The Ocarina of Time decompilation project is complete, source code fully reverse engineered

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After two hard years of work, the Zelda Reverse Engineering Team has finished one of their biggest projects: recreating The Legend of Zelda: Ocarina of Time's source code, from scratch. We've seen similar successful attempts in the past, such as when Super Mario 64 was also decompiled, which spawned further fan projects that saw the game ported to the Nintendo Switch before Nintendo could, and with widescreen and 60fps support, to boot.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port.

Currently, the official website for the decompilation shows the project at 98% completion, as the last finishing touches are done, but are yet to be submitted as a pull request on the project's GitHub. Once it's completed and publically available, it's likely we'll see PC ports and mods being made--not from the ZRET team themselves though, as they want to focus purely on documenting their work and trying to reverse engineer different versions of Ocarina of Time and other Zelda games. For now, the decompilation applies to the Master Quest release of Ocarina of Time on the GameCube.

We thought for a time that we may never be able to match every function completely, so this is an incredibly exciting accomplishment. Dozens of people helped work on this project, and together we were able to achieve something amazing.

If you're looking for other Zelda fan projects to tide you over until the decompilation is released, then you might want to check out the Spaceworld '97 Experience romhack, which came out last week.

:arrow: Source
 

chrisrlink

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if we learned ane thing from RE3/VC It doesn't matter wether or not it was RE'd legally if published, it's fair game for c&d/lawsuit

it's illegal to post decompiled source code RE'D or leaked yes RE'ing for educational/curiosity reason's is legal publishing the code is not however

I would read this from the eff on RE'ing it's actually legally grey not 100% legal as you may think https://www.eff.org/issues/coders/reverse-engineering-faq#faq2
 
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Deleted member 568892

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So to my understanding Nintendo has no legal means of preventing this reconstructed source code from being published but they can and likely will target any group modifying the code in any meaningful way. Isn't this almost the same as not having the code available at all?
 

RichardTheKing

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Maybe make the Hylian Loach or whatever easier to catch, to earn both fishing rewards? Haven't played OoT3D in ages, so I've forgotten what child Link gets, but I do remember adult Link is given the Golden Scale.

Also, speed up Hyrule Field traversal, and make aiming the slingshot/bow easier to compensate for lack of 3DS's gyro controls. Maybe something to make getting all 100 Skulltula Tokens easier too? idk
 

chrisrlink

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all you need to do is be smart about releasing a port using a trusted vpn who won't stab you in the back and hand over your IP address same technique we use for rom dumps, as long as your not stupid posting pics on fb etc etc that person(s) will be fine
 

MadonnaProject

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Nintendo fanboys: Graphics don't matter, gameplay does.
Also nintendo fanboys: reeee can't wait to play this in HD.

Also hasn't everyone played this loads already? Come on.
 

lordelan

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Nice. Now give it a few months and amazing mods will spawn out of nowhere (like it happened for SM64) making this an epic journey so this will be the definite edition in the end.
Looking forward to play this on my Steam Deck. :D
 

ut2k4master

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Nintendo fanboys: Graphics don't matter, gameplay does.
Also nintendo fanboys: reeee can't wait to play this in HD.

Also hasn't everyone played this loads already? Come on.
i wouldnt necessarily call a higher resolution better "graphics".
i play through this game at least once a year :P
 
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