The Official Blender 3D Thread

Discussion in 'General Off-Topic Chat' started by NeoSupaMario, Aug 17, 2012.

Aug 17, 2012
  1. NeoSupaMario
    OP

    Member NeoSupaMario GBATemp's Official Stegosaurus

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    Anyone who uses Blender is welcome here. Post anything about blender: questions, models/rigs, discussions, animations, pics, etc.
     
  2. Skixy

    Member Skixy Fight me.

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    At least this isnt in the EoF.
     
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  3. Gahars

    Member Gahars Bakayaro Banzai

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    Blender? I just met her!

    That is all I have to offer.
     
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  4. BORTZ

    Global Moderator BORTZ wtf, nintendo

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    And thats all we need.
     
  5. Rydian

    Member Rydian Resident Furvertâ„¢

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    So I've made this in Blender.
    [​IMG]

    You'll notice that the slopes aren't very... "strong" so to speak. This is because if I make them too strong, the points will overlap visually, throwing it off. An obvious first solution is to make a copy of the plane used, give it a pure black texture, and place it slightly below the halo-rendered plane. I found that if I do that I get clipping issues with the points if I keep them too close together...
    [​IMG]

    As you can see the bottom of the representation of the points is clipping through the black plane since they're so close... but if they're too far apart then the lower solid plane doesn't do it's role of blocking the "back view". Lowering the halo size could fix it, but it has an adverse effect on the whole feel of the image.

    Here's what the important parts of the project look like right now.
    [​IMG]

    Is there some halo rendering directional setting, or perhaps some z-order thing I'm missing here?
     
  6. NeoSupaMario
    OP

    Member NeoSupaMario GBATemp's Official Stegosaurus

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    I need help with motion tracking... Could u please give me a tutorial on it?
     

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