The Temper Post: Issue #5

Discussion in 'GBAtemp & Scene News' started by JPH, May 11, 2008.

  1. JPH

    JPH Banned

    Jul 11, 2006
    United States
    [​IMG] The Temper Post: Issue #5
    Weekly Summary By JPH
    A new issue of the Temper Post! Instead of every Saturday, the Temper Post may be posted every Sunday.
    Thanks to Another World and Jackreyes for their hard work!
    We hope you enjoy this issue.

    If you're interested in helping out with the Temper Post, please post in this thread.

    [​IMG] Read the Temper Post: Issue #5
  2. JPH

    JPH Banned

    Jul 11, 2006
    United States
    <div align="center"><img src="" border="0" class="linked-image" /></div>
    <div align="center"><b>May 4th - May 10th (2008)</b></div>

    Hello, and welcome to the fifth issue of the <b>Temper Post</b>!
    The Temper Post is a weekly recap of all that's been going on on the GBAtemp Network and the gaming world. Have a nice read!

    <b>Contents & Index:</b><ul><li><a style="text-decoration: none;" href="#a">GBAtemp & Scene News</a></li><li><a style="text-decoration: none;" href="#b">Weekly Game and Homebrew Reviews</a>
    - <a style="text-decoration: none;" href="#b1">DS Game Review of the Week</a>
    - <a style="text-decoration: none;" href="#b2">Wii Game Review of the Week</a>
    - <a style="text-decoration: none;" href="#b3">Homebrew Review of the Week</a></li><li><a style="text-decoration: none;" href="#d">Virtual Console News This Week</a></li><li><a style="text-decoration: none;" href="#e">Interesting Gaming News This Week</a></li><li><a style="text-decoration: none;" href="#f">Community</a></li></ul>
    <div class="reviewbreak"><a name="a"><img src="" border="0" class="linked-image" /> GBAtemp & Scene News</div>
    <p><img src="" border="0" class="linked-image" /> <b>Monday, May 4th</b></p><ul><li><a href="" target="_blank">R6 Motion Menu v3.0.0829</a></li></ul>
    <p><img src="" border="0" class="linked-image" /> <b>Thursday, May 8th</b></p><ul><li><a href="" target="_blank">iTouchDS Firmware v1.5</a></li></ul>

    <div class="reviewbreak"><a name="b"><img src="" border="0" class="linked-image" /> Weekly Game and Homebrew Reviews</div>
    <p><b><span style="font-size:10pt;line-height:100%"><img src="" border="0" class="linked-image" /> <a name="b1">DS Game Review of the Week</a></b></span></p>
    <div align="center"><a href="" target="_blank"><img src="" border="0" class="linked-image" /></a> <b>Toy Shop</b> Review by <a href=' World' target=_blank title='View profile for member Another World'}>Another World</a></div>
    Following the death of their Grandfather, two young children are presented with his legacy, a toy shop. The only catch to being set for life with a house, workshop, store front and career is that they must earn 50 thousand dollars in profit within 3 years or lose everything.

    Tutorials begin the basic game mechanic explanations enhanced by Manga influenced 2D graphics. The children are soon instructed how to setup and manage the toy shop through simplified controls and a drag/drop interface. Time progresses swiftly in-game using a 4 month seasonal calendar which represents the passing of a year. Days move with increased speed beginning at 9am and ending at 7pm. During this time the children are free to venture out into the surrounding 3D rendered cityscape, converse, build toys, or manage prices and inventory.

    The shop itself takes seconds to setup and can be maintained though the well laid out interface. All important information has been carefully presented to make game play fun and second nature. Submenus never litter the bottom screen at any time, making the implementation of day to day decision making quick and easy. The menu area contains navigational short cuts but lacks a way to switch between the individual toy displays and the build mode. Instead these have been implemented into the D-Pad and button controls. Missing stylus options come at a bit of a surprise as area on the interface is available for an additional build mode short cut, and the “showcase” title bar could have easily doubled as a clickable way to switch between display cases.

    The work shop continues the clean interface making it easy to browse available toy designs and add items into the manufacturing queue. Important information is again carefully laid out and readily available. Small buttons finish off the bottom of the screen allowing for fast productive categorical blue print searches. However, when play modes are switched the button index is lost, a problem the shop mode does not suffer from. If time is a factor during the automatic toy manufacturing phase, carefully coordinated D-pad movements can speed up the process. Failed building attempts will cost money yet continue to add onto the total build number. The higher the number, the easier and cheaper a toy becomes to produce. Unfortunately, as toy production becomes affordable, the cost display found on the shop mode interface is never updated.

    The interaction mode allows the children to seek fun conversations and aid, through new toy designs in 4 locations around town. At anytime the user has the option to return to the shop, which is important, as the shop is not open if the children are not present. Later the opportunity to move to a larger location presents itself, as does the ability to take on help. Upon returning to the shop the button to open the store for business must be pushed, leaving the user wondering why the store simply does not open automatically.

    The game play itself is very repetitive accompanied by a small handful of sound effects and musical scores. Building the same baseline toys with the goal of reaching the more profitable designs quickly becomes lackadaisical. Shelf and display stocking can become frustrating as items can not be dragged/dropped over already present ones. The start of each day requires numerous button pushes or stylus clicks to move past the various intro screens, a task you will quickly become annoyed with. The game offers only 3 save slots each associated with a new game.

    Besides a few minor interface polishing complaints which at times does make the game appear rushed through publication, the game play remains fun in small doses. Some of the later toy designs are a treat to unlock but little variation on game play mechanics can become dull all too quickly. Additional features such as custom toy designs or a WIFI trading feature might have added to the overall enjoyment.

    This game is great for younger children and those not familiar with simulation games. The clean interface and fast pick up and play game mechanics accompanied with the 20 dollar price tag make for a bit of fun while on the go.

    <b>Final score: <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->7.5<!--sizec--></span><!--/sizec--></b>

    <p><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%"><a name="b2">Wii Game Review of the Week</a></b></span></p>
    <div align="center"><a href="" target="_blank"> <img src="" border="0" class="linked-image" /></a> <b>Boom Blox</b> Review by <a href='' target=_blank title='View profile for member Jackreyes'}>Jackreyes</a></div>
    The box art looks quite nice, maybe a bit childish but still nice. The thing that interested me most about this box art was the ‘Steven Spielberg’ bit… Having not heard of this game beforehand I thought I’d give it a go anyway.
    You can tell that this is a well made and well thought out game. It has different modes and game types to keep you entertained for a long time. The create mode should keep you happy for days.
    Game Types:
    Explore Mode:
    v Gem Blox – The aim is to throw a ball and hit down all of the gem blocks. Try to get them all over in as few throws as possible.
    v Point Blox – The aim is to throw balls in order to hit down as many point blocks as possible. Similar to the last game but each block is worth so many points.
    v Bomb Blox – The aim is to use bombs or bomb blocks to hit down point blocks.
    v Vanish Blox – Upon hitting a vanish block it disappears allowing certain blocks to fall, similar to the others but different.
    v Chemical Blox – If two Chemical Blocks collide it creates a chemical reaction allowing other blocks to fall.
    v Grab Tool – Grab out the required blocks without knocking over penalty blocks. (A little like Jenga)
    Sure these all sound similar, they are… but it is still very entertaining.
    Adventure Mode:
    Again, all very similar, but this mode has more to do with helping sheep and stuff.
    There are also 2 unlockable modes, but I haven’t gotten that far yet. I might do a follow-up for next weeks issue.
    Create Mode: Allows you to create your own structure using different blocks and you can choose your own Scenario, such as grab all the gem blocks in 10 seconds or something.

    Overall I think this is a great game with hours worth of entertainment.

    <b>Final score: <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->9.0<!--sizec--></span><!--/sizec--></b>

    <p><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%"><a name="b3">Homebrew Review of the Week</a></b></span></p>
    <div align="center"><a href="" target="_blank"><img src="" border="0" class="linked-image" /></a> <b>Anguna</b> Review by <a href=' World' target=_blank title='View profile for member Another World'}>Another World</a></div>
    Monsters have struck again, leaving our hero tattered and abandoned in an ominous forbidden tomb. You must rise with sword in hand and strike swiftly, for your mission has only begun. The Dragon, leader of all monsters, must fall this day.

    Nathan Tolbert has spent 3 years of his free time working progressively to hone his GameBoy Advance developmental skills through the product that is Anguna: Warriors of Virtue. He describes the homebrew game as being “a short but exciting action-adventure game, reminiscent of the original Legend of Zelda.” Personally I can see the influence of such games as Lagoon (SNES), Zelda a Link to the Past (SNES), and Radia Senki - Reimei Hen (NES).

    The survival of room to room monster abolishing dungeon searches makes up the core of the game play. Enemy movement patterns are random but attack on fixed access points. Bats always move on diagonals, and Hobgoblin sentries move with right angled turns for example. What sounds predictable actually is quite challenging as fast pattern changes keep you on your toes. Each monster is made up of brightly colored, handsomely rendered sprites by Chris Hildenbrand. The backgrounds, monsters and other aspects that Hildenbrand has brought to the game look professional and definitely enhance the mood.

    During exploration a handful of fun to wield items aid the hero through the large over-world and the 5 challenging dungeons. Item placement and usage has been thought out, forcing you to gain items before advancing past certain spots. This causes you to explore and fight rather than just hack and slash your way through various obstacles. The items themselves have obviously been borrowed from the Zelda series. A bow and arrow, a lantern, red health potions, boots of flight, a power ring, and dynamite (bombs) will all seem very familiar. The addition of the bear trap will have you second guessing enemy movements as proper trap placement for monster devastation should put a smile on any adventure's face. The items all work well and have no obvious bugs or problematic implantation into standard game play.

    The game itself keeps track of your movements with an accessible overview style map. The pause menu also includes an inventory screen and a defeated monster database. The database is enhanced by creatively drawn monster renditions from Hildenbrand. A changing musical score accompanies each major area of the game, although always the same it somehow never gets old. Controls are tight and responsive, both diagonal movements and quick sword slashes work with no problems. Some minor glitches such as rare misplaced sprites and collision detection between the main character and the surrounding environment do exist. Thankfully Tolbert is actively participating in debugging discussions and updates of his product.

    With all the good fun that comes out of playing this game, it does at times feel as though it is missing some vital aspects to really pull it together. A few towns, some people to talk to, a handful of side quests, and perhaps weapon and armor upgrades would have really put this game on the next level. Tolbert has stated that he has no plans to add any additional material to the game and that after the long development cycle he is looking forward to moving onto other projects. Perhaps wishful thinking simply comes from the fact that this game is such a treat to play and by the end it will have you looking for more.

    <div class="reviewbreak"><a name="d"><img src="" border="0" class="linked-image" /> Virtual Console News This Week</div>
    <p><b><img src="" border="0" class="linked-image" /> Pokemon Puzzle League (Nintendo 64) -USA-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    Pokemon Puzzle League uses the exact gameplay of Tetris Attack, both SNES and Game Boy titles.
    You've got a field full of colored blocks and the object of the game is to arrange the blocks into horizontal or vertical lines of three (or more), while the rows of blocks are being pushed up from the bottom.
    This game has been released on the USA Virtual Console, and the download price is 1,000 Wii Points.

    <p><b><img src="" border="0" class="linked-image" /> Renegade (NES) -USA-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    Renegade is a fighting game, like many other NES games.
    In order to restore order to the city, you'll need to fight through parks, alleyways, subways, and parking lots. Renegade is available now in the US Virtual Console for the price of 500 Wii Points.

    <p><b><img src="" border="0" class="linked-image" /> Puyo Puyo 2: Tsuu (Sega Megadrive) -Europe-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    A Japanese puzzle game, getting imported to the European Virtual Console.
    Read about Puyo Puyo 2: Tsuu <a href="">here</a>.
    It's available now for purchase at the price of 900 Wii Points.

    <p><b><img src="" border="0" class="linked-image" /> Metal Slug (Neo Geo) -Europe-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    A sidescrolling action game originally released on the Neo Geo.
    It's you versus a huge army! Level after level it's enemies you've got to shoot up.
    It's available now in the European Virtual Console for the price of 900 Wii Points.

    <p><b><img src="" border="0" class="linked-image" /> Cho Aniki (TurboGrafx-16) -Europe-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    In this game, you take control of a flying avatar.
    Run through levels, clearing out enemies and dodging attacks.
    It's said to be a weird game, yet wonderful and unique at the same time!
    It's available on the European Virtual Console for the price of 900 Wii Points.

    <p><b><img src="" border="0" class="linked-image" /> Break In (TurboGrafx-16) -Europe-</b></p>
    <a href="" title="Click to view full size" target="_blank"><img src="" alt="User posted image" height="100" border="0" /></a>

    Sounds like a game where your character is a robber?
    Actually, this game is a pool game.
    Now available in the European Virtual Console for the proce of 700 Wii Points.

    <div class="reviewbreak"><a name="e"><img src="" border="0" class="linked-image" /> Interesting Gaming News This Week</div>
    <p><img src="" border="0" class="linked-image" /> <b><a href="">Rock Band Track Pack Volume 1 for the PS2 and Wii Versions</a></b></p>
    The PS2 and Wii versions of Rock Band will be getting a "Track Pack" update.
    This update will include twenty news songs, and will be available for purchase for the price of $29.99 USD.
    It is scheduled to be released on July 15th, 2008.

    <p><b><img src="" border="0" class="linked-image" /> <a href ="">Avalon Code - New Screenshots</a></b></p>
    New screenshots on a new Japanese Nintendo DS RPG, Avalon Code, have been released.

    <p><img src="" border="0" class="linked-image" /> <a href=""><b>Tony Hawk DS-only Game</b></a></p>
    Activision announced that the Nintendo DS will be getting it's own exclusive Tony Hawk title.

    <p><img src="" border="0" class="linked-image" /> <a href=""><b>SKATE IT Coming to the Nintendo DS and Wii</b></a></p>
    A new skating game has been announced for the Nintendo DS and Wii, named "SKATE IT."
    You can find more information and screenshots for the Nintendo DS version <a href="" target="_blank">here</a>, and for the Wii version <a href="" target="_blank">here</a>.

    <p><img src="" border="0" class="linked-image" /> <b><a href="">Halo 2 DS WIP 2 Homebrew Announced</a></b></p>
    Homebrew developer cobradragon1020 has announced that he's developing a Halo-style Homebrew game for the Nintendo DS.

    <p><img src="" border="0" class="linked-image" /> <a href=""><b>Drivers Education Game Headed to the Nintendo DS</b></a></p>
    DreamCatcher Games and JoWooD Productions are releasing a drivers education game for the Nintendo DS. This game will help people prepare for their drivers license examination.
    It will be available in Fall 2008.

    <p><img src="" border="0" class="linked-image" /> <a href=""><b>Wii Midia v0.1 Alpha</b></a></p>
    Wii Midia is a Homebrew Media Center for the Nintendo Wii.
    It's still in early progress and for now you can only stream media from SD cards.

    <div class="reviewbreak"><a name="f"><img src="" border="0" class="linked-image" /> Community</div>
    <P><img src="" border="0" class="linked-image" /> <b>Topic of the Week</b> goes to <a href='' target=_blank title='View profile for member JPH'}>JPH</a> and his <a href="">If you could meet anyone from GBAtemp... topic</a></p>
    So, if you could meet anyone from GBAtemp - who would it be? Why?
    See who'd like to meet you and let others know you want to meet them!

    <P><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%">Post of the Week</b></span> goes to <a href='' target=_blank title='View profile for member Originality'}>Originality</a> in the <a href="">Considering Buying a PSP thread</a></p>
    An informative post, helping a fellow Temper with questions about the PSP.
    I'm sure PharaohsVizier is grateful!
    <!--QuoteBegin-Originality+--><div class='quotetop'>QUOTE(Originality)</div><div class='quotemain'><!--QuoteEBegin-->In answer to a very old question, the PSP Slim can have brighter settings than the phat. Aside from having only one plastic layer on the screen, it has a better backlight system. I would not recommend playing it in a dark room - makes your eyes feel like crap afterwards. Also, it's actually a better thing for the slim to have only 1 layer - makes screen protectors easier to apply, and more useful (if the second layer on the phat gets scratched up, there's little you can do).

    In answer to the question about memory cards, 8GB memory cards are impossible to turn into magic memory sticks to downgrade with. They always say use 4GB or less, although there are still some 4GB ones that can't be used (like my Sandisk Ultra II - authentic). However when it comes to games, I would recommend holding most games on an 8GB because of its capacity, your favourite games on 4GB, and having a 1 or 2GB memory card spare to use as a magic memory card.

    PSP has bigger and more powerful games, whilst DS has tiny games with decent quality. Most importantly, DS has innovation, incorporating its touchscreen in most games you play. PSP also wins in emulation hands down, except for GBA. I've always found it useful to play GBA on the top screen and have a small manager (for cheats/save states/txt reading) on the touch screen - something the PSP can never offer. Only problem is that I've not been able to find the site since the first time I downloaded it - I can't give it to my brother's DS.

    Games to recommend? Breath of Fire IV and Team Buddies (PSX), and Disgaea: Afternoon of Darkness and Flatout: Head On (PSP). Whatever you choose to play, enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <P><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%">Blog of the Week</b></span> goes to <a href="">WeaponXxX's Blog</a></p>
    He only has one entry in his blog - but that single blog entry is possibly the best ever written in the Blog section.
    He talks of his life and all the struggles he's gone through. Definitely read it!

    <P><img src="" border="0" class="linked-image" /> <b>Testing Area Topic of the Week</b> goes to the <a href="">The 'You Are Banned' Game topic</a></p>
    What an amusing game!

    <P><img src="" border="0" class="linked-image" /><b><span style="font-size:10pt;line-height:100%">Avatar of the Week</b></span> goes to <a href='' target=_blank title='View profile for member squirt1000'}>squirt1000</a></p>
    <img src="" border="0" class="linked-image" />

    The Wii can do a lot of neat get it's groove on!

    <P><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%">KYT Sessions This Week</b></p></span><ul><li><a href='' target=_blank title='View profile for member Costello'}>Costello</a> - <a href="" target="_blank">Session</a></li><li><a href='' target=_blank title='View profile for member NeSchn'}>NeSchn</a> - <a href="" target="_blank">Session</a></li></ul>
    <P><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%">Birthdays This Week</b></span></p><ul><li><a href='' target=_blank title='View profile for member Takeshi'}>Takeshi</a> (26)</li><li><a href='' target=_blank title='View profile for member Nero'}>Nero</a> (17)</li></ul>
    <P><img src="" border="0" class="linked-image" /> <b><span style="font-size:10pt;line-height:100%">Temper Tips</b></span></P>
    Did you know that GBAtemp has it's own Podcast? Well, we do!
    Every month or so a new GBAtemp Podcast (called Tempcast) is released.
    The Tempcast is a fun and enjoyable show, full of gaming talk.
    You can download and listen to all of the Tempcasts <a href="">here</a>.
    Every month join Spikey and the gang for the latest gaming news, and don't forget to listen to mthrnite's "Go Ask Your Mthr" segment!

    <P><img src="" border="0" class="linked-image" /> <b>Next Week's DS and Wii Release List Topic by Hadrian</b></P>
    See what DS & Wii games are coming out next week <a href="">here</a>.


    <div align="center"><b>This Week's Temper Post Issue Was Made Possible By:</div></b>
    <div align="center">- <a href='' target=_blank title='View profile for member JPH'}>JPH</a> - <a href=' World' target=_blank title='View profile for member Another World'}>Another World</a> - <a href='' target=_blank title='View profile for member Jackreyes'}>Jackreyes</a> -</div>
  3. pilotwangs

    pilotwangs GBAtemp Maniac

    Jan 20, 2008
    Great issue,glad to see Anguna as homebrew of the week.
  4. noONE

    noONE ~~~~~~~~~~~~

    May 24, 2007
    Linköping/Norrköping, Sweden.
    Nice work!
    Boom Blox is indeed an awesome game, would've given it 9/10 as well.
    btw, the 2 unlockables is adventure challenge and explore challenge, which is just the same as adventure/explore but alot harder.

    Hmm, Metal Slug 1 VC? that's kinda.. worthless, as you could just go buy the Metal Slug anthology for 4-5 times the money,and get all ( well almost) metal slugs, which all metal slug fans have already done, and thus wont download this VC game..
  5. CockroachMan

    CockroachMan Scribbling around GBATemp's kitchen.

    Jan 14, 2006
    So.. the topic of the week goes to JPH?

    Sounds fishy..
  6. GbaDoctor

    GbaDoctor GbaTemp MaD fOrGeD DoCtOr

    Oct 25, 2002
    Since when Metal Slug IS A BEAT EM UP?

    That sentence needs a fix [​IMG] MS is a side scrolling action game - which is a mixture of platform and shooting.
  7. Costello

    Costello Headmaster

    Oct 24, 2002
    Don't be such an idiot Cockroachman [​IMG] I picked this week's topic of the week myself (and blog of the week too).
    Great issue JPH! Thanks to everyone who helped!
  8. Orc

    Orc ‎(ღ˘⌣˘ღ)

    Feb 10, 2006
    Hong Kong
    I also suggested that topic to be the Topic of the Week. [​IMG] and it goes to all the members who to contributed to that thread. [​IMG]
  9. Awdofgum

    Awdofgum Wadofgum

    Mar 17, 2007
    United States
    Yeah, I was wondering the same thing. But I'd give it topic of the week.

    Great job JPH.
  10. ShadowXP

    ShadowXP ¯\_(ツ)_/¯

    Dec 20, 2002
    JPH, why did you nominate your own thread for Topic of the Week?
  11. CockroachMan

    CockroachMan Scribbling around GBATemp's kitchen.

    Jan 14, 2006

    The topic deserves it.. I'm just kidding..

    Warning: Spoilers inside!
  12. NeSchn

    NeSchn GBAPimpdaddy.

    Oct 4, 2007
    United States
    Troy,New York PimpStatus: King
    W00t my name is on the here!
  13. distorted.freque

    distorted.freque I'm getting mixed signals here!

    Jan 31, 2008
    Nice issue, guys! [​IMG] Don't know about you, but I thought JPH deserved the topic of the week. Very nice reviews too. XD
  14. solange82200

    solange82200 GBAtemp Fan

    Jan 29, 2008
    United States
    Miami, FL
    I love the Temperpost. Thank you so much to JPH and everyone who works so hard to put it together. Dont stop what you're doing, I love it!
  15. Urza

    Urza hi

    Jul 18, 2007
    United States
    Seems kind of distasteful to be splaying Weapon's incredibly personal blog entry on a front page article.
  16. solange82200

    solange82200 GBAtemp Fan

    Jan 29, 2008
    United States
    Miami, FL
    I'm not sure how it works, but I don't think it's distasteful, it seems that someone who posts a blog online wants people to read it. I could be wrong though, but either way I don't think JPH meant any harm. It was an interesting read, good luck Weaponxxx. I feel the same way right now, I'm stuck at a dead end job, and I feel like I'm missing the best years of my kid's life having to work full time and spend two hours in traffic a day. It really is a struggle, it helps reading other people's experiences though and knowing your not alone.
  17. DarkAura

    DarkAura Offline

    Aug 20, 2007
    Over there.
    Good work JPH! How do you nominate? And if it's mentioned before, I'm sorry, I just skimmed through it.

    Oh and as in nominate I mean for like post and blog and topic of the week and stuff.
  18. squirt1000

    squirt1000 Would rather have a cup of Tea!

    Jul 14, 2003
    Devon, UK
    Yay! Avatar of the week!! Thanks peeps [​IMG]
  19. Costello

    Costello Headmaster

    Oct 24, 2002

    ahem? I just said that I DID PICK the topic of the week myself - I said it just one post above yours!
    please pay attention next time [​IMG]
  20. VVoltz

    VVoltz The Pirate Lord

    Nov 6, 2002
    Good job jaypee and team. Another fine reading. Sorry to have missed #3 and #4....