THQ Nordic releases "interactive" trailer for 'Destroy All Humans!' remake

destroy.png
In anticipation of the game's launch later this month, THQ Nordic released a new choose-your-adventure styled "interactive" trailer for the remake of Destroy All Humans!

If you aren't familiar with the game first released in 2005, it puts you in control of the evil alien Crypto-137 to harvest DNA and bring down the US government. This open world shooter gives a twist to the alien genre with humor at its core and allows you to dominate the human race with over-the-top alien weaponry and psychic abilities.

Gameplay features include:
  • Use your Abducto Beam to throw tanks around!
  • Use your psychokinesis powers to crush a farmer under his own cow!
  • Discover which seemingly prude ’50s housewife secretly has the hots for her hairdresser!
  • Slowly batter a human to death with his own hat!
  • Light up the night by zapping your enemies with Teslatastic electricity!
Destroy All Humans! will be available for PC, PlayStation 4 and Xbox One on July 28th, 2020. PC gamers can already try out the free demo on Steam and GOG.

:arrow: SOURCE: GBAtemp Inbox
:download: Destroy All Humans! Demo on Steam
:download: Destroy All Humans! Demo on GOG
 

TheCasualties

Just trying to be helpful
Member
Joined
May 11, 2020
Messages
440
Trophies
0
Location
The Bardo Islands
XP
473
Country
Netherlands
I really hope timesplitters is next.

YES! Timesplitters series remasters would be amazing! Maybe with an option to change aiming to a more modern feeling. They didn't get enough love back in the day.

Not to mention the great multiplayer. It would be amazing to play online on PC or even Switch.

PS: Timesplitters 2 runs a solid 60fps on L4T Ubuntu (Switch) + Ishiirka fork of Dolphin. If using joycons you need to lower right stick radius in controller settings to have a chance at aiming properly.
 
General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    there haven't been new posts in meme box in multiple days despite posts in the thread receiving plenty of likes
    Gift
  • Veho @ Veho:
    The new forum software did cause some issues with the maymaybox, I remember hearing somewhere.
    Gift
  • Veho @ Veho:
    I thought that was solved.
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    On the phone with att wish me luck
    Gift
  • SG854 @ SG854:
    Why do you love?
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    20 minutes still play jump around with att
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    Another 8 minute transfer yay
    Gift
  • Veho @ Veho:
    PLEASE HOLD. YOUR CALL IS VERY IMPORTANT TO US. PLEASE CONTINUE TO HOLD.
    Gift
  • ClancyDaEnlightened @ ClancyDaEnlightened:
    in other words *please hang up*
    Gift
  • ClancyDaEnlightened @ ClancyDaEnlightened:
    stop bitching on the phone
    Gift
  • Coto @ Coto:
    http://harmful.cat-v.org/software/OO_programming/ <- OOP allows a generic build to scale approach to solve problems. And compatibility. In my experience an API/Shared Libraries by being encapsulated, is less likely to get optimized/destroyed by the compiler, specifically in embedded platforms.
    Gift
  • Coto @ Coto:
    No doubt it will be slower, but if you can and have the resources to hand-optimize away the code
    , do it.
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    If you dont bitch nothing will get done correctly
    Gift
  • Coto @ Coto:
    Also allows to separate pieces in components: Init, update, destroy, which enables the whole program to be inheritable. If you're creating a first person shooter, and want to add multiplayer, you will have to use OOP regardless.
    Gift
  • Coto @ Coto:
    and forget about memory management
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    I remember when you had to write your code exactly or things would just break instantly lol 48K was all you had on an Apple IIe and that was with added RAM ai think... Forgot so much over the years lol
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    Back when Apple included a programming manual in the box...
    Gift
  • Coto @ Coto:
    yeah, psi gets it. Imagine building a 3D game and the compiler/linker breaks your code because you didn't order the data in a certain way
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah I dimly recall if your have the compiler set to optimize too agresively things can get crazy
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    Like setting it really high can work but sometimes requires rewrite of code and that's if the error spat out makes any sense
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    I used to be great at finding nested loop logic error
    Gift
  • Psionic Roshambo @ Psionic Roshambo:
    I remember finding a bug in some C++ code for a company and they sent me a watch and some money it was cool
    Gift
  • Coto @ Coto:
    nice
    Gift
  • Coto @ Coto:
    also that site at the same time recommends Go lang, more like Go LoL
    Gift
  • The Real Jdbye @ The Real Jdbye:
    what does league of legends have to do with anything?
    Gift
    The Real Jdbye @ The Real Jdbye: what does league of legends have to do with anything?