Rydian said:Then why is everybody concerned with the NUMBER of updates?
Rydian said:What else can be done with the PSP, though? I mean it lacks an MMU, even.
Written in x86 assembly.GreatCrippler said:ZSNES! I can dream. >.>Rydian said:What else can be done with the PSP, though? I mean it lacks an MMU, even.
Go tube!!!!!Rydian said:What else can be done with the PSP, though? I mean it lacks an MMU, even.
GoTube is a nice concept, but lots of sites constantly update their video players, and GoTube slowly but steadily becomes incompatible with all of 'em (e.g. YouTube no longer works, neither do a couple of other sites of which I can't remember the names).KingVamp said:Go tube!!!!!
Lol what a coincidence, I was playing with Snes9x on my PSP today and then thought "It's a shame that ZSNES was coded in x86 ASM, I would like a ZSNES port"xist said:You're asking the wrong person, but people never thought CPS1 or 2 would run as well as they do and look now....simulating the MMU slows things too much to be worth considering (PSPUAE is slower because of this simulation i believe) but i'm sure if we had people who were interested and knew what they were doing there's still bags of potential left in the system.
Actually, the Amiga lacks an MMU. The only CPUs who used an MMU on the Amiga were the 68030, 68040 and 68060, which didn't appear in any of the mainstream Amigas (500/600/1200). There wasn't a SINGLE game which required an MMU, iirc. So PSPUAE isn't emulating one. It's too bad that PSPUAE doesn't even run fullspeedFOL did a great work in trying to pick up PSPUAE, but sadly, it's a really difficult architecture, and it most certainly needed a really skilled coder which could make aggressive optimizations, to make it run fullspeed on the PSP.
Written in x86 assembly.Rydian said:ZSNES! I can dream. >.>GreatCrippler said:QUOTE(Rydian @ Dec 5 2010, 04:13 PM) What else can be done with the PSP, though? I mean it lacks an MMU, even.
raulpica said:There wasn't a SINGLE game which required an MMU, iirc. So PSPUAE isn't emulating one.
Youtube works fine, I watch TAS videos on it every night.Overlord Nadrian said:GoTube is a nice concept, but lots of sites constantly update their video players, and GoTube slowly but steadily becomes incompatible with all of 'em (e.g. YouTube no longer works, neither do a couple of other sites of which I can't remember the names).KingVamp said:Go tube!!!!!
Lol, okay then.xist said:raulpica said:There wasn't a SINGLE game which required an MMU, iirc. So PSPUAE isn't emulating one.
I actually ripped that example from a post on dcemu...don't shoot the "re-poster"
The point was that just because it doesn't have an MMU doesn't mean that all hope is lost.
Proper multitasking, mainly. Also a non-gimped version of linux.raulpica said:Sincerely, I don't see the issue in not having a MMU on the PSP
XMB still wouldn't support one, even if an MMU would magically appear in a PSP.xist said:But now it's been mentioned....YEAH! I WANT A FULL SPEED AMIGA EMULATOR!(for all the non memory expansion games) Want to relive the A500 glory days....
Heh, me too. I'm still waiting for an Handheld capable of emulating a fullspeed AGA Amiga. For now I guess I should just continue expanding my Towered A1200
Proper multitasking, mainly. Also a non-gimped version of linux.Rydian said:QUOTE(raulpica @ Dec 5 2010, 07:14 PM) Sincerely, I don't see the issue in not having a MMU on the PSP
Never searched too much into it, but I do remember the change to be instantaneous (states should have some lag in loading/saving), so I always thought that it kinda left the apps in a "frozen" state until it activated them again.Rydian said:I thought what IRshell did was akin to save and loading state? I mean that's possible with CMFusion, so it could be used as a way to fake the use of virtual memory for that specific instance (though neither program is active at the same time as the other).