Let's try to make this one a weekly topic: the hype machine is going to take you to know an upcoming game a little better, so you can decide to actually track it and finally buy it or not. The first visit: Africa!, FarCry 2 baby!. Come on in, sit down and fasten you seat belts.
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: FPS
Expected release date: Q3 08
FarCry 2 (PC, PS3, 360) is the sequel to the grandfather of Crysis. The original was developed with the Cry Engine 1.0, and featured a gigantic Island where Jack Carver was suppose to rescue his kidnapped girlfriend.
The original game had a lot of new ideas and a great potential, most of them evolved and turned out to be Crysis. But now Ubi is actually handling the IP themselves and it's their Montreal studio the one in charge this time; maybe because of that, many things are changed for this sequel, for example: no more Cry Engine, Ubisoft Montreal is using a new engine, that while graphically doesn't match the spectacular quality of the CryEngine 2.0, does has a lot to show off, for example all the world shadowing is made in real time, there are going to be night and daytimes and real time weather; the say that you are suppose to be able to set the alarm, take a nap and wake up so you can actually complete any given mission at night, vegetation also grows in real time, and any object is suppose to feature real fire propagation on top of being completely destructible.
Changes also affect the game setting: long gone is the tropical island of San Pepito (oops, wrong island), you are now in Africa in a civil war thorned country; the new protagonist, who isn't Jack Carver will have an array of more than 30 weapons and will be able to visit places in a 30mi radius using more than a dozen vehicles, including the good old glider from the first game.
Speaking of scenery, you'll be able to see up to half mile ahead, without any popping up.
The enemy AI has also changed, this time Ubi is saying that the player will have much more liberty on how to actually complete the missions, enemies will have unscripted behaviors and overall. Sounds a little too Mercenaries 2 maybe uh?
I don't think the game can hold up to Crysis (what game can?), and the changes to the FarCry concept are a little different now, while the first game was all about surviving, this one is more about blowing out stuff and setting people on fire (while that is also sweet, ti sure is a change), still no one can deny that the feature list sure is sweet.
Expect the game a little before Xmas 08.
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: FPS
Expected release date: Q3 08
FarCry 2 (PC, PS3, 360) is the sequel to the grandfather of Crysis. The original was developed with the Cry Engine 1.0, and featured a gigantic Island where Jack Carver was suppose to rescue his kidnapped girlfriend.
The original game had a lot of new ideas and a great potential, most of them evolved and turned out to be Crysis. But now Ubi is actually handling the IP themselves and it's their Montreal studio the one in charge this time; maybe because of that, many things are changed for this sequel, for example: no more Cry Engine, Ubisoft Montreal is using a new engine, that while graphically doesn't match the spectacular quality of the CryEngine 2.0, does has a lot to show off, for example all the world shadowing is made in real time, there are going to be night and daytimes and real time weather; the say that you are suppose to be able to set the alarm, take a nap and wake up so you can actually complete any given mission at night, vegetation also grows in real time, and any object is suppose to feature real fire propagation on top of being completely destructible.
Changes also affect the game setting: long gone is the tropical island of San Pepito (oops, wrong island), you are now in Africa in a civil war thorned country; the new protagonist, who isn't Jack Carver will have an array of more than 30 weapons and will be able to visit places in a 30mi radius using more than a dozen vehicles, including the good old glider from the first game.
Speaking of scenery, you'll be able to see up to half mile ahead, without any popping up.
The enemy AI has also changed, this time Ubi is saying that the player will have much more liberty on how to actually complete the missions, enemies will have unscripted behaviors and overall. Sounds a little too Mercenaries 2 maybe uh?
I don't think the game can hold up to Crysis (what game can?), and the changes to the FarCry concept are a little different now, while the first game was all about surviving, this one is more about blowing out stuff and setting people on fire (while that is also sweet, ti sure is a change), still no one can deny that the feature list sure is sweet.
Expect the game a little before Xmas 08.