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Discussion in 'GBAtemp & Scene News' started by shaunj66, Jul 26, 2006.
Gotta try these.
I do hope they come out in the states
This game rocks. Its like a minimal katamari in space.
A button makes you attract(red)
B button makes you repulse(blue)
I do hope the bring these to the states, but what I would really love is some bit Generations lovin' on the DS.
does this work on SC? i get a screen with some japanese gibberish and when i press A i hear a little crackling sound and then it just stays blank
all seven bit generation games work fine for me on my supercard minisd
did you use the sc software to patch the roms?
Awesome game design.
The way you use the gravitational pull/push of planets in order to sling shot your “ship” around the game space is pure genius.
These bit generations releases have been a breath of fresh air to the usual turgid movie tie in games that are so common on the GBA.
Worked for me on the SC when I unchecked the restart/real time save boxes in the SC patcher software.
i got sucked into this game for a couple hours last night. it's awesome.
Haha, this game rules. I got to level 19, it starts to get quite challenging in the later levels. If you collect the yellow moons into your orbit you get a large bonus and the level on the level select screen turns yellow [so I am guessing if you collect the moon before you finish in all levels you may unlock something]. The more planets you get into your orbit before finishing also gives you more points, which gives you extra lives at the final tally screen.
Very nice game! B) I'm surprised that it works so well but it does. Challenging and fun, like it should be.
This game is kickass. The clown that made Coloris should take notes.
very relaxing and enjoyable but doesn't seem like there's much strategy or even choice involved
easily my fave amongst the bitgen series
I think there is quite a lot of choice involved! Yeah, the controls are very limited but once you get used to it, you can plan quite a bit.
I thought you had to have restart enabled to save in GBA Supercard games? IE, save in game, restart rom, navigate to the right to the save section and hit A to save.
Off and on quickly does the trick, too.
Just when you think they'd done it all with games, something unique like this comes along. What a.... hmmm... pleasant game. My only gripe is that the wonderful music and mood it evokes is counteracted by silly sounds, like during the scoring phase. If the tone and mood of the music was constant, I would give it a 100. Of course, that is just a preference. In general, I'm blown away by this simple and engaging game.
took me 10 minutes to figure out how to play it, at first i thought im in a HUGE universum and have to fly thru without hitting anything
i give this 9 / 10 / 10 / 10 - famitsu
This does not work. I disabled the realtime save, restart, and saver patch options in the Supercard software. I check "Enable Save" by double-clicking on each file to create a save with the Supercard software. If I create my own and use the "power off" method to save, it still does not work.
how do i play this in VBA ? after the japanese text i just get a white screen
EDIT nvm i figured it out, if i turn off use bios it works
I'm on the final level, have been casually playing it since it came out, all I can say is that the last level is very trippy