1. shaunj66

    OP shaunj66 GBAtemp Administrator
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    ^^release-2232^^
     
  2. berlinka

    berlinka You have sustained a lethal injury.
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    'C mon Shaun. I can't keep up with you...





    This guy's busy.. [​IMG]
     
  3. shaunj66

    OP shaunj66 GBAtemp Administrator
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    It's a bitch ain't it? [​IMG]

    PS. You know where I am. [​IMG]
     
  4. berlinka

    berlinka You have sustained a lethal injury.
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    But you really got to get a life man [​IMG]

    Anyway, I'm glad for you that this new protection is out.....It gives you some rest [​IMG]
     
  5. WeaponXxX

    WeaponXxX Too F'in Blonde
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    lazziest screen shot award thread!
     
  6. reaperman

    reaperman GBAtemp Regular
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    anybody know if this one has a version of marble madness that at least *tries* to play correctly?

    the us version felt so rushed. they left levels out, enemies out even that cool wave generator thing...
    nes version was way better (ouch)
     
  7. TheRocK

    TheRocK GBAtemp Fan
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    i have a original copy of the sega mega drive version flying around here somewhere... man i remember playing the game on an amiga with a trackball back in the days!
    Wee 100 posts in over 2 years... if that ain't something?!
     
  8. XeNoGeaR

    XeNoGeaR GBAtemp Fan
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    OMG marble madness is the shit old nes 8-bit days !!
     
  9. reaperman

    reaperman GBAtemp Regular
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    well, after looking at it, it's still missing levels, enemy types and the wave generator. I can also report collision detection problems and scroll issues when dropping through a chute.

    good one midway. on a system 100x more powerful than the original you can't quite get marble madness to play properly? or is it that it's hard to fit all 128k(?) of marble madness into that tiny 4 megabyte gba cart... my atari800 version played better...

    the worst part is now generations of kids think marble madness sucked. well, it did, but not nearly *this* badly.
     
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