- Joined
- May 6, 2008
- Messages
- 2,761
- Trophies
- 1
- Age
- 31
- Location
- Pittsburgh, PA
- Website
- forstride.stormbit.net
- XP
- 1,026
- Country
Last update: 10/20/2011, 12:36 AM
Story
For ages, there has always been a protector that served the land, seeing to it that evil forces would never overrun the land. With each century came a new hero, and with a new hero came the duty to pass down the sacred clothing to him. The legendary green tunic and hat, the iconic clothing piece of the heroes, was forged from the Threads of Despair. The Threads of Despair are more than just simple threads, as it grants the hero wearing it the ability to overcome any obstacle with more ease than the average person. However, with anything great, there must be something terrible. If evil forces were to wear a piece of clothing made from the Threads of Despair, their sinister powers would heighten, leading to total control of the world. These threads, the Threads of Despair, have been stolen from the Temple of Light, and must be retrieved before any evil ones have a chance to utilize their powers.
Screenshots
From left to right, top to bottom:
1. Title Screen, 2. Fishing in the Sacred Stream, 3. Using the Pictobox to take a picture of the Caster's Lake lakefront.
4. Outside of the Kodrec Town Bar, 5. A snowy night on Faltron Farm, 6. A sunny day at Patierna Swamp.
7. Link riding Epona below the entrance to Dustbird Desert, 8. Catching a fish, 9. Playing the Sun's Song on the Gemshorn.
Videos
DownloadDemo Information
File Size: .EXE Only = 12.34 MB, .EXE + Music = 63.67 MB
Vista Compatible: Yes
Changes Screen Resolution: No
Updates
- Readded music! Now using some tracks from ZREO (Zelda Re-Orchestrated for those who don't know).
- Added some sound effects for certain items
- Added walking/swimming sound
- Made some changes to the swamp areas
- Made some changes to the forest overlay
- Fog is now it's own weather effect, so it can occur outside of the forest/lakefront trail. Also, using a custom fog animation I found somewhere (Think it's by .TakaM, not sure).
- Reduced Link's speed by one. It feels nicer, but if people think it's too slow, I'll change it back.
- Added the Cyclone Vase, which doesn't really have a use yet, but you can blow air around.
- Changed up the Lens of Truth and Shade Cloak overlays
Arrow Keys - Move Link/Epona, move through menu selections, aim the bow/hookshot
Z - Action/Talk/Read/Play Gemshorn/Get on Epona/Reel Fish
X - Sword/Close Gemshorn box/Get off Epona/Scroll to end of text
C - Use selected item
WASD - Item Hotkeys/Select items from inventory/Play Gemshorn
Enter - Pause/Inventory
Q - Go to the pause menu to the left
E - Go to the pause menu to the right
Shift - Hide/Unhide info box & time meter
Ctrl - Hide/Unhide shading overlay
1,2,3,4,5 - Change weather
Mouse wheel - Increase/Decrease Time
Spacebar - Pause Time
Current Features
- Time/Day System
- Seasons
- Weather
- HUD
- Text Engine
- Instrument/Songs
- Inventory
- Map
- Quest Status
- Saving/Loading
- Epona
- 1 Dungeon (Patierna Shrine)
- Deku Nuts
- Slingshot
- Bombs
- Boomerang
- Gemshorn of Sorrow
- Bow & Arrows
- Fire Arrows
- Bomb Arrows
- Rod of Growth
- Megaton Hammer
- Hookshot
- Cyclone Vase
- Lens of Truth
- Fishing Rod
- Shade Cloak
- Bottles
- Pictobox
None yet
Bugs/Glitches
None yet
Credits
Myself - All of the engine so far, except what's listed below.
Lukearentz - Typewriter Text Engine
Xander - Link sprites
Darklink - Epona sprites
Calvein - Tree sprites
TRM - Item sprites for HUD
Muzzle - Hearts script
xot - Desaturation script
Takam - Water/Cabin/misc tiles
SuperMarioMaster91 - NPC/Misc. sprites
Words from the developer:
*This will be edited with comments pertaining to the project that don't belong in the other sections*
Now that the demo for NCFC 2011 is pretty much complete, I'm going to spend some time polishing up the game, rather than working on new features. Things like improving weather, the general "atmosphere" of the game, etc. I'm also going to map out some more areas, just so people have more places to explore in the demo.
Another note with NCFC 2011...If you like the game, please vote for it! I could use all the support and feedback as possible, seeing as I haven't gotten as much compared to other fangames. I mean, I know ZFGC is pretty much dead and all, but still, it's worth a shot.