Check out the How to colorize Game Boy games blog series by toruzz.Very nice!
I wish there was a very detailed tutorial on how to do these color hacks so I could do some for the Turtles games (especially Radical Rescue).
I thought he took that offline? Or was it just the videos?Check out the How to colorize Game Boy games blog series by toruzz.
I've discussed the subject a bit with Marc on Discord, but right now I'm focusing on switching between palettes ingame, and most and foremost, avoid the graphics corruption than can occur if you try to access VRAM outside of VBLANK, that sort of things.One great cheat I've learned in GB Studio is that you can use sprites to overlay on top of the background where you need color changes that normally aren't possible with background pallets alone. This is great for people's eyes, especially if you want them to blink, have mouths that move when speaking, etc. For Plucky's eyes for example, you can just do a white-on-transparent sprite over top of his regular eyes.
This is how it all started, actually!Check out the How to colorize Game Boy games blog series by toruzz.
Only GBC can master double speed : so if you were to activate double speed, you'd mess up the color, and have to make modifications to the game before you could release the patch : assigning eight black and white palettes wouldn't be so hard, but for example, with Tiny Toons, the transition, the ray of light when Babs is at the theater... everything is messed up right now.
Once again, the book "Game Boy Coding Adventure" is a must-have if you want to learn about coding for game boy : it's cheap and very well done, and I haven't even finished reading it yet, but there's already so much more I can do!
Thank you for your message, Maximilien! I'm reading your book on a daily basis, and whatever I will end up achieving with this game, I'll owe it to you (and the people on Discord who are kind enough to share their wisdom with me)!I am Maximilien, the author of Game Boy Coding Adventure.
I stumbled upon this post by chance and I am very happy to see the book used for this kind of project.
Thanks a lot for mentioning the book as a source to learn assembly on the Game Boy.
Looking forward to the new version of Tiny Toons!
DVD, Hulu if you have a time machine and yes, the orignal was on Hulu for years before the reboot. Apple TV, PrimeThis is gonna be a cool project to see! Thanks for your work Newman, and I can't wait to see your future projects too!
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BTW Do you know where I can watch Animaniacs? I've wanted to try watching it but ah man.
I haven't seen any performance drop so far. I used to, but that was before I started to optimize the code, when I was just starting and didn't know better, making several tests that would make the routine last longer than VBLANK which ended in various issues, like graphic corruption.Plucky is looking perfect there! Does increasing the sprite count affect the performance, or the double speed change helps with that too?
That looks pretty cool! I guess Buster Bunny shouldn't be too hard for overlays either.