So what do you want from a Zelda? Always the same damn thing until the end of time?
The 'traditional' formula, yes, because each game receives their own spin on it. Sure, the overall high-level design between Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess may be similar, but they each add their own unique quirks to it - Majora's Mask had the masks and three-day cycle; The Wind Waker had sailing and counterattacks; Twilight Princess had Wolf Link and the Hidden Skills.
Each game also has its own arsenal of equipment gained through exploration, too, to make them even more unique.
As I personally see it, the 'traditional' formula is NOT "always the same damn thing until the end of time", due to these notable distinctions, not to mention art style shifts and the like. As such, I would be perfectly happy keeping this overall formula, since the four games I mentioned (alongside Link's Awakening and A Link Between Worlds) are all incredibly fun games I'll happily return to.
The "experiments", called that as Nintendo initially referred to BotW as such during development to justify the major genre shift, are nowhere
near as replayable and enjoyable - in my opinion. I've finished both BotW (in 2020) and TotK (in 2023), and
ugh; so many things wrong with them. One-and-done games, they are, and when I went back to TP HD after TotK I was amazed at how much
better the originally-2006 game still is. I was actually
having fun traipsing around this much more compact and well-designed version of Hyrule, going through the well-designed and fleshed-out dungeons, fighting through the great bosses.
I wasn't burdened by a stamina wheel, nor did I have to worry about my sword (or other equipment) suddenly breaking after a couple hits; additionally, due to the compact nature of this Hyrule, it didn't take me forever to get from one side to another, nor was I ever confused where anything was, unlike in the open-world duo.
Heart Pieces and ammo bag upgrades and stuff are also way more exciting to collect than Korok Seeds, too, and spreading the various pieces of gear throughout dungeons and sidequests meant there was always something to work towards, to look forward to - as opposed to having all the main Sheikah Slate/hand powers given to you at the start. Boooring.
Oh, and yes, A Link Between Worlds did have most of the 'dungeon' items available in Ravio's shop to rent or outright buy at any time, but they cost a pretty Rupee at the start, renting them means them being forcibly returned upon death, and there were still other equipment hidden in dungeons anyways - such as the tunic upgrades and Master Ore and stuff. Not
nearly as boring as BotW/TotK.
Also, there hasn't been a new 'traditional' game since 2013's A Link Between Worlds; ever since, all we've gotten are remakes and remasters of old classics. It's impossible for this formula to be "stale" at this point, considering the prolonged absence; heck, it'd be fresh again by now.