Separate names with a comma.
Discussion in 'GBAtemp & Scene News' started by shaunj66, Nov 10, 2005.
'C mon Shaun. I can't keep up with you...
This guy's busy..
It's a bitch ain't it?
PS. You know where I am.
But you really got to get a life man
Anyway, I'm glad for you that this new protection is out.....It gives you some rest
lazziest screen shot award thread!
anybody know if this one has a version of marble madness that at least *tries* to play correctly?
the us version felt so rushed. they left levels out, enemies out even that cool wave generator thing...
nes version was way better (ouch)
i have a original copy of the sega mega drive version flying around here somewhere... man i remember playing the game on an amiga with a trackball back in the days!
Wee 100 posts in over 2 years... if that ain't something?!
OMG marble madness is the shit old nes 8-bit days !!
well, after looking at it, it's still missing levels, enemy types and the wave generator. I can also report collision detection problems and scroll issues when dropping through a chute.
good one midway. on a system 100x more powerful than the original you can't quite get marble madness to play properly? or is it that it's hard to fit all 128k(?) of marble madness into that tiny 4 megabyte gba cart... my atari800 version played better...
the worst part is now generations of kids think marble madness sucked. well, it did, but not nearly *this* badly.