Homebrew The reason why i won't mod my switch now (but probs the future)

djnate27

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Dude just use tin foil once and enable autoRCM what is wrong with you.. I got it in the first try
Easy as pie. Just be aware that AutoRCM eats up the battery rather quickly. I don't play my Switch often often to leave it on (and I hate keeping it charging 24/7). I'm going to start powering it off since it only takes a minute to 'jig' & payload anyway.
 

deathblade200

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Dude just use tin foil once and enable autoRCM what is wrong with you.. I got it in the first try
I never use autoRCM because I don't like the idea of an intentional brick I personally just underclock my switch to the minimum and put it into sleep mode when I'm not using it it even tends to use less battery than autoRCM
 

Dust2dust

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Easy as pie. Just be aware that AutoRCM eats up the battery rather quickly. I don't play my Switch often often to leave it on (and I hate keeping it charging 24/7). I'm going to start powering it off since it only takes a minute to 'jig' & payload anyway.
AutoRCM is just a way to enter RCM quickly from an OFF state. You turn on the Switch, and it goes in RCM automatically due to autoRCM. Then you're supposed to push a payload within a minute or so. You're not supposed to let it sit for a long while in RCM, as the battery will drain quickly in that state. From my understanding, autoRCM doesn't eat battery any faster than regular RCM from a jig. You just don't let it sit in RCM for a long period.
I never use autoRCM because I don't like the idea of an intentional brick I personally just underclock my switch to the minimum and put it into sleep mode when I'm not using it it even tends to use less battery than autoRCM
That's a great idea, but there's something I don't quite understand. Do you underclock with the sys-clk sysmodule? Is there another way of underclocking? Cause I thought you had to provide a titleID (which game, basically) for sys-clk to underclock or overclock, depending what you wrote in the config file. What would be the titleID for HOS ?
 

deathblade200

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AutoRCM is just a way to enter RCM quickly from an OFF state. You turn on the Switch, and it goes in RCM automatically due to autoRCM. Then you're supposed to push a payload within a minute or so. You're not supposed to let it sit for a long while in RCM, as the battery will drain quickly in that state. From my understanding, autoRCM doesn't eat battery any faster than regular RCM from a jig. You just don't let it sit in RCM for a long period.

That's a great idea, but there's something I don't quite understand. Do you underclock with the sys-clk sysmodule? Is there another way of underclocking? Cause I thought you had to provide a titleID (which game, basically) for sys-clk to underclock or overclock, depending what you wrote in the config file. What would be the titleID for HOS ?
I underclock with sys-clk you can either set profiles or set it manually in the overlay which is what I do just close any games you have loaded then set the clocks.
 
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I underclock with sys-clk you can either set profiles or set it manually in the overlay which is what I do just close any games you have loaded then set the clocks.
Clock speed isn't going to matter when the Switch is in sleep mode. ARM CPUs have a special mode specifically for when the device is in sleep mode where the CPU clock is turned off and the CPU sips just enough power to detect the wakeup interrupt. Maybe RAM clock speed will make a difference but I'm not too sure about that. Nintendo probably thought of that already and made Horizon set the speeds to the minimum if the chips doesn't have a special sleep mode built in.
 

Zkajavier

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I can't see the benefit of using autoRCM as opposed to simply putting the switch to sleep. I don't think either is truly turning off the console anyway.
Restarting from Atmosphere re-launches Atmosphere again too. So what's the point?

I simply press the power button or let the screen turn off naturally and go on with my life.
 

deathblade200

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Clock speed isn't going to matter when the Switch is in sleep mode. ARM CPUs have a special mode specifically for when the device is in sleep mode where the CPU clock is turned off and the CPU sips just enough power to detect the wakeup interrupt. Maybe RAM clock speed will make a difference but I'm not too sure about that. Nintendo probably thought of that already and made Horizon set the speeds to the minimum if the chips doesn't have a special sleep mode built in.
I already assumed it underclocked it to a degree when in sleep mode yet don't know how much but from my experience it uses less battery when I underclock it than it does just putting it to sleep
 

Stryd

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Like yes i have the model to mod it and the modding capabilities are good, but....
i need to get a RCM jig just to mod the console.
I believe a RCM loader ( which is super handy actually) comes with what, 15$ ? Like @Dust2dust said
There's no point in waiting, everything is very solid from the modding scene part, there's nothing to be afraid of.

I would personally avoid making own jigs and what not since sometimes they do not work properly or at times there's the risk of damaging the pins.

Trust me, it seems very complicated and flawed, but it really ain't.

To add to other's feedback, @FAST6191 did a good job at explaining that most likely we wont see anything else besides what we have now in the near future, aka RCM exploit w/ jig or modchips :P
 
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I already assumed it underclocked it to a degree when in sleep mode yet don't know how much but from my experience it uses less battery when I underclock it than it does just putting it to sleep
Have you tried measuring it or is that anecdotal? According to ARM's own documentation the clock isn't running in sleep mode so clock speed should not matter to battery life unless Nintendo / Nvidia have massively fucked up somewhere but if that was the case it would be obvious as sleep mode would make next to no difference compared to not-sleep-mode.

https://developer.arm.com/documentation/den0013/d/Power-Management/Idle-management/Standby
 

The Real Jdbye

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I see myself not modding my switch now.
Like yes i have the model to mod it and the modding capabilities are good, but....
i need to get a RCM jig just to mod the console.
I know that you can make one, but for now i am going to wait until better exploits are made.
And yes i can get the console banned too but that is not my main reason

Ps in the future if a better exploit is found can you guys please tell me

Cheers
You will probably be waiting forever. Any new exploit is likely to be a bigger hassle than RCM is. The <=4.1.0 software exploit for example requires an internet connection/wifi, takes a long time to boot, and if the exploit fails (which it does quite often) you have to reboot to try again. Plus, if you ever accidentally connect to the internet without the custom DNS you're locked out of the internet browser, and therefore, locked out of CFW and homebrew.
Any new exploit is likely to make use of the internet browser, and therefore be subject to all the same drawbacks. Devs in the homebrew/hacking scene have said we're unlikely to get coldboot, and game exploits are unlikely as well because of how the Switch firmware works. That pretty much just leaves the browser.
Maybe 8 years from now a coldboot exploit will be discovered, but everyone will have moved on from the Switch by then.
 

deathblade200

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Have you tried measuring it or is that anecdotal? According to ARM's own documentation the clock isn't running in sleep mode so clock speed should not matter to battery life unless Nintendo / Nvidia have massively fucked up somewhere but if that was the case it would be obvious as sleep mode would make next to no difference compared to not-sleep-mode.

https://developer.arm.com/documentation/den0013/d/Power-Management/Idle-management/Standby
its just like with phones there are different levels of sleep who knows how deep of a sleep switch goes into considering it always wants to sync and check for updates. and no the screen being off alone makes a HUGE difference in battery no matter the device its easily the biggest drain of a device.
 
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its just like with phones there are different levels of sleep who knows how deep of a sleep switch goes into considering it always wants to sync and check for updates. and no the screen being off alone makes a HUGE difference in battery no matter the device its easily the biggest drain of a device.
According to Switchbrew the entire SOC is powered down during LP0. The name LP0 kinda implies there's no lower level of sleep too (as opposed to LP1 and LP2).
 

Draxzelex

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I see myself not modding my switch now.
Like yes i have the model to mod it and the modding capabilities are good, but....
i need to get a RCM jig just to mod the console.
I know that you can make one, but for now i am going to wait until better exploits are made.
And yes i can get the console banned too but that is not my main reason

Ps in the future if a better exploit is found can you guys please tell me

Cheers
I like how this guy deleted his account. He probably realized how stupid his idea was and couldn't bear the embarrassment.
 
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