Homebrew The quest for the perfect Retroarch Stella core

soniccomcisbr

Well-Known Member
Member
Joined
Jul 27, 2014
Messages
550
Trophies
0
Age
41
Location
Fortaleza, Brazil
XP
1,641
Country
Brazil
Is there any custom mame 2003 (078) core for RA 1.0.0.2 avaiable?
The one on this post.

--------------------- MERGED ---------------------------

Is there any custom mame 2003 (078) core for RA 1.0.0.2 avaiable?
By the way, your question on the other topic, this mame runs Moomesa and Bucky O Hare, but you have to set frameskip on 3 for moomesa. Also, you have to get the Mame2003 romset.
 

GaelMaverick

Member
Newcomer
Joined
Dec 13, 2016
Messages
18
Trophies
0
Age
33
XP
75
Country
Brazil
The one on this post.

--------------------- MERGED ---------------------------


By the way, your question on the other topic, this mame runs Moomesa and Bucky O Hare, but you have to set frameskip on 3 for moomesa. Also, you have to get the Mame2003 romset.

Thank you so much bro, that got things going here. Just one more doubt, this custom core only works with these 2 games? Because I tried some others, that works fine on Sdl Mame Wii, but they don't seem to run on this.
 

soniccomcisbr

Well-Known Member
Member
Joined
Jul 27, 2014
Messages
550
Trophies
0
Age
41
Location
Fortaleza, Brazil
XP
1,641
Country
Brazil
Thank you so much bro, that got things going here. Just one more doubt, this custom core only works with these 2 games? Because I tried some others, that works fine on Sdl Mame Wii, but they don't seem to run on this.

  1. 1942.zip
  2. amidars.zip
  3. archrivl.zip
  4. arkanoid.zip
  5. armora.zip
  6. asteroid.zip
  7. atarifb.zip
  8. barrier.zip
  9. berzerk.zip
  10. blaster.zip
  11. blstroid.zip
  12. bonkadv.zip
  13. boothill.zip
  14. bosco.zip
  15. boxingb.zip
  16. bubbles.zip
  17. bucky.zip
  18. bwidow.zip
  19. bzone.zip
  20. ccastles.zip
  21. centiped.zip
  22. cloak.zip
  23. cninja.zip
  24. crater.zip
  25. crush.zip
  26. defender.zip
  27. demoderb.zip
  28. demon.zip
  29. digdug.zip
  30. digdug2.zip
  31. dkong.zip
  32. dkongjr.zip
  33. domino.zip
  34. dotron.zip
  35. fantasy.zip
  36. foodf.zip
  37. frenzy.zip
  38. frogger.zip
  39. galaga.zip
  40. galaxian.zip
  41. galivan.zip
  42. gravitar.zip
  43. gyruss.zip
  44. invaders.zip
  45. invadpt2.zip
  46. journey.zip
  47. joust.zip
  48. kick.zip
  49. kikikai.zip
  50. klax.zip
  51. lrescue.zip
  52. mappy.zip
  53. mario.zip
  54. maxrpm.zip
  55. mexico86.zip
  56. mhavoc.zip
  57. mhavocrv.zip
  58. midres.zip
  59. missile.zip
  60. mk.zip
  61. mk2.zip
  62. mk3.zip
  63. mkla4.zip
  64. moo.zip
  65. mooncrst.zip
  66. moonwalk.zip
  67. mrdo.zip
  68. mspacman.zip
  69. mspacpls.zip
  70. nbajam.zip
  71. nibbler.zip
  72. nspirit.zip
  73. omegrace.zip
  74. pacman.zip
  75. pballoon.zip
  76. phoenix.zip
  77. piranha.zip
  78. pleiads.zip
  79. powerdrv.zip
  80. quantum.zip
  81. rampage.zip
  82. rbtapper.zip
  83. redbaron.zip
  84. ripoff.zip
  85. robocop.zip
  86. robocop2.zip
  87. robotron.zip
  88. rtype.zip
  89. rtype2.zip
  90. rtypeleo.zip
  91. sarge.zip
  92. scobra.zip
  93. scramble.zip
  94. shollow.zip
  95. simpsons.zip
  96. sinista1.zip
  97. sinistar.zip
  98. snowbros.zip
  99. solarq.zip
  100. spacduel.zip
  101. spacewar.zip
  102. spectar.zip
  103. speedfrk.zip
  104. splat.zip
  105. spyhunt.zip
  106. ssi.zip
  107. starcas.zip
  108. stargate.zip
  109. starhawk.zip
  110. starwars.zip
  111. sundance.zip
  112. tailg.zip
  113. tapper.zip
  114. targ.zip
  115. tempest.zip
  116. temptube.zip
  117. theend.zip
  118. timber.zip
  119. timeplt.zip
  120. tmnt.zip
  121. tmnt2.zip
  122. toki.zip
  123. toobin.zip
  124. tron.zip
  125. tutankhm.zip
  126. twotiger.zip
  127. vanguard.zip
  128. vulgus.zip
  129. wacko.zip
  130. warrior.zip
  131. wotw.zip
  132. wwfwfest.zip
  133. xenophob.zip
  134. xmen.zip
  135. yiear.zip
  136. zerozone.zip
 

GaelMaverick

Member
Newcomer
Joined
Dec 13, 2016
Messages
18
Trophies
0
Age
33
XP
75
Country
Brazil
On an unrelated question... Has anybody here able to put "3xkicks" and "3 punches" in one button input successfully, on retroarch? This happens to be preety important to be able to play most of the cps2 fight games right....
 

GaelMaverick

Member
Newcomer
Joined
Dec 13, 2016
Messages
18
Trophies
0
Age
33
XP
75
Country
Brazil
  1. 1942.zip
  2. amidars.zip
  3. archrivl.zip
  4. arkanoid.zip
  5. armora.zip
  6. asteroid.zip
  7. atarifb.zip
  8. barrier.zip
  9. berzerk.zip
  10. blaster.zip
  11. blstroid.zip
  12. bonkadv.zip
  13. boothill.zip
  14. bosco.zip
  15. boxingb.zip
  16. bubbles.zip
  17. bucky.zip
  18. bwidow.zip
  19. bzone.zip
  20. ccastles.zip
  21. centiped.zip
  22. cloak.zip
  23. cninja.zip
  24. crater.zip
  25. crush.zip
  26. defender.zip
  27. demoderb.zip
  28. demon.zip
  29. digdug.zip
  30. digdug2.zip
  31. dkong.zip
  32. dkongjr.zip
  33. domino.zip
  34. dotron.zip
  35. fantasy.zip
  36. foodf.zip
  37. frenzy.zip
  38. frogger.zip
  39. galaga.zip
  40. galaxian.zip
  41. galivan.zip
  42. gravitar.zip
  43. gyruss.zip
  44. invaders.zip
  45. invadpt2.zip
  46. journey.zip
  47. joust.zip
  48. kick.zip
  49. kikikai.zip
  50. klax.zip
  51. lrescue.zip
  52. mappy.zip
  53. mario.zip
  54. maxrpm.zip
  55. mexico86.zip
  56. mhavoc.zip
  57. mhavocrv.zip
  58. midres.zip
  59. missile.zip
  60. mk.zip
  61. mk2.zip
  62. mk3.zip
  63. mkla4.zip
  64. moo.zip
  65. mooncrst.zip
  66. moonwalk.zip
  67. mrdo.zip
  68. mspacman.zip
  69. mspacpls.zip
  70. nbajam.zip
  71. nibbler.zip
  72. nspirit.zip
  73. omegrace.zip
  74. pacman.zip
  75. pballoon.zip
  76. phoenix.zip
  77. piranha.zip
  78. pleiads.zip
  79. powerdrv.zip
  80. quantum.zip
  81. rampage.zip
  82. rbtapper.zip
  83. redbaron.zip
  84. ripoff.zip
  85. robocop.zip
  86. robocop2.zip
  87. robotron.zip
  88. rtype.zip
  89. rtype2.zip
  90. rtypeleo.zip
  91. sarge.zip
  92. scobra.zip
  93. scramble.zip
  94. shollow.zip
  95. simpsons.zip
  96. sinista1.zip
  97. sinistar.zip
  98. snowbros.zip
  99. solarq.zip
  100. spacduel.zip
  101. spacewar.zip
  102. spectar.zip
  103. speedfrk.zip
  104. splat.zip
  105. spyhunt.zip
  106. ssi.zip
  107. starcas.zip
  108. stargate.zip
  109. starhawk.zip
  110. starwars.zip
  111. sundance.zip
  112. tailg.zip
  113. tapper.zip
  114. targ.zip
  115. tempest.zip
  116. temptube.zip
  117. theend.zip
  118. timber.zip
  119. timeplt.zip
  120. tmnt.zip
  121. tmnt2.zip
  122. toki.zip
  123. toobin.zip
  124. tron.zip
  125. tutankhm.zip
  126. twotiger.zip
  127. vanguard.zip
  128. vulgus.zip
  129. wacko.zip
  130. warrior.zip
  131. wotw.zip
  132. wwfwfest.zip
  133. xenophob.zip
  134. xmen.zip
  135. yiear.zip
  136. zerozone.zip

Again, is REALLY possible to run all the games on this list on this core? For example, I tried to run the so talked mkla4 and and it sends me back to HC... Anyone here REALLY make these games run? If so, could please direct me to where I can find the sets that work, cause I tested with ones on torrents (0.78 sets apparently) and from all the usual sites.

Thanks a lot if someone stop to answer.
 
Last edited by GaelMaverick,

soniccomcisbr

Well-Known Member
Member
Joined
Jul 27, 2014
Messages
550
Trophies
0
Age
41
Location
Fortaleza, Brazil
XP
1,641
Country
Brazil
Again, is REALLY possible to run all the games on this list on this core? For example, I tried to run the so talked mkla4 and and it sends me back to HC... Anyone here REALLY make these games run? If so, could please direct me to where I can find the sets that work, cause I tested with ones on torrents (0.78 sets apparently) and from all the usual sites.

Thanks a lot if someone stop to answer.

You have to find the mame roms from Mame2003. If you use fomr the current mame they will not work.
 

Edu64

Well-Known Member
Member
Joined
Jan 25, 2015
Messages
124
Trophies
0
Age
38
XP
1,182
Country
Cote d'Ivoire
Yes, my builds are based on 1.0.0.2 but have the CPU filters merged and my own version of resolution saving. It also has some fixes not present in the official versions yet, the button sticking bug is fixed, vsync should be more stable and there's normal2x as a CPU filter, which you can use to make bilinear sharp. And yes, you can change the viewport in 240p as well.
If you mess up when changing inputs in the settings, you can always exit with the power button, as this was not working in main 1.0.0.2.

If you want to always use 640x240p, start the core, and let it create the configs, if using per core settings, open the stella cfg and retroarch.cfg, look for the setting video_vres = "38" and set it to 19.

The link is in the "ripping the NES VC palette" thread, but I guess I need a better place to put it, anyway: http://www.mediafire.com/?cw863hlp0nsmblp

Hello superrsonic, I downloaded your version of retroarch and I do not understand how it works.
There is no "boot.dol" for example.
In "github" I found this:
"Single game loading via arguments only, in the game browsing screen, in the core selection screen and in the game history screen."
I have 2 questions:
- How is this version working?
- Any possibility of a version similar to the original 1.0.0.2 (game browsing screen and core selection) but with the changes made in your version?
Thank you!
 

SuperrSonic

Well-Known Member
Member
Joined
Dec 9, 2011
Messages
798
Trophies
0
XP
1,915
Country
Puerto Rico
Hello superrsonic, I downloaded your version of retroarch and I do not understand how it works.
There is no "boot.dol" for example.
In "github" I found this:
"Single game loading via arguments only, in the game browsing screen, in the core selection screen and in the game history screen."
I have 2 questions:
- How is this version working?
- Any possibility of a version similar to the original 1.0.0.2 (game browsing screen and core selection) but with the changes made in your version?
Thank you!
It works like any other version. Use the boot.dol from the official release.

The source I have on github is for the forwarder version. It can only be used with forwarder programs, like Wiiflow's plugin feature. Builds for this version are in the /forwarders folder, the other cores do indeed have 'load content' and the usual stuff.
 

rogerioronin

Well-Known Member
Newcomer
Joined
Nov 19, 2013
Messages
52
Trophies
0
Age
35
Location
Jandira, Sao Paulo, Brazil
XP
1,538
Country
Brazil
Yes, my builds are based on 1.0.0.2 but have the CPU filters merged and my own version of resolution saving. It also has some fixes not present in the official versions yet, the button sticking bug is fixed, vsync should be more stable and there's normal2x as a CPU filter, which you can use to make bilinear sharp. And yes, you can change the viewport in 240p as well.
If you mess up when changing inputs in the settings, you can always exit with the power button, as this was not working in main 1.0.0.2.

If you want to always use 640x240p, start the core, and let it create the configs, if using per core settings, open the stella cfg and retroarch.cfg, look for the setting video_vres = "38" and set it to 19.

The link is in the "ripping the NES VC palette" thread, but I guess I need a better place to put it, anyway: http://www.mediafire.com/?cw863hlp0nsmblp

Thank you so much for your work!
 

Edu64

Well-Known Member
Member
Joined
Jan 25, 2015
Messages
124
Trophies
0
Age
38
XP
1,182
Country
Cote d'Ivoire
It works like any other version. Use the boot.dol from the official release.

The source I have on github is for the forwarder version. It can only be used with forwarder programs, like Wiiflow's plugin feature. Builds for this version are in the /forwarders folder, the other cores do indeed have 'load content' and the usual stuff.

Thanks for the answer, I have tested the cores and I notice that when loading a game or changing cores, the control goes crazy and does not respond.

This in a regular wii, 480p video, using the original "boot.dol" 1.0.0.2 version and deleted all the previous configuration files.

EDIT: This problem only happens with the classic controller pro (the controller works correctly in the old retroarch), I tried with the normal classic controller and the problem does not occur.

Both controllers are original.

What will be happening?
 
Last edited by Edu64,

SuperrSonic

Well-Known Member
Member
Joined
Dec 9, 2011
Messages
798
Trophies
0
XP
1,915
Country
Puerto Rico
Which controller are you using? Unresponsive control could be two things: no buttons are mapped to the controller, or you're trying to use a GC controller while a wiimote is on. Wiimote type takes priority. You're probably thinking that's a dumb design choice, you're not wrong. If you're using newer wiimote models, then it might have to do with the tools I use to compile.

If you are using just a plain wiimote or classic controller and it's not working, then I don't know.
 

Edu64

Well-Known Member
Member
Joined
Jan 25, 2015
Messages
124
Trophies
0
Age
38
XP
1,182
Country
Cote d'Ivoire
Which controller are you using? Unresponsive control could be two things: no buttons are mapped to the controller, or you're trying to use a GC controller while a wiimote is on. Wiimote type takes priority. You're probably thinking that's a dumb design choice, you're not wrong. If you're using newer wiimote models, then it might have to do with the tools I use to compile.

If you are using just a plain wiimote or classic controller and it's not working, then I don't know.

Do you speak Spanish? To explain me better but in essence in this the problem:
- start "retroarch" I select a core and the controller goes crazy and does not respond, at that time, change classic controller pro to normal classic controller (not pro) and everything works fine.
- tested with wiiremote normal and plus with the same result.
- No GC controller connected
- My biggest interest was the neogeo nucleus without audio distortion
 
Last edited by Edu64,
General chit-chat
Help Users
    DinohScene @ DinohScene: I been blue ever since