...Not that I want to argue Tom, I get your point, but "memorizing moves of the enemy" is sort of a part of literally every game that has enemies in it.
Now I am going to struggle to come up with examples in games, at least this side of certain turn based/tactics type games, but move memorisation is not always a thing when "what is physically possible" comes into to play and move from there or perhaps things like fighting games where the near infinite variations in timing and if you can halt a move in progress. Of course you would probably then say *points at chess, poker, martial arts.....*.