighter (to the left or to the right of the scale [​IMG]) when I'll press "A"?
     
  15. OrR

    Member OrR Rice-megatron Expert

    Joined:
    Nov 24, 2005
    Messages:
    1,562
    Featured Posts:
    0
    Location:
    Hildesheim/Germany
    Country:
    Germany
    Look at the selection border. Took me a while to figure that out, too. [​IMG]

    Does anyone know the rule why the selection border changes when it does? Is it random?
     
  16. BankBank

    Newcomer BankBank Newbie

    Joined:
    Feb 9, 2006
    Messages:
    3
    Featured Posts:
    0
    Country:
    United States
    game sucks imo
    it's like same game but with changing colors
     
  17. OrR

    Member OrR Rice-megatron Expert

    Joined:
    Nov 24, 2005
    Messages:
    1,562
    Featured Posts:
    0
    Location:
    Hildesheim/Germany
    Country:
    Germany
    It's got nothing to do with Same Game apart from things disappearing... [​IMG]
     
  18. thieves like us

    Member thieves like us chaos personified

    Joined:
    Jul 17, 2003
    Messages:
    1,057
    Featured Posts:
    0
    Location:
    left of the pond
    Country:
    United States
    I have a friend who is speaks and reads japanese fluently. I guess I have a new project for him [​IMG] (or rather 7 new projects for him!) [​IMG]
     
  19. Jepeto

    Member Jepeto GBAtemp Regular

    Joined:
    Sep 15, 2004
    Messages:
    196
    Featured Posts:
    0
    Location:
    Montevideo - Uruguay
    Country:
    Uruguay
    That would be great, he can at least traduce the "How To Play" intructions in the japanese bit generation site and make a general FAQ. [​IMG]
     
  20. Kreven

    Newcomer Kreven Newbie

    Joined:
    Feb 7, 2006
    Messages:
    6
    Featured Posts:
    0
    Country:
    Canada
    Basically the game works like rainbow and gradients do. (really!)

    When you select a "stage", it gives you a preview of the stage's tiles colors. (ex.: red, dark orange, light orange, yellow)

    When you're on the playfield, notice the color of the cursor thingie. If it's red, you'll be able to shift the colors from yellow to red, and if it's yellow, you'll be to shift color from red to yellow. Depending of how many colors and which colors the stage offers, the cursor will randomly change between these colors.

    Earlier stages are easy (4 colors), but later on you'll have a full rainbow of colors where selecting the wrong color shifting will result in locking the current tile.

    Special 'X' tiles will also clear tiles in diagonals, and special 'O' tiles will clear all the tiles of the same color on the playfield.

    This bg title offers lots and lots to unlock (Clear mode, playfield templates...), and is easily one of the best from the two series IMHO.

    4cr says 'Hi'. [​IMG]
     

Share This Page

Loading...