What system are you trying to emulate?I think I was using 1.10.3. Changed to 1.10.2 and now at least I see the .chd files but it won't open. Maybe I need the BIOS ?
I want to run .chd files for PC Engine CD with the Retroarch Wii coreWhat system are you trying to emulate?
You need to use the PC Engine Super System Card v3.0 (J) BIOS named as syscard3.pce and put into the folder on sd:/retroarch/system/ for run PCE CD games, otherwise these just don't work.I want to run .chd files for PC Engine CD with the Retroarch Wii core
That's what I tought. I was not considering it before because Hexaeco play them just fine without the BIOS. (the .cue ones of course)You need to use the PC Engine Super System Card v3.0 (J) BIOS named as syscard3.pce and put into the folder on sd:/retroarch/system/ for run PCE CD games, otherwise these just don't work.
EDIT: Look for "RetroArch BIOS Pack" on Google or Internet Archive, i won't put links for that due to GBAtemp's rules...
RA-HEXAeco still needs the BIOS for play PCE CD games, i've tried this before and i didn't had luck so i had to use the BIOSThat's what I tought. I was not considering it before because Hexaeco play them just fine without the BIOS.
I'm gonna do it, Thank you all
My bad, just checked the folder of Hexaeco and the BIOS are all there.RA-HEXAeco still needs the BIOS for play PCE CD games, i've tried this before and i didn't had luck so i had to use the BIOS
tried mednafen_supergrafx_libretro_wii.dolBoth RA PCE/TG16 cores included in the plugins pack (SGFX & Fast) play chd files 100%.
Yes, WiiMednafen does not support chd format. Ive posted before and will endorse again the SGFX core to use for all NEC 16 bit games. It is IMO superior to anything else in every way.
Since RA allows saving configuration by core and game, there's no need for RA-Hexaeco anymore. Just my opinion.With Official RA getting a major upgrade to what we use as plugins, i personally feel most of the Hexaeco cores/emulators are baggage nobody wants to claim.
With Official RA getting a major upgrade to what we use as plugins, i personally feel most of the Hexaeco cores/emulators are baggage nobody wants to claim.
Since RA allows saving configuration by core and game, there's no need for RA-Hexaeco anymore. Just my opinion.
Move them to the alternative package would be an option.
All cores will write to /private/other/ paths are still configurable but to change the path of the main.cfg file you need to use one argument pointing to the file and the core needs to be launched on its own (as seen in the video). For example:
Code:You take the core you want to make standalone, name it boot.dol and give it a meta.xml and add this: <arguments> <arg>sd:/private/wii/title/SonicTT</arg> <arg>Sonic Triple Trouble.gg</arg> <arg>sd:/path/to/config/config.cfg</arg> </arguments> Or if you just want the core without a specific game: <arguments> <arg>sd:/path/to/config/name_of_cfg.cfg</arg> </arguments> If it's from a usb device change sd to usb1
You need to switch cores, but the supergrafx core can still play regular pce and cd games though they might not be identical, I don't know.
RA loads fromBut the per-core and per-game config is enabled by the same way as HEXAeco?
Well, but what settings need to modify on RetroArch settings for get this for save config per-game? ThanksRA loads from
SD:/retroarch/config/<emulator name>/<emulator name>.opt
or/and
SD:/retroarch/config/<emulator name>/<game>.cfg
Well, but what settings need to modify on RetroArch settings for get this for save config per-game? Thanks
thanks!Saving emulator settings ("core options") per game - use the "Create game-options file" option after you change something in "quick menu" > "options".
Also in Quick Menu/Controls/Port 1 Controls...thanks!
Can be this used for games loaded on WiiFlow and on SRLs?
I use FBZX rather than Fuse. It works well with a Wiimote and has a virtual keyboard. It supports a classic controller too, although you have to map the keys. But I get why people want to use Fuse as it is part of RA.I have found the latest RA Fuse (ZX Spectrum) and RA Cap32 (Amstrad) work great if using Classic Controller but it is a requirement since the Wiimote cannot be configured to access the virtual keyboard. It is a shame because now Cap32 supports autoboot with CPC games and both virtual keyboards work outstanding.