weird on my end is.....my game crashes if i use this....without patch it works... using v.1.0.3
Got the same issue. Used Hekate to fix the archive bit, but still the same issue.
Is there a way to get logs from the Switch to know what's wrong on my side?
EDIT: I tried to cheat myself out of this by taking off the "exefs" folder, but it gets me stuck into a "Now loading" screen when I try to save, probably because of the "infinite loop" you mention on Github. However, once I reach Trista and only have Rean with me, I can save.
EDIT 2: More stuff I tried:
- Checked my game I was on version 1.0.3.
- Used version 1.0 of the patch.
- Recompiled the exefs Plugin myself.
EDIT 3: Even more stuff.
- Checked my setup: I'm on FW 1.8.1.0 and AMS 1.7.1, and I got the latest sigpatches.
- I updated the Skyline "include" and "linkerscripts" folders, and recompiled.
- I tried a "minimal recompile" without calling `CS1_Main()` from the hook, still crashes.
No idea where to go from there
@masagrator, any thing I can compile/run from my console to get a proper debug of why the patch crashes for me, I'm game