I've been following the thread about hacking The Conduit's CDGame.txt pretty closely, as I find the topic quite interesting from a tinkering point of view. I noticed this post by nano351: I haven't even played the game Gyrostarr yet, I'm just about to hop onto the Wii shop and buy it and give it a go. It will be neat to see what is possible (if anything) by tinkering with the CDGame.txt file. One thing that looks pretty neat is "OFFER_MULTIPLAYER" (Turn on multiplayer game). I wouldn't get any hopes up though, like we found out with The Conduit many of these options might not do anything. This also opens up some interesting possibilities, for example what happens if you put the .gcm/.gcs files from the WiiWare games into The Conduit? What happens if you put files from The Conduit into one of the WiiWare games.... hmm lots of stuff to tinker with! For anyone interested in tinkering, you need HowardC's U8Tool as well as wwpacker (or some other WAD unpacker). Unpack the WAD and then use U8Tool to extract 00000002.app. As usual, you should have BootMii or preloader installed in case the wad gets messed up and happens to brick your Wii. I don't have the wads for Evasive Space or High Voltage Hot Rod Show, maybe I'll buy those ones too so I can extract the WAD and tinker around with them too. I'd be willing to bet dollars to donuts that they also have CDGame.txt files, as per nano351's suggestion. Let the fun begin! Edit: Here is what is inside each .app file inside the Gyrostarr WAD: 00000000.app - Title, banner, icon 00000001.app - Game executable (cannot be unpacked) 00000002.app - Game data / config file 00000003.app - HomeButton2, HomeButton3 files 00000004.app - HomeButtonSe - more Home Button stuff 00000005.app - HomeButton3 - even more Home Button stuff 00000006.app - Another executable (cannot be unpacked) So really, the only interesting info is inside 00000002.app.