It's often said that the hardest character to recreate in a videogame is Superman. Some developers have tried but it's often agreed upon that there has yet to be a single good Superman game. Whether it be the infamous Superman 64 all the way to Superman Returns on the Xbox 360, there has yet to be a game featuring Superman that has garnered anything other than middling critical reception. While I don't call myself an expert on game design, it can be said that a good game requires a challenge. Or at least some sort of progression in which the player can feel a sense of accomplishment. Just as a character, Superman doesn't fit with any of this. He's practically invincible. He has x-ray and heat vision. He can fly. He can even travel back in time in some iterations. To translate Superman in a game would be to make a videogame essentially featuring "God". Now, I brought up this topic because of recent rumours concerning a potential upcoming Superman game. The above picture was said to be leaked from an upcoming Superman game from WB Montreal. Of course there has been no official confirmation but there's no denying that it would be interesting to see a Superman game from a team that has worked on the Batman Arkham series. But to tackle the issue of making a Superman game, there are several paths that could be taken. The most seemingly obvious path would be to downgrade the character. While this would work in terms of making a game where his powers don't make for impossible game design, it certainly wouldn't be faithful to the character. Fans could argue that a Superman without said powers isn't really 'Superman' at all. Another path that could be taken is to simply adapt the game design around him. An attempt at this was with Superman Returns where instead of the invincible Superman getting a health bar, the health bar was instead given to the city. Not only does this fit with the character in terms of his comic-book derived desire to "save people" but it also makes for a game in which the player is not completely devoid of challenge. Other developers could potentially come up with more innovative or unique ways to adapt the game design around the character. While there are a number of different things they could do, another such potential path would be to craft an origin story game for the character. One way to handle it would be to plot Superman's development as a hero (perhaps retconning the narrative to have him realize his powers when he is a little older) over the course of the game. You could have him slowly begin to gain and realize his powers tackling progressively harder villians as the game goes on until the end where he just goes 'bat-shit this is a comic-book character' mode. Batman is a character that has never been realized well in an open 3D world game until Rocksteady came and brought in the Arkham series. But then again, Batman is as the name suggests, a "man". A man that can glide, grapple, fight 50 enemies on his own and drive in a remote-controlled tank car but mortal nonetheless. He's no Superman. Is it finally time for another developer to try what Rocksteady did with Batman with Superman? Should Rocksteady or WB Montreal be the ones to do it? Or is Superman a character doomed to videogame mediocrity and low Metacritic scores? Let me know below.